Sidebar

MavelSnap

MarvelSnap
MavelSnap look997 4 months ago 100%
Entropy balance and time travel in the MCU

(need to know the concept of entropy and homeostasis, and the previous principles of MCU) When you travel forward in time - in the sense of changing the present as if the configuration of planets, people, the state of knowledge, memory is as in the future (taking information from an alternative line that has already developed to this point in the future), and only keep yourself unchanged - then the state of the amount of information cannot change, so it will be a state containing an anomaly, because entropy must proceed at its own pace, it can't be jumped, delayed or accelerated, when you increase entropy, then with the help of cosmological force, there will be an equalization of the state of the amount of information, so either something will spontaneously decay ("increase" entropy, and actually return to the level of entropy from before the anomaly), or spontaneously appear (as an aside, it can sometimes look like some traveler from an alternative timeline appeared in our line). so you will be the anomaly when you are "in the future", so something will spontaneously arise, because in the state in the future the amount of information is less, and yet there is still the present, so there must come from somewhere (a cosmological force, but nevertheless based on the principles of physics, quantum spontaneity) some portion of information to be as much as there must be in the present. When you "go back in time," that is, modify the present so that it is in a state from the past, but keeping yourself ("time traveler") from the present, in turn, something must spontaneously begin to disappear (including perhaps yourself), because in the present the amount of information is less, and this must even out. In practice, a local "reversal in time" can occur without loss, at the expense of global entropy - locally, the amount of information remains the same, but there is more information, so we maintain balance. Equilibrium is always restored with some inertia, in a fluctuating manner, according to the principles of homeostasis, so and traveling back and forth in time, there will be spontaneous appearance and disappearance of things (information, structures), until a state of equilibrium is reached, then the fluctuations will stop. This is not something that occurs only with "time travel", when, as part of the normal (consistent with the progression of entropy) destroy something, then the amount of information decreases, so the result will also be the spontaneous emergence of information "somewhere else" to restore equilibrium. PS I made this up a while ago.

1
0
MarvelSnap
MavelSnap ImADifferentBird 1 year ago 100%
Finally made infinite! Been playing since the Symbiote season, and my previous best rank was 85.

Finally made infinite! Been playing since the Symbiote season, and my previous best rank was 85. [\#MarvelSnap](https://kbin.social/tag/MarvelSnap)

1
1
MarvelSnap
MavelSnap gengar 1 year ago 100%
Weekly Card Release Discussion 7/10 Jean Grey https://i.imgur.com/2oHgsVj.jpg

Jean Grey 3/3 Ongoing: Players must play their first card here each turn (if able.) What do you all think?

1
0
MarvelSnap
MavelSnap Triprotic 1 year ago 100%
Rise of the Phoenix | Developer Update | July 2023 youtu.be

Rise of the Phoenix, the hottest season of MARVEL SNAP, is about to take flight! This Season Pass is inspired by and features one of the Multiverse's oldest ...

1
0
MarvelSnap
MavelSnap vis5 1 year ago 100%
June 22nd - Balance Updates

Hope everyone has been enjoying the new Conquest mode! We’ve got a suite of balance updates for you this week before the first Infinite Conquest starts next week: one nerf affecting a wide range of decks, and three buffs. Let’s get right to it! –-- **Doctor Doom** ● [Old] 6/5 - On Reveal: Add a 5-Power DoomBot to each other location. ● [New] 6/5 - On Reveal: Add a 4-Power DoomBot to each other location. Doctor Doom is our most played 6-Cost card by a large margin, and for good reason. His ability to spread power and bypass restrictive locations makes him an excellent card in many past and current top decks like Lockdown, Electro Ramp, and Lockjaw. In fact, he's so good at contesting "closed" locations that he actually encourages decks to be built around doing so more often. By taking 1 Power off his DoomBots, we’re looking to tone down his overall strength and improve the diversity among our 6-Cost cards in top decks. While we’re sad to lose the symmetry between Doctor Doom and his DoomBots, we hope this will bring his decks more in line with the rest of the competition–besides, Doom's tougher than a Doombot. **Red Skull** ● [Old] 5/12 - Ongoing: Enemy cards at this location have +1 Power. ● [New] 5/14 - Ongoing: Enemy cards at this location have +2 Power. Red Skull terrorized our meta for a while in a strong partnership with Shuri. Now that Shuri has been nerfed, we felt it was a good time to restore Red Skull to a higher value. Red Skull is a more interesting card with more base Power and a more detrimental Ongoing effect. This has helped him perform well in decks with cards like Enchantress, Sauron, and of course Shuri. We hope powering up Red Skull will give these decks a boost and create more meta diversity. Sorry, Cerebro. **Nimrod** ● [Old] 5/5 - When this is destroyed, add a copy to each other location. ● [New] 5/6 - When this is destroyed, add a copy to each other location. This one’s been on our wishlist for a while, but we’d been wary of it for fear of making Galactus more popular as a consequence, since that was the most popular Nimrod deck. Now that we’ve shipped our Galactus nerf, we’re confident in giving Nimrod a small boost that will hopefully make him more promising fodder for Forge, Shuri, and Venom. We've also got some upcoming cards we expect to reward destroying cards even more, so stay tuned for those synergies!. **Nick Fury** ● [Old] 5/7 - On Reveal: Add 3 random 6-Cost cards to your hand. ● [New] 4/5 - On Reveal: Add 3 random 6-Cost cards to your hand. Nick Fury has never quite found a place to shine. As a 5-Cost that grants 6-Cost cards, there’s not much time to take advantage of the cards he spawns. By bumping him down to a 4-Cost, effects like Titan and Quinjet give players the opportunity to play two of his reinforcements on turns 5 and 6. Plus, it gives Agent Coulson the ability to give Nick a call when he's in a jam and could use some avenging. We’re excited to see what you’ll assemble with Nick Fury’s new stats! **Pig** ● [Old] 4/0 – “oink!” ● [New] 0/0 – “oink!” Spider-Ham’s token wasn’t meant to consider its own base cost to be 4, and that has some interactions with cards and locations like Zabu and Asteroid M that just aren’t intuitive to play with. We’re adjusting it to 0-Cost to avoid those interactions. Bonus OTA: KrakoNAH With this update, we’re also taking Krakoa out of the game to be redesigned at a future date. Turn 5s everywhere rejoice!

4
4
MarvelSnap
MavelSnap snailwizard 1 year ago 100%
Weekly Card Release Discussion 6/19: Spider-Ham

Hello, everyone! Let’s discuss this week’s new card release: **Spider-Ham**! *Spider-Ham* 1/1 On Reveal: Transform the highest-cost card in your opponent’s hand into a Pig, keeping its Power and Cost. What do you think of this card? Do you think it will see widespread use? Will we start seeing more and more Agatha decks? Let the discourse begin!

5
9
MarvelSnap
MavelSnap Elenesane 1 year ago 100%
Conquest mode thoughts?

I've been having a blast playing conquest. Usually I just play for the missions, but lately I've been hooked. Admittedly, I´m not a great player and I have not been able to get a second win in silver just yet, but it's really cool that you can just go to proving grounds again to get another ticket. Good luck in your games out there! :)

8
10
MarvelSnap
MavelSnap Legoman1357 1 year ago 100%
June 13th 2023 Patch Notes steamcommunity.com

PATCH HIGHLIGHT New Game Mode: Conquest With this patch, we are excited to release a new game mode: Conquest. Found in the “Game Modes” section of the bottom Navigation Bar, players can enter Conquests of varying difficulty, earn Medals by playing games, and get exclusive rewards in the Medal Shop. Conquest is unlocked after completing the Recruit Season Pass. Check out the Conquest blog post for more information! GENERAL UPDATES New to the Token Shop - Mystery Series 3! Open Mystery Series 3 cards for 1,000 Tokens to gain an unowned Series 3 card for your collection Weekend Missions Weekend Missions offer more goals and rewards for players, beyond their current Daily Missions and Weekly Missions. With the initial release of this feature, each weekend will have three Weekend Missions: Win Games to Earn Credits Win Games with Season Pass Card to Earn Gold Win Games with Newly Released Card to Earn Tokens Each of these reward amounts will vary depending on the difficulty of the mission. There will be Weekly Missions available for each new card release. Weekly Missions for a Newly Released Card are a great way to earn back Tokens with your new cards – essentially reducing the overall Token cost! Series Drop Updates: Some cards have dropped to a lower series. Cards dropping from Series 5 to Series 4: Snowguard Stegron Cards dropping from Series 4 to Series 3: Shanna BALANCE UPDATES We’ve got one major change this week, and two smaller adjustments we anticipate will make some of our lesser-played cards a lot more fun. We know this patch is coming a couple weeks after High Evolutionary’s release, but bear in mind we implemented these changes well in advance of his release, so we’ll be using OTAs and our next patch to address changes that may be related to that card’s impact on the metagame. CARD UPDATES Galactus: [Old] 6/2 - On Reveal: If this is your only card here, destroy all other locations. [New] 6/7 - On Reveal: If you're winning this location and this is your only card here, destroy all other locations. Galactus is a card we’ve kept a close eye on since release. His ability warps the game, changing the goal for both players from claiming two locations to waging war around cards that “counter” him/his finishers and priority. We don’t mind mixing things up a bit from time to time in that regard, but Galactus’s play rate was moving past the thresholds we set to determine both competitive diversity and also how frequently the game gets reduced to that state. Because Galactus is inherently counterable, we waited to see if the metagame could sort itself out, but it hasn’t. Galactus’s popularity has increased, his winrate has only grown, and many players don’t even enjoy beating him–these are problems worth solving. The original design for Galactus is difficult to rebalance, because it has essentially one value we can adjust: Power. However, lower Power can mean that Galactus always loses priority, making post-Galactus counters like Shang-Chi or Enchantress difficult to play. Meanwhile, increases may let you beat these cards more naturally, especially Professor X. Either way, it’s still all about the counters. We considered making him the first true 7-Cost card, but that was just less fun and weaker with the same issues. We also considered full redesigns for Galactus but didn’t find anything that cleared our bar, which is very high. Ultimately, we decided to make Power a functional way for us to tune Galactus, which led us to this additional “winning” restriction. Caring about winning this way lets players contest Galactus within the core fun of SNAP–using Power to challenge for locations. Relying exclusively on counters is frustrating because neither player has much control over their appearance, but every deck should have the ability to muster 7 Power. We expect he’ll be stronger in decks that play him on turn 6 after Hobgoblin or Nimrod, but worse in the stronger, more popular Galactus archetypes. If this change proves too much or too little, it’s also given us the ability to tune him further via OTA and find the healthiest spot. Maria Hill: [Old] 2/3 - On Reveal: Add a random 1-Cost card to your hand. [New] 2/3 - On Reveal: Add a random 1 or 2-Cost card to your hand. We’re giving Maria Hill the ability to roll a 2-Cost card primarily to make her a better thematic parallel to Agent Coulson. We expect this to be a slight buff as you’ll occasionally get a better card from her, and half the time your Quinjet will provide a discount in those scenarios too. Not a huge mover, but a more enjoyable card. Dazzler: [Old] 4/4 - Ongoing: If you have 4 cards at each location, +6 Power. [New] 3/2 - Ongoing: +2 Power for each location that's full on your side. Dazzler’s old ability didn’t give enough of a boost to reflect the level of investment that filling your board demands, and never really found a home competing against many of our strongest 4-Cost cards. We decided to give her more incremental boosts as you fill locations, which also lets her benefit from Space Throne, and shifted her rate to 3-Cost. In addition to changing up the competition, she may have a home alongside Brood with Silver Surfer, in Patriot with Ultron, or other shells.

2
3
MarvelSnap
MavelSnap kon_jelly 1 year ago 0%
Anyone else sick of playing against High Evolutionary?

I'm finding it equally annoying to play against as Galactus at this point. Those two decks are at least half of my games, if not more. I don't think it's necessarily overpowered (although there is probably an argument for that), it's just become so prevalent that it's boring. Maybe the release of Conquest this week will change things up a bit, driving enough people away from the ladder to alter the mix of decks we end up seeing. Not looking for tips on how to beat it or anything like that, just venting a bit. Also so glad to see a Marvel Snap community in the fediverse - hopefully we can get a nice community going to replace Reddit.

0
0
MarvelSnap
MavelSnap vis5 1 year ago 100%
OTA update June 8th Discussion

**Spider-Man** [Old] 4/3 - On Reveal: Your opponent can’t play cards at this location next turn. [New] 5/4 - On Reveal: Your opponent can’t play cards at this location next turn. > > > Spider-Man performs very well in multiple decks like High Evolutionary lockdown and Galactus. We want to avoid these kinds of playstyles being too powerful as they are frustrating to play against, so we’ve decided to adjust Spider-Man to limit his play in combos like Spider-Man into Professor X. While this does put him at the same Cost as his lockdown peer Professor X, we think that their effects are distinct enough that they can both sit at 5-Cost. > > **Beast** [Old] 2/2 - On Reveal: Return your other cards at this location to your hand. They cost 1 less. [New] 3/4 - On Reveal: Return your other cards at this location to your hand. They cost 1 less. > > > Bounce decks with cards like Kitty Pryde, Bast, and Hit-Monkey have been performing very well lately. Beast in particular stood out to us as a very powerful enabler in the deck. We want Beast’s effect to take more investment to get returns, so we’re adjusting him to be a 3-Cost card. This also helps give Falcon more room to spread his wings, as he often felt like a worse Beast without the cost reduction effect. > > **The Hood** [Old] 1/-2 - On Reveal: Add a Demon to your hand. [New] 1/-3 - On Reveal: Add a Demon to your hand. > > > Many decks are able to take great advantage of the cheap 6-Power Demon while neutralizing The Hood’s negative Power. We’re making a small nerf to The Hood’s Power to make him more punishing to play if you’re unable to counteract his base Power. Notably, this is actually a buff to Viper decks that hand The Hood over to the opponent to deal with. > > **Rogue** [Old] 3/1 - On Reveal: Steal an Ongoing ability from a random enemy card at this location. [New] 3/2 - On Reveal: Steal an Ongoing ability from a random enemy card at this location. > > > In a similar vein to our Enchantress buffs, Rogue is a card we’d expect to see more of to counteract powerful Ongoing effects. While it’s not surprising that Enchantress is more popular with her higher base Power, more universal coverage, and synergy with cards like Zabu and Lizard, we were surprised to see that Rogue performs poorly even in Silver Surfer decks. We’re giving her a small bump in Power to help her be a more viable tool to counter Ongoing cards. > > **Medusa** [Old] 2/2 - On Reveal: If this is at the middle location, +2 Power. [New] 2/2 - On Reveal: If this is at the middle location, +3 Power. > > > Players move past many of the starter cards pretty quickly, but most of them make a comeback in a variety of later archetypes. For example, Quicksilver was in a Lockjaw deck for a while, Iron Man sees play in Thanos Ongoing and Mr. Negative, and just recently High Evolutionary brought back all the vanilla cards. Medusa however stands out as a card that sees virtually no play anywhere beyond the early stages of SNAP. Even though she’s consistently a 2/4 currently, her restriction makes her weaker than she may seem. We’re giving her a buff to allow her to better compete with other options at the 2-Cost slot. > >

3
2