whitepeopletwitter People Twitter There has to be another way
Jump
  • tissek tissek 4 weeks ago 100%

    Damn I'm feeling you. I'm in the fall process (solidly down 15kg/33lb, approaching 20kg/44lb) with about 10-15kg to go. When my belly stops flapping I'm good I think. But I fear the rebound... Currently lots of my evening snacking have disappeared because of evening gym classes, so late home and even later dinner. So I don't have time anymore to get snacky. Or if I do it's almost bedtime anyway so I'll just go to bed instead.

    But once I've hit my goal and don't need to hit gym that hard anymore... That frightens me. A little bit at least. Made some good connections there and got a routine going so i can probably keep it up.

    11
  • goblincore Goblincore Yellow chantarelles on a burrow
    Jump
  • tissek tissek 2 months ago 100%

    I had gotten it into myself that boars make use of burrows. But I may be very, very wrong.

    1
  • goblincore Goblincore Yellow chantarelles on a burrow
    Jump
  • tissek tissek 2 months ago 100%

    I hope so. Other option would be fox. Boar I don't think, too small. And I really don't want it to have been a boar burrow as it wouldn't then been unlikely with piglets in it. With ANGRY mamma nearby...

    2
  • goblincore
    Goblincore tissek 2 months ago 100%
    Yellow chantarelles on a burrow

    While out foraging I found a patch of big nice chantarelles, we have a good year for them btw. Then I noticed something strange, a hole into the mound. It wasn't there last year I know yhat for sure. Well... Looks like I pilfered someone's nicely cultivated mushrooms. Sorry.

    62
    5
    asklemmy Ask Lemmy What's an activity that you could foresee yourself doing every weekend for the rest of your life?
    Jump
  • tissek tissek 2 months ago 100%

    Hitting the gym

    7
  • leftymemes Lefty Memes Root causes
    Jump
  • tissek tissek 3 months ago 100%

    What do you mean capitalism WAS a misstake? Did I miss a memo?

    17
  • askchapo askchapo What are your most hated sci-fi/fantasy tropes?
    Jump
  • tissek tissek 3 months ago 100%

    The chosen one trope hands down all the time. I would love to get through Wheel of Time but I cannot stand chosen ::: spoiler spoiler Rand and everyone around him is ::: That series I have put down so many times. Having a "hero" protagonist that is essentially unkillable (because they are the title character) I don't mind, Conan for example. We all know Conan won't die because there is always another story about him. But he is not fated for anything, no grand destiny he has to achieve or the cosmos suffers.

    Second is also another that has been touched upon - the goodness of divine authority. Especially if it is light flavored. And nobles divine right to rule set as a standard of good etc. Give me stories of folks fecking up the system and creating their own anarchistic communities while continuing to feck up the system.

    12
  • rpgmemes RPGMemes Which GM-dere are you?
    Jump
  • tissek tissek 3 months ago 100%

    Another Himedere checking in. I love setting up situations where the players and/or the characters squirm in anguish about what to do.

    My favorite so far was an estranged princess living as a man and hostel owner. He had turned his back on the throne and wanted little to do with it. As a bonus he was the only child of the king's only remaining child. Fast forward a bit and he needed a (legal) favor from the king. Went to court and met with his grandfather. The king would do it, no strings attached if a) he returned to court and resumed his duties as prince and b) sired an heir.

    There were a good thirty minutes of the players anguishing if he should accept while going deep into character motivations and the setting. During that game I don't think I did as much concrete worldbuildning as during those thirty minutes. I loved it, the players loved it. Great time.

    7
  • politics politics The Christian right is coming for divorce next
    Jump
  • tissek tissek 3 months ago 100%

    Issue in that case I rather see as why is it allowed to enter into legally binding agreements when you aren't sober. Why there isn't a (forced) period to review the papers.

    Marriage is a legally binding agreement. Let's treat it as such.

    1
  • workreform Work Reform Every damn day
    Jump
  • tissek tissek 4 months ago 100%

    The Swedish vacation law (Semesterlag 1977:480) amateurishly translated by me. And I am in no way experienced enough in our labour law to comment on how it looks for those not working full time. The short lesson is to Remember Ådalen, or those that fought, bled and died four our labour rights.

    4 § En arbetstagare har rätt till tjugofem semesterdagar varje semesterår [...]
    An employee have right to twentyfive vacation days per year

    12 § Om inte annat har avtalats, ska semesterledigheten förläggas så, att arbetstagaren får en ledighetsperiod av minst fyra veckor under juni-augusti[...]
    If nothing else have been agreed upon, the vacation is to be scheduled such that the employee get a vacation period of at least four weeks during june -august

    Unions work. Labour movements work.

    33
  • world World News How China is helping keep the Russian economy afloat
    Jump
  • tissek tissek 4 months ago 88%

    As long as the Russian bear is around to scare the west and occupy our mibds the Chinese dragon is at much more liberty to do whatever they want.

    14
  • worldnews World News Yacht Sinks After Being Rammed by Orcas in the Strait of Gibraltar, Again 🫡
    Jump
  • tissek tissek 4 months ago 96%

    Love the addition of "again".

    I mean if you don't want your yacht sunk then don't sail it where orcas sink yachts. Sorry but actually not sorry for the casual victimblaming.

    31
  • fuckcars Fuck Cars What is the "Correct" Speed Limit? (Not Just Bikes)
    Jump
  • tissek tissek 5 months ago 97%

    Spoiler it is 30km/h. After that noise and injury risk/severity shoot up. It is the compromise speed.

    39
  • map_enthusiasts Map Enthusiasts The most natively spoken languages in Pakistan
    Jump
  • tissek tissek 5 months ago 100%

    How easy it for those speaking the different languages to understand eachother?

    4
  • rpg rpg What RPG have you been dying to run?
    Jump
  • tissek tissek 5 months ago 100%

    So many. And the answer to all "why nots?". Time. It's time. So off the top of my head

    Eat the Reich - "The year is 1943. You are a team of crack vampire commandos with one mission: drink all of Hitler's blood"

    Conan 2d20

    Legend of the Five rings (5e)

    Stoneburner - Deep Rock Galactic the TTRPG

    Vaesen - Call of Cthulhu but rooted in nordic mythology

    Heart the City Beneath - an award-winning complete tabletop roleplaying game about delving into a nightmare undercity that will give you everything you’ve ever dreamed of – or kill you in the process.

    13
  • worldbuilding Worldbuilding What worldbuilding moments are you most proud of?
    Jump
  • tissek tissek 6 months ago 100%

    In a game a while ago there was a FtM prince turned hosteller. Left court and royal duties due to disillusioned and wanting to do actual good. But then they were a PC and quickly needed some help from granddaddy the king. I wondered what the king wanted in exchange. And it was clear - the royal line continued. In other words get an heir.

    I checked with the player that this was an OK path comfort and safety wise. Afterall one way to solve it was for the prince to get pregnant, force upon themselves a gender they did not want etc. We talked about it and had regular checkins.

    The moment that made this an awesome world building moment was when I realized magic impregnation wasn't an impossibility. Nor pregnancies without the biological bits. Because Magic!

    Unfortunately we never to to that part before scheduling did its thing.

    1
  • rpgmemes RPGMemes How To Be A Dragon – Dealing with wyrm infestations (@fishtrouts)
    Jump
  • tissek tissek 6 months ago 100%

    Cat is grumpy because someone stole its humans

    11
  • rpgmemes RPGMemes Jesse bringing geometry to the table
    Jump
  • tissek tissek 6 months ago 88%

    This brings us back to zones, a good middle ground. Draw rough map, or great map, and on it mark intresting combat zones. Some are separated with emptiness, others by obstacles.

    For example a tavern brawl. Zones could be the Bar, Kitchen, Common Room, Balconies, Private Rooms, Out Front and Out Back.

    Fighting on the Balconies could be tight, only one in width and with the risk of being thrown off it into the Commonroom. In the Kitchen there would be fire hazards, improvized weapons, knifes and the Stew. Not to forget other ways to spice things up in there. Around the Bar there would be some cover fighting someone on the other side, bottles to be broken and combatants to glide alond the bar for maximum mental damage.

    And so on. Make each zone memorable and with special features. Did I mention drawing it out really helps?

    7
  • rpgmemes RPGMemes Jesse bringing geometry to the table
    Jump
  • tissek tissek 6 months ago 94%

    No grid only effect templates. Freeform battlemapping y'all!

    And rulers.

    15
  • rpg rpg How much combats in your game ?
    Jump
  • tissek tissek 6 months ago 100%

    Depends on the system. Classical fantasy adventuring? Most if not all sessions. Adventure and Sword&Sorcery? Sometimes, half perhaps. Character drama? Very seldom.

    I look at how the system spends its page budget and use that as a guideline. If there is a chapter for combat, one for harm and recovery and one for combat magic then the system wants me to focus on those parts. Also I look at how the players/characters are rewarded and try to have each session hit several of those criteria. So if the only (reliable, non gm-fiat) way to earn rewards if through combat then you bet your sweet ass there will combats each session.

    3
  • worldbuilding Worldbuilding Hard Worldbuilding vs. Soft Worldbuilding | A Study of Studio Ghibli
    Jump
  • tissek tissek 6 months ago 100%

    Hello Future Me is awesome

    1
  • tissek tissek 6 months ago 100%

    Do you actually want us not to repost it?

    4
  • rpg rpg Some thoughts on how DnD makes Monsters dangerous compared to Dragonbane
    Jump
  • tissek tissek 7 months ago 100%

    Or why not simply have degrees of success on EVERYTHING? But as you say it would be a lot of work. Folks have done it, just look at yhe various dicepool system or even Pathfinder 2e.

    On a sidenote I find saves boring. I enjoy actively rolling skills much more engaging. And all spells being "attack rolls".

    4
  • rpg rpg Some thoughts on how DnD makes Monsters dangerous compared to Dragonbane
    Jump
  • tissek tissek 7 months ago 100%

    The way DnD is built does require the counter dance. Big abilities are part of its features. So there need to be ways to counter those abilities. That is the (modern?) DnD way.

    1
  • rpg rpg Some thoughts on how DnD makes Monsters dangerous compared to Dragonbane
    Jump
  • tissek tissek 7 months ago 100%

    Very sparse with such abilities and those that exist generally don't apply to Monsters. Some only apply up to human sized targets. No hypnotic patterns, hold monsters etc.

    Dragonbane leans a bit into OSR aporoaches here in that you will have to work with the GM and the fiction to get things capable of trivialising encounters. But then the encounter vs the Monster wasn't fought in battle but in strategizing and preparation.

    4
  • rpg
    rpg tissek 7 months ago 100%
    Some thoughts on how DnD makes Monsters dangerous compared to Dragonbane

    Agter our latest DnD game our regular DM once again thought loudly on how to make dragons have more teeth. And it got me thinking about how Dragonbane handles capital M monsters differently. DnD Monsters tend to have a slew of ways to nullify the PCs disabling abilities (magic resistance, legendary resistance). What those does are forcing the party to spend a couple of rounds having their cool stuff be nullified. For me that is boring. Without it though - CC fest and an underwhelming fight. Dragonbane being a different beast and makes Monsters dangerous in a different way. With way less disabling abilities the PCs fun stuff isn't nullified and foes don't get CC'ed to death. So everyone can do their thing. Which Monsters can do multiple times each round (multi-attack but full turns) and their attacks always hits. Think about that - Monsters' attacks always hits. That brings danger and tension. The attacks are randomly selected lowering the rise of catastrophe, or increasing it as the GM cannot pull their punches. To help the PCs out they have the option to take a defensive action (dodge, parry) which have already led to clutch moments. It comes at the cost of having an offensive action and the defensive action cannot be taken if they already have acted this round. Cost benefit choices whoooo! In a way it goes from Monster dodge (legendary resistance) to PC dodge. And PCs can build for defensive actions. And it can give you a counter attack. Defending is cool. To sum it up. DnD gives monsters staying power by nullifying the PCs cool stuff allowing them to stay fighting. Dragonbane has less disables in general so Monsters have no need to nullify them. So Monsters stay around longer naturally bringing danger the PCs can actively try to avoid.

    27
    10
    ttrpgrecs What Should I Play? What’s right for me?
    Jump
  • tissek tissek 7 months ago 100%

    Solo, GM-less (co-op) or guided (with GM) all work well. The tools provided for GM-less/solo play also facilitates GMing. Almost autopilot.

    2
  • ttrpgrecs What Should I Play? What’s right for me?
    Jump
  • tissek tissek 7 months ago 100%

    I would point you to Ironsworn. Possibly also Ironsworn:Starforged, its SciFi adapatation and rules version 1.5e. Nothing wrong with base Ironsworn, Starforged just is better.

    While rooted in dark perilous fantasy that can be changed through description and presentation. At its core it's a Powered by the Apocalypse system, just as Dungeon World is, and can open up that whole ecosystem with highly rated games such as Monster of the Week and Masks: A New Generation. Ironsworn is also free which removes a barrier to checking it out

    What makes Ironsworn so great is that while its narrative/light roots from PbtA is still there it structures gameplay much more than others. Part of this is because it it made from the ground up to accommodate GM-less and solo play. So many of those small considerations the GM does are spelled out. Second is Ironsworn's excellent new take on tracks. Instead of filling it up and once filled it is done it puts the fulfillment in the players hands. Once the fiction is such that it could have been completed the player can roll against its progress and see what falls out. Or they can push on, fill the tracker up more for a more sure result.

    So all-in-all Ironsworn is a system born in the narrative PbtA tradition that further structures gameplay. A great system for questing campaigns.

    2
  • science_memes Science Memes Which wetland are you?
    Jump
  • tissek tissek 7 months ago 100%

    Im not just a bog, I'm a poor bog.

    5
  • rpgmemes RPGMemes Their ideas are as interesting as they are frightening
    Jump
  • tissek tissek 8 months ago 90%

    It would silence as many screams as hands you are loosing pulling items from it. Which is zero.

    8
  • rpg rpg Hasbro Seeks to Sell IP “DND” and Has Had Preliminary Contact with Tencent
    Jump
  • tissek tissek 8 months ago 94%

    In Tencent's favor I haven't really heard about them mismanaging properies or being too heavyhanded when it comes to squeezing out profitability.

    Do I want DnD to be owned and controlled by another multinational holding company? No. Will it matter to me? Not really. But I do enjoy the drama.

    15
  • rpg rpg Hasbro Seeks to Sell IP “DND” and Has Had Preliminary Contact with Tencent
    Jump
  • tissek tissek 8 months ago 100%

    It could be that Hadbro only licence the "video game" part or all dynamic electronic content (beyond, vtts etc). But I'm not sure how much of a cash influx that would give Hasbro.

    8
  • rpg
    rpg tissek 8 months ago 87%
    Hasbro Seeks to Sell IP “DND” and Has Had Preliminary Contact with Tencent pandaily.com

    Rumours, speculation and hearsay? "Interesting" at least.

    78
    47
    worldbuilding Worldbuilding What are some of the secret religious rites in your world?
    Jump
  • tissek tissek 8 months ago 100%

    The mythology of my world is an interpretation of Glorantha. Pretty much near eastern bronze age. So there are Gods abound, with their respective cults. Most/all cults have rites and mysteries for those deeply devoted. None have came up in play so they are secrets even for me.

    A set of secrets/mysteries that I've started working on are the Nysalorian secrets. According to Gloranthan lore when Nysalor was born/created Time stopped to allow the birth. So yeah Nysalor is a big deal. The Nysalorian secrets I'm divining are about the nature of Godhood. I don't know how deep I want to go with them, I could make them the very blueprints of Creation. Perhaps I should tie them to my meta-loredump mystic society/cult Followers of the Blind Idiot God.

    2
  • rpg RPG TTRPG Product Category terminology?
    Jump
  • tissek tissek 8 months ago 100%

    I would have the top level tag "Rulebook" and put "Core Rulebook" as a sub-tag. Under Rulebook also have "Player Handbook", "GM handbook" and "Splatbook". Keep the rules together.

    Also tags for your dominant systems (ex DnD, PbtA) including "System Agnostic". Perhaps add subtags "Pre-made" and "Generators" under "Setting". Publisher tags? Language? Decade/year of release? Have played?

    4
  • casualuk Casual UK It's time we had this conversation.
    Jump
  • tissek tissek 8 months ago 100%

    D3/D4 And a small splash of milk to round it off. At most a tablespoon (15ml) to a pint.

    2
  • rpg rpg How does your favourite game ease the GM job ?
    Jump
  • tissek tissek 8 months ago 100%

    Both my favorite systems makes my GMing job easier and they do it in the same way - they give the players responsibility though their character's goals to drive the game forward. And they have explicit rewards helping in this matter.

    Ironsworn (a PbtA) is the more direct of these. The characters swears vows and once they are fulfilled they get XP. Starforged, the SciFi version, adds more ways to earn XP through Bonds and Exploration. But we'll stay with the base Ironsworn. The vows are essentially quests but what makes them different from just any random quest is the mechanics surrounding them. First a tracker to measure vow completion is created, then as progress is made it is filled depending on vow difficulty. Now this sounds fairly standard except the only way to mark progress is through triggering moves, primarily the move "Reach a Milestone". Since Ironsworn is a PbtA the moves are player facing, it is the player through their character's actions that triggers them. Second awesome part is those trackers, each being ten segments long. They aren't automatically completed when they are filled instead there is move "Fulfil your vow" that states

    When you achieve what you believe to be the fulfillment of your vow, roll the challenge dice and compare to your progress.

    That is when the player thinks their character is in a position to have completed their vow they make a roll and see what comes out of it. It lets the player decide if their little work is enough (not much progress marked, high change of complications) or if they should work harder on it. Awesome pacing tool. Ironsworn is also made for GM-less play which gives so may tools to the GM they can almost go on autopilot.

    Burning Wheel has an awesome feedback loop called the Artha Cycle. The very short of it is

    • Player states their character's beliefs (goals)
    • Player have their character try to achieve their beliefs possibly spending Artha (a player-facing currency used to manipulate rolls) to increse chance for success
    • Character earns progress in tested skills slowly increasing their proficiency in them
    • At regular intervals (often end-of-session) the players earn more Artha for their character's progression on beliefs
    • Player states their character's beliefs (goals)

    And so it goes on and on. Often all I have to do as a GM is to keep track of the world and put obstacles in the way of the characters, as in challenge their beliefs. With players working the system I often not only get stated what their character's goal is but also what the obstacle is. Then all I have to do is play the world.

    5
  • map_enthusiasts Map Enthusiasts Result of today's presidential election in Taiwan.
    Jump
  • tissek tissek 8 months ago 100%

    BBC article giving more information https://www.bbc.com/news/world-asia-67920532

    TL:DR "Taiwanese voters have chosen William Lai as their president in a historic election, cementing a path that is increasingly divergent from China."

    20
  • "Initials" by "Florian Körner", licensed under "CC0 1.0". / Remix of the original. - Created with dicebear.comInitialsFlorian Körnerhttps://github.com/dicebear/dicebearTT
    LFG tissek 8 months ago 100%
    [Swedish] Drakar, demoner, orker och odöda

    SPELREGLER: Drakar och Demoner (Fria Ligan 2023) TEKNIK: Discord för samtal och FoundryVTT som spelbord TID: Fredagar kl 19.00 START: Fredagen den 26e Januari, möjlighet att dra igång en vecka tidigare om gruppen är samlad LÄNGD: Ca 15-20 speltillfällen ANMÄLAN: Skicka mig ett meddelande så tar vi det därifrån SÄKERHETSVERKTYG: Lines and Veils, X-card FRÅGOR: Har du dem ställ dem. OM SPELET: Sparkstartade Drakar och Demoner för att det hade varit skoj att ha något på svenska i bokhyllan. Och att det hade varit trevligt att spela något på svenska med svenskt material. Att inte behöva översätta allt. Så här är vi nu, julen är ute och det är dags att dra igång. Spelet kommer att utgå från grundlådan och äventyren kring samhället Utkante. Iallafall ibörjan till dess att jag lärt mig hur DåD vill spelas. Därefter ser vi vart det tar oss. Utkante ligger i Dimmornas Dal, en region en gång i tiden centrum för ett symboliskt rike mellan människor och drakar. Ett rike känt som Drakriket och berättelser om det är kända vitt och brett. Riket föll och orker tog över dalen. Iallafall fram till ca tio år sedan då de mystiskt drog sig tillbaka. Detta öppnade dörren för en återbefolkning av dalen och ambitösa personer hade snart grundat Utkante.

    9
    0
    rpgmemes RPGMemes Ca...can I just roll for it?
    Jump
  • tissek tissek 8 months ago 100%

    Something that is also helpful in this situation is to ask what their Intent is with their action. The why they want to do it. Often striking up that conversation looses some blocks.

    31
  • worldbuilding Worldbuilding What are the naming conventions of the inhabitants in your world?
    Jump
  • tissek tissek 9 months ago 100%

    I take two to three real world languages that help reinforce the impression of that culture and mush them together. From that I take either similar sounding names or similar meaning names and see what feels right.

    I had a game centered on a culture with a (generic) slavic feel that during the last century or so been heavily influenced by the "fancy" "high class" totally not french. So I took slavic names and then either frenchified them or just added french parts (or whole names). Especially true for aristocrats and cosmopolitan folks. The poorer and the more rural the less the french influence was felt which created a nice social dynamic.

    In that same game there came a need to name characters from the neighbouring fading empire. And what empire is more empire than the english so that became the base. But we wanted a more tonal shift from just english. As we looked at the culture of that empire we wanted it to be a bit in opposition so one of their defining traits became meritocratic. And somehow we felt adding an east asian melody to the english names would fit. So triple- and quadruple- names it became such as Jane-Ellen-Nicole. And no surnames, only titles.

    1
  • rpg rpg Which character concepts are less cool to play than they seems ?
    Jump
  • tissek tissek 9 months ago 100%

    Or if they have robust invention rules the player playing the inventor knows exactly everything about them and how to exploit them.

    4
  • rpg rpg Which character concepts are less cool to play than they seems ?
    Jump
  • tissek tissek 9 months ago 100%

    Another thing that makes Oracle / Seer / Diviner characters difficult to GM for is that you need to know things in advance, where the adventure leads to etc. As one whose GMing style leans heavily into Play To Find Out that sort of characters is kind of counter to it.

    That said it is highly dependent of what the player want out of such an archetype. If it is a flavour for how the character solves problems I'm all for that. Touching an item to get a vision/impression for something (adventure) related to it go ahead. That is not too different to other ways of investigating. But the player who wants those powers to get "quest markers" or to completely negate obstacles ("hurr durr I have foresight so I've seen the ambush") gets hard noes from me.

    Also agreeing with @dumples@kbin.social, D&D 5e Divination wizards are very well made and the divination spells work well in those kind of worlds.

    3
  • rpgmemes RPGMemes What everyone really wants this Christmas.
    Jump
  • tissek tissek 9 months ago 100%

    D&D is hard. Sure the core of it is straight forward but then things start to add up. It is a game that wants you to care about minutia. How far travelled, distance between two points, the height of dungeons ceilings, how long passed since that spell was cast, how much you ate yesterday. And it wants you to arbitrate spell interactions, players weird schemes and prepare a lot of stuff. Also it wants you to actually run the narrative. Some love this difficulty, find the intricacies challenging and desire to master it all.

    The good news is that the behemoth of D&D isn't alone out there. Really lots of good stuff can be found. First problem is knowing what one want to find. Second is finding others that have similar taste to you. But it is doable and a good thing to do is ask for help. Because if it is something we like here it is to talk about ttrpgs. Getting us to shut up... better ask santa for a dragon.

    3
  • rpg
    rpg tissek 12 months ago 100%
    This is a triumph in dark sci-fi sandbox adventuring | RPG Review of Across a Thousand Dead Worlds by Dave Thaumavore www.youtube.com

    Dave's review of Across a Thousand Dead Worlds by Alex T, a gritty horror sci-fi sandbox. >Across a Thousand Dead Worlds is a new horror space exploration tabletop roleplaying game that can be enjoyed as a single player experience, or in a group of up to five players, with or without a Game Master - by Blackoath Entertainment! You'll create your Deep Diver, using a free-form character creation system, and begin your journey across the galaxy where you'll discover abandoned research facilities, explore scientific outposts, and traverse other dilapidated sites in search for ancient alien technology. https://www.drivethrurpg.com/product/431730/Across-a-Thousand-Dead-Worlds

    15
    0
    solorpg
    Solo Roleplaying tissek 1 year ago 100%
    [cross-post] You favorite Solo adventures/modules/systems to spice up prep with?

    cross-posted from: https://ttrpg.network/post/979480 > Lately I've been using solo play tools more and more in my prep. For example instead of just pulling a town out of my imagination or from a bunch of tools. I've (mainly) used Ironsworn to solo play some episodes in that town. Creating details about it as I've gone along. Also used Artefact (more of a journaling game) with good effect to create legendary items. To get into the Glorantha setting, get into the "right" mindset, the solo choose-you-own-adventure I've found great. > > But I'm always looking for new tools to, if nothing else, get new perspectives on things. My default Ironsworn is leaning kinda heavily into more perilous and grim episodes. > > Happy for any and all recommendations!

    4
    0
    "Initials" by "Florian Körner", licensed under "CC0 1.0". / Remix of the original. - Created with dicebear.comInitialsFlorian Körnerhttps://github.com/dicebear/dicebearAS
    Ask Game Masters tissek 1 year ago 100%
    You favorite Solo adventures/modules/systems to spice up prep with?

    Lately I've been using solo play tools more and more in my prep. For example instead of just pulling a town out of my imagination or from a bunch of tools. I've (mainly) used Ironsworn to solo play some episodes in that town. Creating details about it as I've gone along. Also used Artefact (more of a journaling game) with good effect to create legendary items. To get into the Glorantha setting, get into the "right" mindset, the solo choose-you-own-adventure I've found great. But I'm always looking for new tools to, if nothing else, get new perspectives on things. My default Ironsworn is leaning kinda heavily into more perilous and grim episodes. Happy for any and all recommendations!

    14
    3
    rpg
    rpg tissek 1 year ago 97%
    Cities Without Number is now released https://www.drivethrurpg.com/product/449079/Cities-Without-Number

    Kevin Crawford's latest offering Cities Without Number is here. Pretty much more of the same good stuff but this time with cyberpunk flavour. > Cities Without Number is a cyberpunk role-playing game built for sandbox adventures in a dystopia of polished chrome and bitter misery. It's both a full-fledged Sine Nomine toolkit for building a cyberpunk world of your own and an Old School Renaissance-inspired game system for playing out the reckless adventures of the desperate men and women who live in it. Whether polished metal or flesh and blood, your operators will risk their lives and more to seize those precious things a merciless world would keep from them. Will I run it? No Play it? Most likely no Will I use the frikk out of the GM tools? YES! Link to free version: https://www.drivethrurpg.com/product/449873/Cities-Without-Number-Free-Version

    37
    4
    "Initials" by "Florian Körner", licensed under "CC0 1.0". / Remix of the original. - Created with dicebear.comInitialsFlorian Körnerhttps://github.com/dicebear/dicebearRP
    RPGCreation tissek 1 year ago 100%
    The Dice | Designing The Game (by Matt Colville of MCDM) https://www.youtube.com/watch?v=lvs2OYsJmaY

    Found this video intresting as Matt talks about what dice to use and how to use it for the game they are making. Loved the shoutout and critique of "*FUNKY*" dice used in FFG's Star Wars lineup (and Genesys) and how it influenced them in their process. He also got a bit into how the task resolution mechanic (dicerolling) will tie into other things such as class resources.

    18
    7
    rpg
    rpg tissek 1 year ago 97%
    Scene Tags - A way to make descriptions matter

    Let me begin by making it clear this is not my invention, I encountered the method in City of Mist but I doubt it debuted there. But it is a nifty method. The problem I encounter from time to time is that my players don't latch onto my descriptions of the scene, not using things in it to grant themselves advantages (bonuses, extra effect etc). Am I perfect? No. Could I do better? Yes. Or I can take my fuzzy descriptions and make them mechanical by introducing them as **Scene Tags**. Market square during market day would get **Crowded-Market-1** and during a festival **Packed-Festival-Market-2** indicating that there is a lot of people there and also how much advantage one would get by incorporating it into ones action. Or disadvantage depending. Trying to pickpocket someone? Take a bonus. Following someone? They easily get lost in the crowd - penalty. How dark is the night? **Moonlight-Night-1** or **Moon-Behind-Heavy-Clouds-2**? Traveling through a mountain pass and how deep is the snow? **Ankle-Deep-1** or **Up-To-The-Dwarf's-Beard-2**? What about that **Foul-Voice-In-The-Wind-4**? I play pretty much only online so tossing an index card onto the table with the Scene Tag on it is kinda tricky. Instead, depending on how much effort I've put into the VTT, I either write it in big bold letters on the scene image/map. Or I put down a virtual index card, essentially a small graphical element to bring attention to it (see post image). One more thing, how much is a **Tag-1** compared to a **Tag-2** worth? This all depends on your system. City of Mist gives +1 for a **Tag-1**, +2 for **Tag-2** etc. So for pretty much any other PbtA/2d6 systems the same works. For D&D (and other d20 systems) a scheme of +2, Advantage, Advantage and +2. I've lost much of my familiarity with d20 systems due not having ran something recently. So someone (everyone?) else probably have better ideas. In dicepool systems an extra dice for each tag level is appropriate. That is the basics of it. But what if the players want to create a **Panic!-At-The-Market-3**? I'll write about that some other time. PS. Still recruiting for my small [sortie into Swords of the Serpentine, Fridays at 19CEST. ](https://ttrpg.network/post/468344)

    32
    6
    "Initials" by "Florian Körner", licensed under "CC0 1.0". / Remix of the original. - Created with dicebear.comInitialsFlorian Körnerhttps://github.com/dicebear/dicebearTT
    LFG tissek 1 year ago 100%
    [Online][19 CEST] Serpentine swords are curved https://ttrpg.network/pictrs/image/8d971627-5ebf-467a-823c-84719e4c6d7a.png

    Filled ~~**Serpentine swords are curved. Curved!**~~ ~~**SYSTEM:** Swords of the Serpentine **PLATFORM:** Foundry VTT (if I manage to hack it, if not some other solution) and Discord for voice **TIME:** Fridays at 19:00 CET (1PM EST, 10AM PST), and for about 3½-4 hours **CAMPAIGN START:** September 1st **APPLICATIONS:** Let me know if you are interested and we'll take it from there **SAFETY TOOLS:** Lines and Veils, X-card and others if desired **DESCRIPTION:** Swords of the Serpentine is a Gumshoe Sword and Sorcery system set in and around the city of Eversink. It is "a game of investigation, heroism, sly politics, and bloody savagery, set in a fantasy city rife with skulduggery and death".~~ ~~This will be a somewhat short campaign, around 10 or so sessions. I have pretty much no experience with Gumshoe so this can go horribly wrong. Or horribly*fun*. We'll begin with the "official" cases and wrap it up with something I manage to conjure. Of course we will begin with a session of character creation and setting talk.~~

    7
    2
    rpg
    rpg tissek 1 year ago 100%
    Starfinder Second Edition announced! youtu.be

    cross-posted from: https://beehaw.org/post/7097518 > More info at https://paizo.com/starfinderplaytest > > According to the document they have up there, SF2E will be 100% compatible with PF2E. That's a huge win for me - I like Starfinder's setting and vibe, and love PF2E's action economy.

    40
    1
    rpg
    rpg tissek 1 year ago 89%
    The kickstarter for Shadow of the Weird Wizard is now live! https://www.kickstarter.com/projects/432417423/shadow-of-the-weird-wizard

    *Blurb taken from the Kickstarter* People liked the game system powering Shadow of the Demon Lord, but some bounced off the game’s tone. (Evil Dead meets Diablo is not for everyone!) Not long after Demon Lord came out, I began working on a family-friendly version of the original game, and the project became something I tinkered with for a long time, moving farther and farther away from the original game in a move to make something new. Where Demon Lord expected, even celebrated, the deaths of characters, Weird Wizard makes heroes of the characters and their story an epic journey. So while much of the game looks and plays like Shadow of the Demon Lord, there are differences enough to make it its own thing. If you want an early look, check out the quick play.

    15
    1
    rpg
    rpg tissek 1 year ago 100%
    RPGaDay 2023 - Week 1

    Over on Mastodon we are enjoying ourselves with this #RPGaDay2023 thing. Have spawned a few interesting conversations. So why don't take it over here here as well? And let's do the whole first week (Day 1-6) at once. 1. FIRST RPG played (this year) 2. First RPG GAMEMASTER 3. First RPG BOUGHT (this year) 4. Most RECENT game bought 5. OLDEST game you've played 6. Favourite game you NEVER get to play

    11
    1
    "Initials" by "Florian Körner", licensed under "CC0 1.0". / Remix of the original. - Created with dicebear.comInitialsFlorian Körnerhttps://github.com/dicebear/dicebearAS
    Ask Game Masters tissek 1 year ago 100%
    Critique my campaign ad/synopsis

    So I'm gearing up to once again start something and I've got an idea in my head. But once I put it down into something concise it either becomes bloaty or dry. I mean just the parts below are almost a google docs page, pretty much 2000 characters. And that is even when I removed 2/3 of the situation text as it was rather big picture information. Explicitly writing down the campaign style was something I took Colville's recent game design video, trying it out. What I really would love feedback on is mainly Situation. Enough/too little information? Is it confusing? Does the information fit with the Campaign Style? And also is Campaign Style something fitting in a campaign ad/synopsis? --- ## Situation You all are part of the third imperially sponsored caravan into the Aablu, the hot and arid lands east of the Pearl Cities. The first caravan went out eight months ago and was expected to have returned two months ago. Second left four months ago with another destination. Yours have the same destination as the first with the additional task of bringing back news of the first. Information about Aablu is scarce and unreliable, mostly because traders and inhabitants in the Pearl Cities don’t venture into it and its local people consider themselves under no obligation to divulge information. There are of course tidbits of information: old travellers’ journals, hearsay and sales-talk. You are not headed blind into the Aablu, only mostly. The caravan itself is the size of a small village, with competent people of various professions who are there for their own reasons. Some want to strike it rich, some are running from something, some are there for the glory and some just want a bit of adventure. Your characters are also competent individuals, filling a role in the caravan and have ambition to make something extra of themselves. ## Campaign style Adventurous daring sword and sorcery. Adventurous - The very nature of the caravan is an adventure and on it are those with an adventurous spirit. When it calls, your characters are those who step up, those who have a bit extra drive to see what is on the other side of the hill. Daring - Rewarded are those who boldly go where no one has gone before. Daring plans are to be rewarded and there is always a chance to snatch victory from the jaws of defeat. Sword and Sorcery (from Wikipedia) - *A subgenre of fantasy characterized by sword-wielding heroes engaged in exciting and violent adventures. Elements of romance, magic, and the supernatural are also often present. Unlike works of high fantasy, the tales, though dramatic, focus on personal battles rather than world-endangering matters.*

    7
    10
    rpg
    rpg tissek 1 year ago 100%
    ENnies 2023 Election - Voting is now open https://vote.ennie-awards.com/vote/2023/

    You can vote July 14th-23rd. So go and do it. Winners will be revealed at the award ceremony August 4th at 8PM EDT.

    16
    6
    bicycling
    Bicycling tissek 1 year ago 100%
    Wheel rebuilt!

    The wheels on my hardtail have been shit. Roughly every two months a spoke have popped. With a tubeless setup that have been a pain. When I had to get a new set of spokes for the front wheel my FLBS guy recommended me rebuilding them. Told me to sit down and replace them one at a time. I have done that now. Finally. The drop that made the glass spill over was a spoke popping when I wad fixing another. And several were stuck in their nipples. Went from 1.8mm (15g) "approved by manufacturer" round spokes with 12mm aluminium nipples to 2mm (14g) DT Swiss Champion with 14mm brass nipples. I'm starting to enjoy tinkering with wheels...

    22
    5
    "Initials" by "Florian Körner", licensed under "CC0 1.0". / Remix of the original. - Created with dicebear.comInitialsFlorian Körnerhttps://github.com/dicebear/dicebearBR
    A very seedy bread

    *cross-posted from: https://ttrpg.network/post/105035* This is my latest obsession - bread filled to the brim with seeds and whole grains. A bit like the danish rugbrød and I bet the Germans have something similar too. Method (1 loaf) The only things I measure is the water and seeds, the rest I find no use in measuring. Whole flour coarsely ground can have such varying absorption rates depending on age and storage. Going by feel is mandatory. - 500g water - Some yeast (or sourdough). Use a quantity that makes the bake fit into your schedule. I used about 8-10g fresh yeast. - Dissolve yeast into water with your preferred method. - Add seeds. I used 2dl in total split between 1dl sunflower, 1/2dl flax and 1/2dl psyllium seeds - Begin adding flour. I used a mix of coarse ground whole rye (1/3) and graham flour (2/3). This is a tricky part to describe as I go by feel. At this point I want a "sloppy batter". It will stiffen as the flour absorbs water. My desired final texture is a "shapeable batter", something that holds a shape for a little while but is very much squishable. Adjust water/flour if needed. [Look at this consistency as a reference.](https://youtu.be/2HMsNWYq_qs?t=602) - Let rest until risen to at least half again size (150%), for me it took about 2 hours. Adjust time as needed. - After it has risen give it a light work, you won't get any gluten development with all those additions. - Put dough in tin, I prefer to bake in parchment paper to get it out easier. I took the dough directly from the bowl into the tin, just spread it evenly. - Let rest again, I gave it another 2 hours. You decide. Let the bake fit into your schedule. - Preheat oven to 250C. - Put tin in oven, lower to 200C and bake for 30 minutes - (optional) Remove bread from tin and put on grate. Have nothing to back it up but I feel I get better crust all around, less moisture trapped in tin. - Heat oven to 225C then turn it off. Let bread rest in cooling oven until room temperature. - Let bread rest for at least 24 hours - Devour. This bread has a lot of flavour and is paired really well with strongly flavoured condiments such as gravlax, matjes herring or just butter.

    9
    0
    bready
    Bready tissek 1 year ago 100%
    A very seedy bread

    This is my latest obsession - bread filled to the brim with seeds and whole grains. A bit like the danish rugbrød and I bet the Germans have something similar too. Method (1 loaf) The only things I measure is the water and seeds, the rest I find no use in measuring. Whole flour coarsely ground can have such varying absorption rates depending on age and storage. Going by feel is mandatory. - 500g water - Some yeast (or sourdough). Use a quantity that makes the bake fit into your schedule. I used about 8-10g fresh yeast. - Dissolve yeast into water with your preferred method. - Add seeds. I used 2dl in total split between 1dl sunflower, 1/2dl flax and 1/2dl psyllium seeds - Begin adding flour. I used a mix of coarse ground whole rye (1/3) and graham flour (2/3). This is a tricky part to describe as I go by feel. At this point I want a "sloppy batter". It will stiffen as the flour absorbs water. My desired final texture is a "shapeable batter", something that holds a shape for a little while but is very much squishable. Adjust water/flour if needed. [Look at this consistency as a reference.](https://youtu.be/2HMsNWYq_qs?t=602) - Let rest until risen to at least half again size (150%), for me it took about 2 hours. Adjust time as needed. - After it has risen give it a light work, you won't get any gluten development with all those additions. - Put dough in tin, I prefer to bake in parchment paper to get it out easier. I took the dough directly from the bowl into the tin, just spread it evenly. - Let rest again, I gave it another 2 hours. You decide. Let the bake fit into your schedule. - Preheat oven to 250C. - Put tin in oven, lower to 200C and bake for 30 minutes - (optional) Remove bread from tin and put on grate. Have nothing to back it up but I feel I get better crust all around, less moisture trapped in tin. - Heat oven to 225C then turn it off. Let bread rest in cooling oven until room temperature. - Let bread rest for at least 24 hours - Devour. This bread has a lot of flavour and is paired really well with strongly flavoured condiments such as gravlax, matjes herring or just butter.

    12
    0
    baking
    A very seedy bread

    This is my latest obsession - bread filled to the brim with seeds and whole grains. A bit like the danish rugbrød and I bet the Germans have something similar too. Method (1 loaf) The only things I measure is the water and seeds, the rest I find no use in measuring. Whole flour coarsely ground can have such varying absorption rates depending on age and storage. Going by feel is mandatory. - 500g water - Some yeast (or sourdough). Use a quantity that makes the bake fit into your schedule. I used about 8-10g fresh yeast. - Dissolve yeast into water with your preferred method. - Add seeds. I used 2dl in total split between 1dl sunflower, 1/2dl flax and 1/2dl psyllium seeds - Begin adding flour. I used a mix of coarse ground whole rye (1/3) and graham flour (2/3). This is a tricky part to describe as I go by feel. At this point I want a "sloppy batter". It will stiffen as the flour absorbs water. My desired final texture is a "shapeable batter", something that holds a shape for a little while but is very much squishable. Adjust water/flour if needed. [Look at this consistency as a reference.](https://youtu.be/2HMsNWYq_qs?t=602) - Let rest until risen to at least half again size (150%), for me it took about 2 hours. Adjust time as needed. - After it has risen give it a light work, you won't get any gluten development with all those additions. - Put dough in tin, I prefer to bake in parchment paper to get it out easier. I took the dough directly from the bowl into the tin, just spread it evenly. - Let rest again, I gave it another 2 hours. You decide. Let the bake fit into your schedule. - Preheat oven to 250C. - Put tin in oven, lower to 200C and bake for 30 minutes - (optional) Remove bread from tin and put on grate. Have nothing to back it up but I feel I get better crust all around, less moisture trapped in tin. - Heat oven to 225C then turn it off. Let bread rest in cooling oven until room temperature. - Let bread rest for at least 24 hours - Devour. This bread has a lot of flavour and is paired really well with strongly flavoured condiments such as gravlax, matjes herring or just butter.

    3
    0
    "Initials" by "Florian Körner", licensed under "CC0 1.0". / Remix of the original. - Created with dicebear.comInitialsFlorian Körnerhttps://github.com/dicebear/dicebearTT
    What Should I Play? tissek 1 year ago 100%
    Let's play a little game of recommendations

    Just a little idea I had, think it would be fun. Comment your favourite systems and the rest of us will give you recommendations for something that could possibly fit your interests.

    3
    0
    rpg
    RPG tissek 1 year ago 100%
    2023 Nominations – ENNIE Awards https://ennie-awards.com/2023-nominees/

    cross-posted from: https://ttrpg.network/post/81626 > The ENNIE Awards (the “ENNIES”) are an annual fan-based celebration of excellence in tabletop roleplaying gaming. The ENNIES give game designers, writers and artists the recognition they deserve. It is a peoples’ choice award, and the final winners are voted upon online by the gaming public. >The ENNIES were created in 2001 as an annual award ceremony, hosted by the leading D&D/d20 system fan site, EN World in partnership with Eric Noah’s Unofficial D&D 3rd Edition News. The awards were owned by Russ Morrissey until 2019. As the awards have grown, the ENNIES have expanded from an Internet-based awards selection to an annual award ceremony at Gen Con. The ENNIES have also branched out from their roots as an award ceremony focused upon d20 system publishers and products to celebrate the achievements of all tabletop RPGs and the publishers and products that support them. >With award categories recognizing the components that make a game great to the types of products fans have come to love, categories for fan-based websites and much more, the ENNIES are the best way for fans to acknowledge outstanding effort from and to say “thank you” to the creators, publishers, designers and artists who make this hobby great. https://ennie-awards.com/about/

    9
    1
    rpg
    rpg tissek 1 year ago 100%
    2023 Nominations – ENNIE Awards https://ennie-awards.com/2023-nominees/

    > The ENNIE Awards (the “ENNIES”) are an annual fan-based celebration of excellence in tabletop roleplaying gaming. The ENNIES give game designers, writers and artists the recognition they deserve. It is a peoples’ choice award, and the final winners are voted upon online by the gaming public. >The ENNIES were created in 2001 as an annual award ceremony, hosted by the leading D&D/d20 system fan site, EN World in partnership with Eric Noah’s Unofficial D&D 3rd Edition News. The awards were owned by Russ Morrissey until 2019. As the awards have grown, the ENNIES have expanded from an Internet-based awards selection to an annual award ceremony at Gen Con. The ENNIES have also branched out from their roots as an award ceremony focused upon d20 system publishers and products to celebrate the achievements of all tabletop RPGs and the publishers and products that support them. >With award categories recognizing the components that make a game great to the types of products fans have come to love, categories for fan-based websites and much more, the ENNIES are the best way for fans to acknowledge outstanding effort from and to say “thank you” to the creators, publishers, designers and artists who make this hobby great. https://ennie-awards.com/about/

    18
    8
    "Initials" by "Florian Körner", licensed under "CC0 1.0". / Remix of the original. - Created with dicebear.comInitialsFlorian Körnerhttps://github.com/dicebear/dicebearAS
    Ask Game Masters tissek 1 year ago 100%
    Welcome to Ask Game Masters

    Hello! Welcome to this place where Game Masters, Dungeon Masters, Storytellers, Narrators, Referees (and etc) can gather and ask questions. Uncertain of where to take the story? Want to spice up your big baddie? Encounters? That player? Ask away! And if you have questions about becoming a Game Master you are most welcome with those as well! **Rules** (as of now) * Be civil. Be kind. Treat each other with love and respect. * No question too small, no conundrum too complicated. Ask away. * If system is relevant to your worries do mention it. * If you post a link do add a few lines why it is helpful. * No piracy or illegal content. Do not link to, request or encourage piracy or any other illegal content or activities. * If your question, or answer, contains mature themes mark it NFSW. **With that out of the way...** Hi. Hello. Welcome. Thought it was time this community got set up where we, whatever we want to call ourselves, can get our problems solved. Some of them at least. The community rules I cobbled together based of what I found here and there, not too set in stone. Suggestions are welcome. Don't have much more to say, we'll see where and how it goes and go from there. Again - Welcome!

    8
    1
    rpg
    rpg tissek 1 year ago 100%
    Go then Roll vs Roll then Go

    I would like to talk a little bit, and hear your opinions, on something not too often mentioned when discussing action resolution mechanics and processes in tabletop roleplaying games. That is when during the process you do the roll. The endpoints on that spectrum can be called Go then Roll and Roll then Go. At their extremes - Go then Roll is declaring your action (I attack, I investigate etc) followed by a roll to see how well you did that action. Example: I attack the ogre - roll d20+mod vs AC - on hit do d6 damage. - Roll then Go often begins by declaring how you intend to tackle the obstacle (with finesse, by being offensive) followed by a roll and once you have the result of the roll you choose what is actually accomplished. Sometimes you even at this stage you say what your character actually does. Example: I directly engage the ogre with violence - roll [something] and count successes - spend successes on things in the scene such as dealing damage. As with many other things my preference lies in the middle, a bit skewed towards Go then Roll. Most of my preferred systems lie there, Genesys and many (most?) PbtA to mention some. As I player I find myself more involved in my character's actions and for longer. Less of a do stuff - roll - get result - hand over spotlight. It is a greater invitation to get engaged in the narrative. When GM-ing it is a bit the same, and more. Apart from dragging the players kicking and screaming into narrative responsibility (slight exaggeration) it is very insightful what the players/characters do after they have done their primary thing. After dealing damage do they got out of danger? Take the foe's attention giving their mates space to recover? It just give me so much more. Genesys does this by not only having success/fail in it's roll resolution by also advantage/disadvantage. Adv/disadv can then be spent on activating abilities or changing (minor) things in the scene to mention a few options. Many PbtA have on some (many) moves "on hit choose one, on strong hit choose two" when when looking at what happens after the roll. Actually the PbtAs does this really well by presenting the result options in the same visual space as the roll mechanics, on the same move card. Visual design is game design. Interested in hearing experiences, insights and opinions.

    13
    38
    rpg
    rpg tissek 1 year ago 92%
    Today is the last day Modiphius has the Conan licence and the last day the T H I C C Conan Mega PDF Bundle can be bought www.modiphius.net

    Edit: Aaaand it's gone From Modiphius' site *This massive Conan PDF bundle includes everything we have released in digital form for Conan: Adventures In An Age Undreamed Of since its launch. You’ll get over 40 PDFs at approximately 90% OFF the original price of buying them individually. This bundle will only be available until the end of June 2023, so this is your last best chance to get everything at an incredible price!*

    11
    2
    community_meta
    Community Meta Discussion tissek 1 year ago 100%
    Missing communities

    Since it's only the admins who can set up communities perhaps it would be a good idea to create a spot where we all can suggest and discuss what communties we are missing. For what it is worth it's kind of good that a themed/focused instance restrict community creation. With that out of the way there are two communities I miss here and haven't found on the fediverse. AskGameMasters - a place for gathering questions about GMing. And encourage them. LookingForGroup - a place to post game adverts and perhaps also for players to post their desires.

    1
    0