pbpza 2 months ago • 25%
Yeah, anarchism is about deconstruction of our current societal structures and about creating a new world in the shell of the old - and this indeed helped me get to 10/10 life satisfaction. I wonder what inconsistency do you see here, could you elaborate?
pbpza 2 months ago • 20%
Can you elaborate why do you consider this service that I offer a scam? It seems to me that if I was able to get to the level of 10/10 life satisfaction then at least I have some competence that I could share with other people for their journeys!
pbpza 3 months ago • 100%
pbpza 3 months ago • 100%
We did some research on Warrenite economy and now we plan to research ancom economy.
cross-posted from: https://lemmy.dbzer0.com/post/23178165 > cross-posted from: https://lemmy.dbzer0.com/post/23178156 > > > cross-posted from: https://lemmy.dbzer0.com/post/23178144 > > > > > Hi! > > > I am a part of online anarchist research group concerning math and economics, if you would like to join it please comment or write a DM so I will share with you a discord link from which we are collaborating.
cross-posted from: https://lemmy.dbzer0.com/post/23178156 > cross-posted from: https://lemmy.dbzer0.com/post/23178144 > > > Hi! > > I am a part of online anarchist research group concerning math and economics, if you would like to join it please comment or write a DM so I will share with you a discord link from which we are collaborating.
cross-posted from: https://lemmy.dbzer0.com/post/23178144 > Hi! > I am a part of online anarchist research group concerning math and economics, if you would like to join it please comment or write a DM so I will share with you a discord link from which we are collaborating.
Hi! I am a part of online anarchist research group concerning math and economics, if you would like to join it please comment or write a DM so I will share with you a discord link from which we are collaborating.
pbpza 3 months ago • 100%
A bardzo fajnie, ja jakiś czas temu dodałem, że Albert Camus wspierał anrchizm, zdaje się, że to odrobinę legitymizuje tę ideologię w oczach pewnych ludzi.
pbpza 3 months ago • 100%
Oh, small horizontal counter-institutions already exist in cities, it's just that when they develop and federate to non-trivial size they will get attacked and the confrontation will start from this point onward. Success let's you repeat the process on next level of autonomy, continuing in this type of loop.
pbpza 4 months ago • 100%
Would you like to get a link to a chat where we are slowly trying to assemble some team/teams?
pbpza 4 months ago • 100%
Climate catastrophe and burnout and want to get into politics to maximize my impact on the world. Then I searched over most ideologies, finding anarchism the most compatible with critical thinking.
pbpza 4 months ago • 100%
I'll admit that I am far from knowing the intricacies of implications of various licenses. What you wrote is very interesting to me, I am far from decided on this matter, certainly publishing on a typical license is just easier. That's a good point.
pbpza 4 months ago • 100%
Oh, could you elaborate please?
pbpza 4 months ago • 100%
I mostly threw this out, it's not that important, but thank you for feedback. You may be right that it's too much hassle.
pbpza 4 months ago • 100%
I'll DM you!
pbpza 4 months ago • 100%
I'll DM you!
pbpza 4 months ago • 100%
Who know, maybe if we (anarchists and anti-authoritarians) grow in size and power then in the future we (anarchist and anti-authoritarians) may be able to create various initiatives to give "micro-grants" to various creators to give them a chance to create something with possibility to continue the support if the progress and quality is deemed acceptable. For now I imagine this project will be bootstrapped, but crowdsourcing or other avenues of funding are possible if we ever get to a stage of a nice demo or proof of concept.
pbpza 4 months ago • 100%
Main criteria would be our capacity to collaborate and to have somewhat convergent vision on the types of games we would like to make. Of course I would prefer experienced creators but I am fine with newbies who are into growing a lot and trying - I am basically such a person. Funding is bootstrapping for a long time, in practice this means that everyone has to find their own way to subsist given that actual running of this coop won't be expensive for a very long time but I am very open to avenues your proposed. I haven't done much research on legalistic side of this coop endeavor except noting that Igalia managed to create remote flat worker coop with over 100 employees with employees living in many various states so they managed to hop through various legal hurdles, which proves that such a remote coop is possible. I'll be honest - my approach it to try and solve problems on the go to try to accomplish the previously determined goal. I don't treat problems as exceptions but as a fact of life.
pbpza 4 months ago • 100%
That's okay as your perspective, I would like you to consider that Motion Twin is not remote so those are different project ideas. I would say it depends on how you approach those types of projects. Realistically the scope of what I can accomplish solo is different to the one even in a small team, and the vision that I create solo certainly will not be the same as the vision that would get created from a collaborative process utilizing methods like Sociocracy. I already got some interest from 2 other people, in practice from my experience even between 2 persons team and a solo team there is an enormous difference, that's why I am searching for some hypothetical collaborators. I agree that this is a very competetive market, I think that in practice almost everywhere there is some competition and I would rather work on things that interest me. I think every moment that I don't murder myself I risk that I will die of more painful death than what I could give myself through picking the most appropriate form of suicide, so I am personally fine with risk and if someone is not then that's fine.
cross-posted from: https://lemmy.dbzer0.com/post/20011741 > Hi! > > As I wrote in the title I'm looking for people interested in such an endeavor. I already tried creating such a project but due to internal disagreements it didn't pan out, still I am very interested in trying this out. Game dev is very susceptible to exploitation from capitalists which is very unfortunate given that means of production are essentially socialized already - we have FOSS software like Godot that is enough to create very elaborate projects and we can collaborate remotely so no land is needed either. This makes it I think a very fruitful direction to go, because costs of game dev are not very big and returns can be big if the game is successful. > > I know that there is a huge competition in game dev, but given that in worker cooperative nothing is siphoned by capitalists at the top I think it's not impossible to get to the level of subsistence on game dev, while being able to affect the culture and promote cooperativism among the general population and among video game creators. > I don't have a specific game dev experience but I like solving complex problems and I am interested in doing a worker cooperative, I already did quite a bit of research during my previous attempt at this type of worker cooperative and I would for this coop to get inspiration from Igalia, Motion Twin and Sociocracy. > > At my last project people had issues that I am fine with anti-foundationalist philosophies so please consider that I like those and I like to discuss from those lenses. I am very good at self-directed learning and I could especially do stuff like coding, design, writing plot and characters, I could research some more legalistic side of cooperative but it would be nice certainly to have someone who has some expertise here. That still leave places for people interested in audio and graphics and I am very fine with redundancy in some aspects of the required "expertise", still I am a big believer in learning by doing and getting feedback and improving based on this feedback so I am mostly looking for people willing to learn, explore and collaborate to hopefully create something cool. > > I would like to create games such as Planescape Torment, Disco Elysium, Hotline Miami, FTL: Faster Than Light, Spec Ops: The Line, Portal 2, Undertale, Getting Over It, The Talos Principle, Vampire the Masqurade: Bloodlines, KOTOR 2. If you are interested in this project please get in touch, we may correspond a bit and see if we would like to collaborate! > > I somewhat wonder about trying to release those games on FOSS licenses (still with asking for “paying” for them to support the creators), that would be “purer” from anarchist perspective than using proprietary license but this is not something I have thought about that much. The pro would be it being impossible to get the license stolen how almost happened to Disco Elysium creators.
pbpza 4 months ago • 100%
Thanks for the feedback concerning the linebreaks, I will try to improve that in future posts. And good luck to you with your FOSS projects!
cross-posted from: https://lemmy.dbzer0.com/post/20011867 > cross-posted from: https://lemmy.dbzer0.com/post/20011866 > > > cross-posted from: https://lemmy.dbzer0.com/post/20011741 > > > > > Hi! > > > > > > As I wrote in the title I'm looking for people interested in such an endeavor. I already tried creating such a project but due to internal disagreements it didn't pan out, still I am very interested in trying this out. Game dev is very susceptible to exploitation from capitalists which is very unfortunate given that means of production are essentially socialized already - we have FOSS software like Godot that is enough to create very elaborate projects and we can collaborate remotely so no land is needed either. This makes it I think a very fruitful direction to go, because costs of game dev are not very big and returns can be big if the game is successful. I know that there is a huge competition in game dev, but given that in worker cooperative nothing is siphoned by capitalists at the top I think it's not impossible to get to the level of subsistence on game dev, while being able to affect the culture and promote cooperativism among the general population and among video game creators. I don't have a specific game dev experience but I like solving complex problems and I am interested in doing a worker cooperative, I already did quite a bit of research during my previous attempt at this type of worker cooperative and I would for this coop to get inspiration from Igalia, Motion Twin and Sociocracy. At my last project people had issues that I am fine with anti-foundationalist philosophies so please consider that I like those and I like to discuss from those lenses. I am very good at self-directed learning and I could especially do stuff like coding, design, writing plot and characters, I could research some more legalistic side of cooperative but it would be nice certainly to have someone who has some expertise here. That still leave places for people interested in audio and graphics and I am very fine with redundancy in some aspects of the required "expertise", still I am a big believer in learning by doing and getting feedback and improving based on this feedback so I am mostly looking for people willing to learn, explore and collaborate to hopefully create something cool. I would like to create games such as Planescape Torment, Disco Elysium, Hotline Miami, FTL: Faster Than Light, Spec Ops: The Line, Portal 2, Undertale, Getting Over It, The Talos Principle, Vampire the Masqurade: Bloodlines, KOTOR 2. If you are interested in this project please get in touch, we may correspond a bit and see if we would like to collaborate! > > > > > > I somewhat wonder about trying to release those games on FOSS licenses (still with asking for “paying” for them to support the creators), that would be “purer” from anarchist perspective than using proprietary license but this is not something I have thought about that much. The pro would be it being impossible to get the license stolen how almost happened to Disco Elysium creators.
cross-posted from: https://lemmy.dbzer0.com/post/20011866 > cross-posted from: https://lemmy.dbzer0.com/post/20011741 > > > Hi! > > > > As I wrote in the title I'm looking for people interested in such an endeavor. I already tried creating such a project but due to internal disagreements it didn't pan out, still I am very interested in trying this out. Game dev is very susceptible to exploitation from capitalists which is very unfortunate given that means of production are essentially socialized already - we have FOSS software like Godot that is enough to create very elaborate projects and we can collaborate remotely so no land is needed either. This makes it I think a very fruitful direction to go, because costs of game dev are not very big and returns can be big if the game is successful. I know that there is a huge competition in game dev, but given that in worker cooperative nothing is siphoned by capitalists at the top I think it's not impossible to get to the level of subsistence on game dev, while being able to affect the culture and promote cooperativism among the general population and among video game creators. I don't have a specific game dev experience but I like solving complex problems and I am interested in doing a worker cooperative, I already did quite a bit of research during my previous attempt at this type of worker cooperative and I would for this coop to get inspiration from Igalia, Motion Twin and Sociocracy. At my last project people had issues that I am fine with anti-foundationalist philosophies so please consider that I like those and I like to discuss from those lenses. I am very good at self-directed learning and I could especially do stuff like coding, design, writing plot and characters, I could research some more legalistic side of cooperative but it would be nice certainly to have someone who has some expertise here. That still leave places for people interested in audio and graphics and I am very fine with redundancy in some aspects of the required "expertise", still I am a big believer in learning by doing and getting feedback and improving based on this feedback so I am mostly looking for people willing to learn, explore and collaborate to hopefully create something cool. I would like to create games such as Planescape Torment, Disco Elysium, Hotline Miami, FTL: Faster Than Light, Spec Ops: The Line, Portal 2, Undertale, Getting Over It, The Talos Principle, Vampire the Masqurade: Bloodlines, KOTOR 2. If you are interested in this project please get in touch, we may correspond a bit and see if we would like to collaborate! > > > > I somewhat wonder about trying to release those games on FOSS licenses (still with asking for “paying” for them to support the creators), that would be “purer” from anarchist perspective than using proprietary license but this is not something I have thought about that much. The pro would be it being impossible to get the license stolen how almost happened to Disco Elysium creators.
cross-posted from: https://lemmy.dbzer0.com/post/20011741 > Hi! > > As I wrote in the title I'm looking for people interested in such an endeavor. I already tried creating such a project but due to internal disagreements it didn't pan out, still I am very interested in trying this out. Game dev is very susceptible to exploitation from capitalists which is very unfortunate given that means of production are essentially socialized already - we have FOSS software like Godot that is enough to create very elaborate projects and we can collaborate remotely so no land is needed either. This makes it I think a very fruitful direction to go, because costs of game dev are not very big and returns can be big if the game is successful. I know that there is a huge competition in game dev, but given that in worker cooperative nothing is siphoned by capitalists at the top I think it's not impossible to get to the level of subsistence on game dev, while being able to affect the culture and promote cooperativism among the general population and among video game creators. I don't have a specific game dev experience but I like solving complex problems and I am interested in doing a worker cooperative, I already did quite a bit of research during my previous attempt at this type of worker cooperative and I would for this coop to get inspiration from Igalia, Motion Twin and Sociocracy. At my last project people had issues that I am fine with anti-foundationalist philosophies so please consider that I like those and I like to discuss from those lenses. I am very good at self-directed learning and I could especially do stuff like coding, design, writing plot and characters, I could research some more legalistic side of cooperative but it would be nice certainly to have someone who has some expertise here. That still leave places for people interested in audio and graphics and I am very fine with redundancy in some aspects of the required "expertise", still I am a big believer in learning by doing and getting feedback and improving based on this feedback so I am mostly looking for people willing to learn, explore and collaborate to hopefully create something cool. I would like to create games such as Planescape Torment, Disco Elysium, Hotline Miami, FTL: Faster Than Light, Spec Ops: The Line, Portal 2, Undertale, Getting Over It, The Talos Principle, Vampire the Masqurade: Bloodlines, KOTOR 2. If you are interested in this project please get in touch, we may correspond a bit and see if we would like to collaborate! > > I somewhat wonder about trying to release those games on FOSS licenses (still with asking for “paying” for them to support the creators), that would be “purer” from anarchist perspective than using proprietary license but this is not something I have thought about that much. The pro would be it being impossible to get the license stolen how almost happened to Disco Elysium creators.
cross-posted from: https://lemmy.dbzer0.com/post/20011741 > Hi! > > As I wrote in the title I'm looking for people interested in such an endeavor. I already tried creating such a project but due to internal disagreements it didn't pan out, still I am very interested in trying this out. Game dev is very susceptible to exploitation from capitalists which is very unfortunate given that means of production are essentially socialized already - we have FOSS software like Godot that is enough to create very elaborate projects and we can collaborate remotely so no land is needed either. This makes it I think a very fruitful direction to go, because costs of game dev are not very big and returns can be big if the game is successful. I know that there is a huge competition in game dev, but given that in worker cooperative nothing is siphoned by capitalists at the top I think it's not impossible to get to the level of subsistence on game dev, while being able to affect the culture and promote cooperativism among the general population and among video game creators. I don't have a specific game dev experience but I like solving complex problems and I am interested in doing a worker cooperative, I already did quite a bit of research during my previous attempt at this type of worker cooperative and I would for this coop to get inspiration from Igalia, Motion Twin and Sociocracy. At my last project people had issues that I am fine with anti-foundationalist philosophies so please consider that I like those and I like to discuss from those lenses. I am very good at self-directed learning and I could especially do stuff like coding, design, writing plot and characters, I could research some more legalistic side of cooperative but it would be nice certainly to have someone who has some expertise here. That still leave places for people interested in audio and graphics and I am very fine with redundancy in some aspects of the required "expertise", still I am a big believer in learning by doing and getting feedback and improving based on this feedback so I am mostly looking for people willing to learn, explore and collaborate to hopefully create something cool. I would like to create games such as Planescape Torment, Disco Elysium, Hotline Miami, FTL: Faster Than Light, Spec Ops: The Line, Portal 2, Undertale, Getting Over It, The Talos Principle, Vampire the Masqurade: Bloodlines, KOTOR 2. If you are interested in this project please get in touch, we may correspond a bit and see if we would like to collaborate! > > I somewhat wonder about trying to release those games on FOSS licenses (still with asking for “paying” for them to support the creators), that would be “purer” from anarchist perspective than using proprietary license but this is not something I have thought about that much. The pro would be it being impossible to get the license stolen how almost happened to Disco Elysium creators.
Hi! As I wrote in the title I'm looking for people interested in such an endeavor. I already tried creating such a project but due to internal disagreements it didn't pan out, still I am very interested in trying this out. Game dev is very susceptible to exploitation from capitalists which is very unfortunate given that means of production are essentially socialized already - we have FOSS software like Godot that is enough to create very elaborate projects and we can collaborate remotely so no land is needed either. This makes it I think a very fruitful direction to go, because costs of game dev are not very big and returns can be big if the game is successful. I know that there is a huge competition in game dev, but given that in worker cooperative nothing is siphoned by capitalists at the top I think it's not impossible to get to the level of subsistence on game dev, while being able to affect the culture and promote cooperativism among the general population and among video game creators. I don't have a specific game dev experience but I like solving complex problems and I am interested in doing a worker cooperative, I already did quite a bit of research during my previous attempt at this type of worker cooperative and I would for this coop to get inspiration from Igalia, Motion Twin and Sociocracy. At my last project people had issues that I am fine with anti-foundationalist philosophies so please consider that I like those and I like to discuss from those lenses. I am very good at self-directed learning and I could especially do stuff like coding, design, writing plot and characters, I could research some more legalistic side of cooperative but it would be nice certainly to have someone who has some expertise here. That still leave places for people interested in audio and graphics and I am very fine with redundancy in some aspects of the required "expertise", still I am a big believer in learning by doing and getting feedback and improving based on this feedback so I am mostly looking for people willing to learn, explore and collaborate to hopefully create something cool. I would like to create games such as Planescape Torment, Disco Elysium, Hotline Miami, FTL: Faster Than Light, Spec Ops: The Line, Portal 2, Undertale, Getting Over It, The Talos Principle, Vampire the Masqurade: Bloodlines, KOTOR 2. If you are interested in this project please get in touch, we may correspond a bit and see if we would like to collaborate! I somewhat wonder about trying to release those games on FOSS licenses (still with asking for “paying” for them to support the creators), that would be “purer” from anarchist perspective than using proprietary license but this is not something I have thought about that much. The pro would be it being impossible to get the license stolen how almost happened to Disco Elysium creators.
pbpza 5 months ago • 100%
Read on black army.
pbpza 5 months ago • 100%
pbpza 5 months ago • 100%
Anarchism is practical on a large scale, because you can network and federate anarchist structures.
pbpza 7 months ago • 100%
Skończyłem z tobą dyskusję po prostu, mogę to zawsze zrobić.
pbpza 7 months ago • 100%
Autorytaryzm i przemoc to nie to samo, samoobrona nie jest autorytarna wbrew temu co pierdoli Engels. Nie dam ci więcej szans na pierdolenie twoich głupot, każdy może sobie sam ocenić jakość twojej sofistyki. Kończę tę konwersację.
pbpza 7 months ago • 100%
Jestem skłonny się z tobą zgodzić, że Wolne Terytorium Ukrainy zostało zniszczone przez faszystów z Armii Czerwonej! A w ZSRR wysoko postawieni biurokracji żyli na poziomie porównywalnym z elitami w "normalnym" kapitalizmie. Marskiści-Leniniści centralizują władzę, przez co ich projekty nie służą pracownikom tylko państwowym biurokratom, którzy mają bardzo dużo władzy i nie ponoszą konsekwencji swojch szkodliwych decyzji, co prowadzi do wielu nadużyć z ich strony pokroju wiezienia politycznych dysydentów, są oni bardzo autorytarni, to jest niekompatybilne z wyzwoleniem. Muszą być spójne cele i środki, jeśli chcesz wyzwolić się z kimś spod opresji to nie możecie "tymczasowo" po drodze stworzyć autorytarnej, zniewalającej struktury. Wtedy zacznasz zniewalać twierdząc, że wyzwalasz. Dostajesz państwo totalitarne, indoktrynację, nowomowę itd.
pbpza 7 months ago • 100%
Nie, ale Zapatyści wprowadzili wolnościowy socjalizm a nie kapitalizm państwowy. Zmieniasz cel dyskusji, zatem nie dyskutujesz w dobrej wierze - Marksiści-Leniniści nie stworzyli socjalistycznych relacji pracowników do środków produkcji, reszta nie ma tutaj znaczenia. Ich projekt w kontekście walki z kapitalizmem jest totalną porażką i anarchiści/wolnościowy socjaliści osiągnęli tutaj po prostu więcej póki co, bo przynanjmniej tu i teraz implementują wolnościowo socjalistyczne relacje społeczne, zamiast zmieniać władzę i tworzyć alternatywną wersję kapitalizmu w postaci kapitalizmu państwowego, gdzie państwo staje się jedynym kapitalistą.
pbpza 7 months ago • 75%
Wskaż projekt marksistów-leninistów, gdzie wprowadzono chociaż explicte kontrolę pracowników nad ich miejscami pracy i owocami ich pracy - czyli coś co możnaby określać mianem socializmu. Zapatyści implementują takie rozwiązania od wielu lat.
Nie. Co to ma do rzeczy?
No komunizm wymaga przecież braku państwa, toż to jest elementarny aspekt definicji komunizmu.
pbpza 7 months ago • 80%
A to marksiści-leniniści kiedykolwiek wprowadzili komunizm? Uważasz, ze Związek Radziecki to nie było państwo? Komunizm to ruch społeczny, którego marksizm-leninizm jest najbardziej autorytarną tendencją (poniekąd dlatego, że oni odrzucają koncept autorytaryzmu jak przystało na fanatyków Engelsa), wielu komunistów to wolnościowcy zatem faktycznie zrównywanie faszyzmu i poprawnie rozumianego komunizmu jako ideologii totalitarnych jest dyletanckim błędem polskich elit rządzących, co należy jak najbardziej piętnować poprzez różnicowanie tendencji autorytarnych i wolnościowych w tymże szeroko rozumianym ruchu komunistycznym.
pbpza 7 months ago • 100%
Obczaj sobie stronę nlnet.nl - jest tam wiele projektów FOSS do których możesz uderzyć a nawet możesz zaaplikować o granty w wysokości od 5kEuro do 50kEuro na rozwój takiego opgrogramowania z zastrzeżeniem, że pojedynczy aplikant nie może podczas trwania programu uzyskać więcej niz 500kEuro w tych grantach.
pbpza 7 months ago • 100%
Whole venture capital model is based around financing a lot of startups to try to create monopolies a.k.a "unicorns" - this resembles a lottery to a huge extend.
pbpza 7 months ago • 33%
I have an interesting argument to not vote if the election results are "clear" - you don't give any information this way. If the side you are closer to wins without your vote, it's more likely that your bigger enemy will spend resources to try to beat them, and then only if you vote you can make them lose resources on electoralism without any gain for them, because they thought that they had a chance when they didn't. You want your opponents to play games that they cannot win - even capitalists do that with suggesting workers that they too can become capitalists if they work hard enough - then workers start playing the game they are structurally meant to lose, from this the capitalist class keeps it's advantage.
pbpza 7 months ago • 100%
I'm a dirty, smelly barbarian too, hello there!
pbpza 8 months ago • 100%
I would say it somewhat restarted to have some activity recently, it used to be very dead after they reopened it after protests.
pbpza 8 months ago • 100%
Do you have to hop the gate without touching the gate? Can you for example put your foot on the gate to make it easier?
pbpza 8 months ago • 100%
I don't know if you can write it, but what are the tricks to not get caught?
pbpza 8 months ago • 100%
Anyone actually does shit like that in public? What about hypothetical guards?
pbpza 8 months ago • 100%
He suggest too that voting in actual swing state can matter, while if you are in a state ruled by some party there your vote doesn't matter in the first past the post system.
pbpza 8 months ago • 100%
Yeah, like I am voting to not give fascists slots in the system without the fight, but the truth is that direct organizing is much better to change the system and you can easily fall into the trap of caring too much about electoral politics.
pbpza 8 months ago • 100%
Anark mostly argues that caring about electoralism for structural reasons is waste of time if you want to improve the situation. I do agree with very slight "voting as a harm reduction" argument but it's very easy to go in the direction of actually caring to much about electoralism as a vehicle of a social change, which historically and structurally is indeed wrong. Direct organizing in the real world is what makes meaningful change in the world.
pbpza 8 months ago • 62%
It's not relevant, because this title gives only status and not actual power, people can still fork the software and modify it however they want.