In an effort to teach myself to draw, I started making micro maps.
Has anyone tried to use the hunger dice mechanics with v20 or earlier?
roflo1 8 months ago • 100%
The easiest Traveller version is definitely the one from Mongoose.
Also, you should check out Seth Skorkowsky’s overview videos:
https://youtube.com/playlist?list=PL25p5gPY6qKVUg6ys5N1oRlsBI7DTByyI
roflo1 9 months ago • 100%
It's already made in JS (but without a canvas).
So, OP: I guess it's already Free and it's already Open Source. Just save the HTML page somewhere.
roflo1 9 months ago • 100%
From your last sentence, perhaps a few of Seth Skorkowsky’s videos fit the bill:
https://youtu.be/0j43ukEIFUM?si=R7X34IHOkRmvO-wJ
https://youtu.be/fDuDDz8pKgk?si=sNu0n6sb_slOagyz
https://youtu.be/uAIUhQatJrg?si=dpr-4MtR088dcHsm
https://youtu.be/hNElPzNkgOs?si=C0eigQvIxpsMIdEU
But then I have to ask: What do you think is a better player? How does your table work? What kind of games does your group prefer? What do you all appreciate the most from the game?
Some groups are delighted when everyone has a great backstory, while others yawn at it. Some groups enjoy voice acting while some of us don’t bother as long as you stay in character when needed. Some like full immersion and others mostly like to hang around with friends. Some like the sandbox while others wish for a carefully thought out plot. Some like hack n’ slash and others prefer political intrigue and social interactions.
How do you describe a fun, a great session?
roflo1 10 months ago • 100%
roflo1 11 months ago • 100%
Thanks! I'm pretty sure I'll have UV clearance.
One of these days, I'll buy Paranoia. I've heard about it and it sounds like something I'll enjoy. It's already on my wishlist. Today, however, I realized I had the Red Clearance Edition wishlisted, but not the Core Book. And with that realization, comes the admission that I have no clue what's what. So... does anyone here know the difference? Sure, Red Clearance says we'd be Troubleshooters, but I don't know what that means. Would I still need the Core Book? Or is it just another flavour? Links, fwiw: https://www.drivethrurpg.com/product/453042/The-Paranoia-Core-Book https://www.drivethrurpg.com/product/191159/Paranoia-Red-Clearance-Edition
roflo1 1 year ago • 100%
And here I was thinking that no Traveller/Cepheus players had made it to the Fediverse..!
18th montly drop arrived: >Salutations, dreamers. Today we bring you a different version of the Art of Dreaming found in the Black Madonna. Inside the PDF you will find light guidance on how to use the Move and who gets access to it. Hope you enjoy the reading! Original post here: https://twitter.com/KultRPG/status/1683803033212272640
roflo1 1 year ago • 100%
Yeah, there's probably not an easy way to link to the full list of communities over at ttrpg.network and have them displayed properly regardless of each user's preferred instance.
Then again, I'm new to this. Perhaps @ada@lemmy.blahaj.zone knows a better way.
roflo1 1 year ago • 100%
Hi! We could add Kult:
kult@ttrpg.network
Greetings, Kultists. While the Swedish version of KULT: Divinity Lost is being prepared for layout, I believe it is time to discuss our upcoming projects for the next english Kickstarter campaign, which will likely take place this fall. Similar to our previous Kickstarter, our aim is to crowdfund a collection of books that enhance the KULT experience. One of these books has the working title: METROPOLIS - SHADOWS OF THE ETERNAL CITY. As the title suggests, it will primarily focus on our primal home, the dark and desolate city beyond the walls of our prison. The objective is to create a setting book that Game Masters can use to describe Metropolis, complete with locations, NPCs, and items that can be incorporated into a multitude of stories. We want the book to be practical, full of opportunities for exploration and discovery amidst the shadows of this mystical realm. Right now, we plan to introduce several new factions, which, although less influential than the Archons, possess more tangible presence and interests in Elysium. These factions will come with pre-made Dark Secrets and Disadvantages that can be chosen when crafting campaigns, connecting the player-characters to Metropolis and their distinct plots. Additionally, we will unveil legends about Metropolis within Elysium. These stories can be found among outcasts, magicians, and forgotten gods, each offering their own theories about the nature of the city and their knowledge of different "regions" within it. We will also provide guidance on finding a way into Metropolis, including locations and rituals that can traverse the barriers of the Illusion. Efforts are being made to strike a balance between atmospheric elements and concrete details, without compromising the mystery, vastness, and profound magic of the setting. It is crucial that the book is practical and not merely a collection of evocative and peculiar locations that are inspiring to read about but challenging to incorporate into gameplay. So, we are still experimenting with this. The book will conclude with an appendix featuring creatures inhabiting Metropolis, relics, mystical artifacts, new advantages and disadvantages, as well as a toolbox for creating factions of the Entranced and the Feral people who still reside in the ruins. However, please note that this book is still in development. We have the ability to add, change, and refine its contents. Therefore, we are reaching out to you, KULTISTS, with the following three questions: - What type of content would you like to see in a book about Metropolis? - What would you, as a Gamemaster, need to use the setting more extensively in your games? - Do you have sources of inspiration in other media (art, movies, games) that you feel have the Metropolis feeling that you want to suggest/share?