Sidebar

Minecraft Suggestions

mcsuggestions
Minecraft Suggestions Advocate 7 months ago 100%
"inhibit natural creativity" is an outright lie

"inhibit natural creativity" is an outright lie My creativity is infinite by not having a way to sit down and by not having vertical slabs. There's no way in the game to do these things no matter how creative you are. A trap door is (usually) not a substitute for a vertical slab and and there's literally no way to simulate sitting down. That's Microsoft saying they don't want to, it's nothing to do with us. And that's just the top two things on their rejected page. [\#mcsuggestions](https://kbin.social/tag/mcsuggestions)

1
3
mcsuggestions
Minecraft Suggestions Qzimyion 9 months ago 100%
You should be able to put stuff other than books in Chiseled bookshelves. (With texture concepts)

[url](url)Chiseled bookshelves were one of the best decor realted blocks added to the game in recent years with the ability to finally have fully customisable bookshelves. Though as good as this feature was, mojang missed a big opportunity to just add an all purpose shelf block where you can put inside anything, not just books and revolutionising the way builders make interior decors. (And because tuff golem lost the mob vote, this is the next best thing to a item display) here's some mock up textures for how it might look like: [https://www.reddit.com/media?url=https%3A%2F%2Fpreview.redd.it%2Fvnh7cp9epi8c1.png%3Fwidth%3D3200%26format%3Dpng%26auto%3Dwebp%26s%3Da5c7aeb45c3d94a74138b20fcfc8d4184ceafb58](https://www.reddit.com/media?url=https%3A%2F%2Fpreview.redd.it%2Fvnh7cp9epi8c1.png%3Fwidth%3D3200%26format%3Dpng%26auto%3Dwebp%26s%3Da5c7aeb45c3d94a74138b20fcfc8d4184ceafb58) Some of the stuff in the image are as follows: 1st row: Books(Vanilla), Glass bottles, Water bottles, Honey bottles, Potions & Dragon's Breath 2nd Row: Candles, Lanterns, Paper & Maps, Armour Trims & Music discs 3rd Row: All the ingots, Redstone & glowstone dusts & Gunpowder & sugar 4th Row: Produce(Apples , Carrots and Potato), Baked items(Bread and Cookies), Sweets (Pumpkin pies and Cakes) , All the gemstones, Mob drops (Spider eyes, Blaze rods, Slime and magma cream, Ghast tears) & Mob heads. If you have some further suggestions to make or would like make some adjustments about it, feel free to comment below.

6
0
mcsuggestions
Minecraft Suggestions charliepnda 9 months ago 100%
Frosted glass (repost as a thread)

Glass made of snow and glass to make a semi transparent block. This glass exists in the real world and would be a nice aesthetic to add in minecraft.

4
1
mcsuggestions
Minecraft Suggestions charliepnda 9 months ago 100%
Skeletons spawn more frequently near fossils.

As it is it is very rare to find fossils and to have them be more easy to find skeletons should have a higher spawn rate in chunks with a fossil in them.

4
1
mcsuggestions
Minecraft Suggestions spomj 10 months ago 50%
Yet another curses suggesting post

Curse of fragility ========== The tool has a random chance to break based on its durability. Let's say durability is constrained in range 0 \<= D \<= 1. The basic linear chance would then be (1-D). Then a growth function could be added on top (e.g. `chance f D = f(1-D)`, `chance (**2)` would be (1-D)^2), so that the chance is configured for developers/item specifically. Leveled curse of vanishing ========== (lower effects add to the higher ones) 1. The current curse of vanishing: player dies - item disappears. 2. If an item is dropped in general, it disappears. // note: it can still be placed inside of item frames, etc. 3. a) If an item is armor and is taken off, it disappears. b) If an item is placed inside of a storage unit, and then the storage unit is closed, it disappears. (it disappears from item frames immediately) 4. If an item's slot is changed after it was transferred to the player, it disappears. 5. It disappears [e.g if you enchant in the nchanting table, there's no output and the input is gone] Curse of illusion ========== The item in an inventory shows as being swapped with a random slot, picking the wrong slot will take the actual item in there and shuffle the item with a curse with another slot. Curse of shapeshifting ========== The item mimics another item, by its texture and description. It acts, however, like it normally is. Curse of insignificance ========== The objects containing the item behave like the item does not exist: The item shows up invisible, only becomes visible when you pick it up (LMB), when you place it it is only visible until hover is lost (allows you to read the item description). When a visible item is placed on that slot, the invisible item is destroyed and never seen again. When thrown out, only the item shadow is shown. Curse of binding variations ========== a) when an item is placed into any slot, it cannot be removed or moved anywhere else (unless the parent is destroyed obviously) b) when a slot containing the said item is focused on a hotbar, it cannot be unfocused and the item cannot be moved [optional: except to offhand] Unknown curse ========== Basically one of the curses but with the name hidden.

0
2
mcsuggestions
The Scuttle — A friendly creature for the deepslate layer

Like the [magmapod](https://kbin.social/m/mcsuggestions/t/143258/The-Magmapod-Molten-Mollusc), the scuttle is a mob I came up with when I was playing around with Mojang's mob vote art style. Here's a short description. --- The scuttle is a small, skeletal, surprisingly adorable serpent that can be found in the deepslate layer. When you find bones sticking out of the ground, don't be fooled; they're actually the tails of scuttles burrowing for coal! When they emerge, some coal will also surface, allowing you to replenish your torch supply below Y=0. When a scuttle dies, it drops its tail, which can be made into fast-traveling bone arrows or placed to decorate your haunted graveyard. [A scene with scuttles drawn in the mob vote art style](https://i.postimg.cc/kX01qpNv/scuttle-scene.png)

2
0
mcsuggestions
Copper bulbs shouldn't be crafted with blaze rods

Copper bulbs are an awesome block. Alongside being useful for decorative lights and displays, they also have a lot of applications in redstone, the most obvious being super compact T flip-flops. They're something you can sink a lot of copper into, especially if you dabble in redstone. Or at least they would be if you didn't need blaze rods to make them. Because copper bulbs require blaze rods, * you can't get copper bulbs until you've found a Nether fortress, and * the amount of copper you can sink into copper bulbs is limited by how much time you spend at blaze spawners. While the recipe is pretty generous, > > > 3 copper blocks + 1 blaze rod + 1 redstone dust → 4 copper bulbs > > it also means that there's not much copper spent per bulb, which isn't a good thing since we're looking for things to sink the massive amounts of copper in the world into. Instead of the recipe having blaze rods and yielding 4 copper bulbs, I'd use 1 glowstone dust, 1 torch, 1 lantern, or 1 glowstone block and have the recipe yield a single bulb. This would make copper bulbs more accessible and a more effective copper sink, as the main cost of copper bulbs becomes the copper—not the thing you need to light it.

1
0
mcsuggestions
Minecraft Suggestions charliepnda 11 months ago 100%
Copper fans

Copper fans are made from 3 copper blades and the drop from the breeze. Copper blades are made from five copper nuggets in a P shape. The copper fans powered by redstone levels would determine the strength and distance it would push the mob or player. A power level of one would push baby mobs and players the level of jump boost. Level five would be able to push small animals and give the player up to a few more blocks. Level 10 would be able to push more bigger mobs like zombies and creepers and push up to around ten blocks. Level 15 can push things up to wardens ravengers and iron golems and can push up to around 20 blocks for light mobs and 10 for heavier mobs. This feature would be most helpful for bigger spawn platforms for mob farms, parcore for bigger jumps, for elyras to gain distance without using fireworks and also offer a speed boost for elytras. They can be placed in any direction a piston can be in. The more oxidised it is the more it slows down the blades which means it needs to be cleaned like real fans.

1
0
mcsuggestions
Minecraft Suggestions Chris_the_alligator 12 months ago 100%
[Cross-post from reddit] Cedar grove - New biome, tree type, and mob deterrent (TL;DR at bottom)

**Introducing the Cedar Grove** The cedar grove is a biome that generates in hot, semi-arid climates. This means it is often found in combination with savannah and desert biomes. Like cherry groves, the cedar grove only generates at high altitude and is often a relatively small biome. The biome is dominated by cedar trees (*note: there are multiple unrelated trees named cedar. These are based on Atlas or Libanon cedars*), a unique type of conifer that can only be found in this biome. Cedar trees have a grey, scaly bark and light blue needles and their planks are a muted light brown. [https://preview.redd.it/3p6t8k9syzsb1.png?width=1920&format=png&auto=webp&s=ddb0352cfc007b64242f40ebd28c27ad72ceca14](url) Close-up of a cedar tree, showing the rough grey bark and light blue needles Besides cedar trees, the biome is characterised by dry grass and patches of coarse dirt. The same mobs that live in savannahs can also be found here. [https://preview.redd.it/yh2u0ncl00tb1.png?width=1920&format=png&auto=webp&s=532df63e21c4664e506fe5a774bccf0a9313b8f2](url) Sparse cedar trees and patches of coarse dirt are characteristic of this biome **Cedar trees and cedar tree oil** Besides providing some much need colour to the brownish green of the savannah landscapes, cedar treees also have a unique feature - they produce cedar oil! When stripping the bark of cedar trees, some of the logs have a unique texture indicating that they are full of oil. Using an empty bottle on these oily logs, produces one Bottle of Cedar Oil and converts the block to a normal stripped log. 1-2 logs in a cedar tree contain oil. [https://preview.redd.it/9jel8y9760tb1.png?width=1920&format=png&auto=webp&s=ca0f900218522efa92a0b36d11c8586a68e3e69a](url) Stripping the bark of cedar trees reveal that some logs contain cedar oil. These logs have a unique texture and drip particles like beehives **Cedar oil candles** Using a Bottle of Cedar Oil on a candle (right clicking the candle block), turns the candle into Cedar Oil Candle. These candles emit a strong scent (shown as particles) that deter hostile mobs in an area equal to that lighted up by the candle - this also means that more candles together work over a larger area. The deterrent effect is similar to the effect of warped mushrooms on hoglins but works on all that normally spawn at night, including phantoms. The effect of the cedar oil lasts 9 minutes, roughly equal to one night. *Note: This effect is based on the real-world used of cedar oil scented candles to deter insect pests but I decided that it would be pretty useless if it only worked on arthropods ingame.* **TL;DR**: New biome similar to cherry grove but in dry areas. Made up of new cedar trees which produces an oil that can be used to make candles that scare away hostile mobs for a limited time. Also, this is my first post on this site - let me know if I messed anything up in the formatting or in general

3
0
mcsuggestions
Untied Bundles - Making the Bundle More Useful!

Introduction ---------- **It's common opinion that bundles could use some improvement.** While they're definitely great to have, obtaining them is tedious and using them cumbersome. Lots of suggestions have been made to improve the bundle: an inventory you can directly interact with, the ability to craft bundles with leather, etc. However, I think I have something new to bring to the table that would also help make bundles more usable. How It Works ---------- **By default, bundles are tied.** Tied bundles act like they currently do, but they'll always have a full bundle sprite. Nothing spectacular here. By double-clicking a bundle, you can untie it. **Any item that the player picks up can go into an untied bundle IF that same item is already in the bundle.** If you put a dandelion and a diamond in an untied bundle, all dandelions and diamonds the player picks up will go into that bundle. Untied bundles have an open bundle sprite. Double-click the bundle again to tie it. To indicate this behavior to the player, bundles could have a tooltip like "Double-click to (un)tie". How It's Useful ---------- **Untied bundles can be immensely useful while mining, especially pre-endgame.** Materials you get in low amounts (e.g., raw gold, diamonds, granite, flint) can be put into an untied bundle or two. Then any time you pick up those items, they'll be redirected to a bundle. This makes underground inventory management way easier. If you mine with bundles, you no longer have to continuously put stuff into bundles; simply insert one of each item you want in bundles and go about your mining trip. **They're also helpful during nighttime expeditions.** Any somewhat common but potentially useful drops (e.g., string, gunpowder, bones) can be put into untied bundles. Then all of those basic mob drops can be automatically allocated to bundles!

2
0
mcsuggestions
Minecraft Suggestions charliepnda 12 months ago 100%
Ancient update idea, the caveman

The idea is a new mob similar to villagers, the caveman. They will have a smaller forehead, smaller nose and wear a tattered cloth coat reaching to their knees. They can be found in ice spikes and you have to thaw them out. You can find 5 "biome" types, cold ocean, warm ocean, below sea level, below hight level 0, and one that is its natural varrient similar to how plains villagers are. This is because of the water ruins, trail ruins, and ancient cities. They will be scared of fire similar to how piglins are scared of soul fire and creepers. They can sell you long forgotten things but with a different currency than emeralds. They will sell you items like copper tools, this will be the only way to get them. They will make pottery shards if you give them clay. They will give forgotten enchants known to modern enchantment tables, a battle hammer that can't be crafted. And more things forgotten to time.

1
4
mcsuggestions
Villager Quests to Earn Discounts

When a player performs a quest for a Villager, the player's reputation with that Villager improves, allowing the player to spend fewer emeralds when buying from the Villager. This would be done through the existing gossip system. The discount would decrease over time, and other villagers who have gossiped with the villager for whom the player did the quest give the player a (lesser) discount, which also fades over time. To enter a villager's quest GUI instead of his trade GUI, hold sneak and right click him. To accept any of the offered quests, select one or more checkboxes and click the "accept quests" button. Each quest will be something very very simple like Mine 2 Deepslate, or Place 3 Dirt, or Kill 4 Zombies, etc. When the player accepts the quests, the villager looks at the player's statistics and memorized how many times the player has previously done each task. When the player later enters either the trading or quest GUIs, that villager takes another look at the player's statistics to see which quests, if any, the player has completed. Extra rewards for success are experience points for the villager and the player. To make quests riskier, the player must give the villager a deposit of one level of xp, which is payed back on quest success. Each Villager generates a new random quest each time he renews his trades. Quests older than a Minecraft week expire. If a player has accepted a quest from a villager and it expires without the player completing it, the player loses a small amount of reputation with that villager... half as much as he'd have gained for succeeding. Each world or village has a quest table. Each entry in the table is something like (mine cobblestone, repeat 3, reward 5). When a quest is completed, the reward decreases by 5% and the repetition increases by 1. When a quest expires, the reward increases by one and the repetition decreases by 5%.

3
2
mcsuggestions
What "rejected" ideas would you like to see in the game?

There are plenty of ideas that Mojang has said that they don't plan to add, such as the ones on this official [Previously Considered Suggestions List](https://feedback.minecraft.net/hc/en-us/articles/360005029872-Previously-Considered-Suggestions). Even so, are there any such ideas (or ideas generally viewed as "modded" by the community) that you think would fit in vanilla and should be added regardless? I'd personally love to see more furniture blocks like tables & seats and disagree with the idea that they "limit creativity". Wooden tables, for example, could just have a scaffolding-like model that would fit right in with the game's aesthetic ([here's an example I made](https://cdn.discordapp.com/attachments/579095774143709184/1097196691385487440/image.png)), and they'd open up so many options for building. Alongside providing a simple option for tables, you could use them as stools, parts of pillars, or legs of other furniture. You could even use the top texture to decorate your floor.

3
4
mcsuggestions
Minecraft Suggestions Yaroslayka 1 year ago 100%
I figured out how to use the Fletching table

I figured out how to use the Fletching table I think that it is necessary to make it so that enchanted arrows can only be made on it [\#mcsuggestions](https://kbin.social/tag/mcsuggestions)

1
0
mcsuggestions
Minecraft Suggestions charliepnda 1 year ago 100%
Biome specific dungeons for every biome to make core mechanics less esoteric for new players.

Biome specific dungeons for every biome to make core mechanics less esoteric for new players. Before you go on and say "these will litter the world." Each one will spawn in 10,000 blocks away from each other and make sure its not the same dungeon until over 60,000 blocks in all directions. These dungeons will all be roughly the size of woodland mansion and ocean monument. The player will need to buy maps from the cartographer. I'm not going to have ideas for each biome but I will give some solutions for some biomes. The plains temple will go over all about farming, breeding and maybe taming puzzles, and have the aesthetic of an abandoned american barn. You can learn how far one water source block can reach farm land and get a key. In the next rooms you will find randomly generated puzzles. One can be a sheered sheep in a room with a fully dirt floor with no grass, and it asks you to bring a grass block to regrow its wool. Another room can have one animal and a lead or leading food to teach the player to take it to another room to breed the animal. Another biome dungeon can have a main room where it tries to teach the player how more bookshelves will power an enchantment table. Of course the player has to bring the enchantment table. There the puzzles will center around certain enchants with veins of lapis in the walls. Another dungeon will be all about potions that center using potions. Another can teach about beacon effects. One can teach fireworks boost the elytra with rings to go into. One can teach about parkcore. You will need to bring external things to help you but in each dungeon you will receive the puzzles required solutions, the dungeon will make it very clear what the main puzzle componet will be for new players some how, how im not sure. You will also be able to get keys for locked doors. At the end of the dungeon theyre will be a mini boss that tests the knowlege of the temple and when defeated will give you a loot bag of dungeon loot. You can also respawn these mini bosses with a craftable similar to the end crystal. I feel the woodland mansion is a good enough dungeon for combat learning. And the ancient city is good at teaching redstone. The stronghold will have combinations of dungeon room puzzles to make sure they have a good enough knowlege to fight the ender dragon. [\#mcsuggestions](https://kbin.social/tag/mcsuggestions)

1
0
mcsuggestions
Dandelion Honey, Poppy Honey, Allium Honey, etc.

This idea is to add to the game as many varieties of honey as there are flowers. When a bee pollinates a flower, then returns to it's nest or hive, then leaves, it stores in it's home honey of the same variety as the flower it visited. If all 5 units of honey in a nest came from the same flower type, then using a bottle on the nest or hive will not producing generic honey, it produces flower specific honey, such as dandelion honey or poppy honey or pitcher plant honey, etc. Each bottle of floral honey has the same color as the dye which would be produced by crafting the flower. A single floral honey bottles can be crafted into a dye, with the bottle left in the crafting grid as a side product. Floral honey is a food, and when drunk, it doesn't just provide hunger and saturation, but also acts as a cure for whichever magic effect is produced by the suspicious stew crafted from the flower. That is, drinking Allium Honey cures Fire Resistance, drinking Azure Bluette Honey cures Blindness, drinking Dandelion Honey cures Saturation, drinking Tulip Honey cures Weakness, etc. A bottle of floral honey can be brewed with gunpowder or dragons breath to make a splash or lingering cure for the same magic effect which drinking the floral honey would cure. For fighting the Wither boss, a Splash Bottle of Wither Rose Honey is better than a Bucket of Milk, since it will only cure the Wither effect and works almost instantly. Four floral honey bottles of the same variety as each other can be crafted into blocks of floral honey, with the empty bottles left in the crafting grid as side products. Just as slime blocks and generic honey blocks do not stick to one another when moved by pistons and sticky pistons no two varieties of floral honey stick to each other when moved, nor do they stick to slime blocks or generic honey blocks. Torchflower honey blocks and Pitcher Plant honey blocks have an additional special property when moved by pistons or sticky pistons: When any block is dragged along by them, that other block's pending scheduled updates are canceled at the old location it was dragged from, and rescheduled at the new location. This would allow Torchflower honey and Pitcher Plant honey to be used to move redstone wire, redstone torches, repeaters, comparators, buttons, etc, without the redstone components malfunctioning. Dandelion Honeycomb, Tulip Honeycomb, etc, would be obtainable by using shears on a beehive or bee nest with 5 units of pollen from matching flower types. Floral Honeycombs are craftable into floral honeycomb blocks, beehives, already dyed candles, and various waxed copper blocks. They can also be smelted into the same type of dye that their respective flower can be crafted into. Generic honey and generic honeycombs are still in the game, they are created if bees store pollen from two or more varieties of flowers.

2
0
mcsuggestions
Minecraft Suggestions Goodlucksil 1 year ago 100%
How to make villagers less annoying and less OP. (Cross post from Reddit)

Alright, so we mostly agree that old villagers (Post-1.14 ones) were directly OP but extremely RNG (I've seen YouTubers take several in-game days to get Mending) and the new snapshot villagers are annoying (they were annoying before, but you just hooked a breeder to a trading station, without caring about the biome), but not RNG, instead you depend on the biome configuration. My idea: add artificial biomes. Like Terraria, have solutions sold by the wandering trader or brewed that make the block you used them another biome, and make them splash for an AOE effect, have baby villagers be one texture that doesn't change by biome, and depending on what biome they grow in, they are one biome or another, and make them have discounts on the correct biome, but it doesn't apply on an artificial biome. Let me explain this: You have a Swamp villager selling Mending books for 21 emeralds each, and you place it in a Plains biome. No discount. If you place it in a swamp biome, you get an small discount, let's say it now costs 19 emeralds. However, this does not apply in artificial biomes. So what this is doing is saving you if there is not an specific biome near you, but also reward you for placing them in the correct biome. This idea can and will be polished with time, but this is a good explanation.

1
1
mcsuggestions
Materialist, an early-to-mid-game Mending Side-grade

When an item has the Materialist enchantment, it can be repaired in an anvil with that item's "repair material" as many times as the player wants to do so, without the anvil's "too expensive!" being a barrier. When the player is wearing or holding a Materialist enchanted item, and touches an Experience Orb, that Orb's points are consumed to reduce the item's anvil "Repair Cost." The amount which the "Repair Cost" is reduced is the number of points in the Orb, divided by the points needed to go from the beginning of the player's current level to the beginning of their next level. Materialist enchanted items in an inventory display the "Repair Cost" in the lower-left part of the inventory slot, in the same font as normal items have their stack size in the bottom right. Materialist is next-level incompatible with Mending. An Anvil will refuse to combine a Mending item with a Materialist item, unless both items are Enchanted Books, in which case the items combine but one enchantement or the other is lost. Materialist Enchanted Books are sold by Librarians, can be made using an Enchanting table, can be gotten by fishing, and can be found in loot chests of Dungeons and Villages. Mending is still in the game, but Enchanted Books with it are not gotten any of the ways which Materialist books are. Mending books now have a chance to be found in the loot chests of all structures except Dungeons and Villages. They are also now sold by Wandering Traders.

1
0
mcsuggestions
Tinted Stained Glass

This suggestion is to add 16 new blocks which are opaque to the light engine but rendered transparently. There would be two crafting recipes for each Tinted Stained Glass: One Dye plus eight Tinted Glass produces eight Tinted Stained Glass. One Stained Glass plus four Amethyst Shards produces one Tinted Stained Glass.

2
3
mcsuggestions
Minecraft Suggestions spomj 1 year ago 100%
Potion/effect sleepiness

Potion of sleepiness can be brewed by adding chorus plant onto a slow falling potion. Effects ---------- Potion of sleepiness lasts longer than potion of feather falling. When the player falls, at the stage when fall damage is calculated if the fall is lethal, the player gets teleported back to where the fall was initiated (the block where he was standing before or the closest to it if it was broken) and any movement controls get discarded (if the player holds w key while they fall when they get teleported they need to release & press the key again to move in said direction) ### Optional ### To balance gameplay a bit, the rule that the potion can only be activated on the days when phantoms can spawn can be added. But I think it would be a bit much.

2
1
mcsuggestions
Which Overworld biome do you think needs an update the most?

Over the past few updates, we've gotten tons of improvements to biomes — some through biome votes, and some as small tweaks on the side (e.g., desert features in 1.20). Even so, there are some that could still use an update. I'm personally torn between the desert and snowy plains. Both are bland, boring landscapes with no resources or activity, and even if that's what they're going for, what they're going for just isn't really fun to traverse. I'd say snowy plains are worse since deserts have gotten some slight touch-ups, but I tend to run into deserts more. What are your thoughts?

2
2
mcsuggestions
The Bottomless Sand Bucket - A Little Extra for Desert Pyramids!

Many Overworld structures just aren't that interesting as far as loot goes, and I feel the desert pyramid falls in that category. 1.20 definitely helped matters with suspicious sand and dune trims, but I think it could also have something more unique than yet more pot sherds. To this, I suggest the bottomless sand bucket, a renewable source of sand with many uses. [Sprite for the bottomless sand bucket](https://i.postimg.cc/j5ym8vFt/sand-bucket.gif) Obtaining ========== **Each desert pyramid has a 40% chance** to contain a bottomless sand bucket in exactly one of its chests. Functionality ========== When you first find a bottomless sand bucket, it'll be at max capacity, holding **12 stacks of sand**. Like a bucket of powder snow, you can right-click to place sand. This is helpful for pillaring, filling holes, or just storing sand, though you won't be able to bridge with it. There are a few ways to put sand into the bottomless sand bucket: * If you're holding the bucket in your main hand or offhand, any sand you pick up goes into the bucket. * If your inventory is full, any sand you pick up goes into the bucket. * Like with a bundle, you can put sand into the bucket in the inventory. **If the bottomless sand bucket holds fewer than 2 stacks of sand (128 blocks), sand will automatically generate in the bucket at 1 block per 15 seconds.** This means that 2 stacks of sand can be generated over 1.6 in-game days. The amount of sand in the bottomless bucket is shown with a blue bar representing 10 stacks over a green bar representing 2 stacks. This helps to communicate the sand generation mechanic — sand only generates to fill the green bar (i.e., only 2 stacks). Conclusion ========== I think this should be added to the game for three main reasons: 1. **It adds some uniqueness to the desert pyramid and more variety to structures in general**. I think Minecraft's structures need more *exclusives*, things that can only be found at those structures. And while trims and pot sherds provide this to some extent, structures could do with some more unique loot when possible. This is a good starting point. 2. **It acts an easily accessible shulker box of a versatile block.** This is convenient in so many ways. Need to fill a hole without filling your inventory with stacks of dirt? The sand bucket is here to help. Want an easy option to pillar up? You have the sand bucket. Need to place large amounts of sand for a farm without cluttering your inventory? This is perfect for that. 3. **It acts as a small but renewable source of sand.** The bottomless sand bucket can generate 80 blocks per in-game day (provided that it's frequently emptied). This is a convenient infinite source of sand to have, especially for the early-game and mid-game, but it's not going to be revolutionary for your concrete megastructures. This whole item focuses around being nice to have, and I think this aspect strengthens that focus. Please tell me your thoughts in the comments!

2
0
mcsuggestions
Endermen don't grief near Chorus Plants

In the vicinity of a Chorus Plant, Endermen feel sufficiently at-home and relaxed that they don't feel the need to pick up or put down blocks.

2
1
mcsuggestions
Brush the Eye of Enders out of End Portal Frames

Using the new archeology Brush on a Filled End Portal Frame block turns it into an Empty End Portal Frame, and causes an Eye of Ender to Pop off. This allows players in peaceful mode to collect enough eyes of ender to open an End Portal simply by looting ten or so Strongholds. To allow peaceful players to find those Strongholds without using Eyes of Ender and without cheats, a few more things need to be added to the game: A Stronghold Explorer's Map would be sold by Master Cartographers, in exchange for emeralds and an End Exit Compass. The new End Exit Compass is crafted from a compass and four purpur blocks. Besides being a trade item, it will, in the End Dimension, point to the Exit Portal. To make the End Exit Compass craftable before visiting the end, both nether fortress loot chests and stronghold loot chests have a chance of having popped chorus fruit.

1
0
mcsuggestions
Magazine Discussion Thread

Please use this thread for meta discussion about /m/mcsuggestions. If you have any questions, ask them here!

1
4
mcsuggestions
Minecraft Suggestions Qzimyion 1 year ago 100%
Carpented planks; A new wood block to add varienty to wooden builds and a wooden equivalent to stone tiles

Stone type blocks in minecraft have always had a upper hand when it came to block varienty compared to wooden ones; they can come in the form of polished, bricks, pillars, cracked and more recently tiles. Although wood has gotten new blocks like stripped logs and hanging signs but it isn't nealy enough varienty compared to stone related blocks plus you can't use hanging sings all of the time. But what if there were more options to build using wood ? Introducing the Carpented block, the wooden equivalted to stone tiles: [https://preview.redd.it/v5ob59uzsxeb1.png?width=448&format=png&auto=webp&s=d21aeb37a9fa21e884246b6188aaf76e2a76a644](url) [Textures by Me] Here's how they'll look in the game: [https://preview.redd.it/unlv2rddtxeb1.png?width=1920&format=png&auto=webp&s=6341af4d45d99947aafa27c5205f4e56849b9b47](url) [Part of a whole wood expansion mod I've been working on] Crafting recipe: Crafting:: "Wooden planks || Sticks" " Sticks || Wooden planks" In a 4x4 pattern

1
3
mcsuggestions
Minecraft Suggestions MCjossic 1 year ago 100%
Bamboo Leaves, and a Leafy Bamboo Forest

Now, yes, bamboo already kind of has leaves, but not full blocks of leaves, which is what this post is about. If you search "bamboo forest" online, you'll see that, unlike in Minecraft, most of the sky is covered by leaves. What I propose is adding a new biome, "old growth bamboo jungle", that has leaves at the top of the bamboo. **Old Growth Bamboo Jungle** This is a variant of the regular bamboo jungle where the bamboo also has leaves. It's about as common as a regular bamboo jungle, or maybe slightly less. Not much else to say really. Have some pictures to see why this looks awesome. [Old growth bamboo jungle.](https://preview.redd.it/0yp7pu3810db1.png?width=1920&format=png&auto=webp&s=a24b3fc529dd4ef081ce372d938191fd1185c527) [Old growth bamboo jungle seen from above.](https://preview.redd.it/zo8nix3810db1.png?width=1920&format=png&auto=webp&s=d344edf1c812f3683f39d443c3e7154726ef52bc) [Looking up in an old growth bamboo jungle.](https://preview.redd.it/tqx0lu3810db1.png?width=1920&format=png&auto=webp&s=a4b8bd147a840a0b88de1e0d41021d6783c75c70) [One leafy bamboo alone.](https://preview.redd.it/k1my2xm910db1.png?width=1920&format=png&auto=webp&s=8f341b02f7b433da4ef26a6fa1624ed65c9dacfd) **Leaf Mechanics** The leaves would treat bamboo like other leaves treat logs. And the leaves have a blockstate that renders a piece of bamboo inside the leaf block. This is because I couldn't find a way for the leaves to sit properly on the bamboo without having the bamboo need to go straight through the leaves and leave an ugly air gap. [Zoomed-in look](https://preview.redd.it/hcfbwpub10db1.png?width=1920&format=png&auto=webp&s=2856d119c58b58c72cb713b4c39723b8cbf17e78) Breaking this "bamboo leaves with stem", does not give that block, it gives the leaf (if you were using the right tool) and a piece of bamboo. You can create this block by placing a bamboo leaf and trying to place a bamboo on it, or the inverse, placing a bamboo and then a leaf block on it. The bamboo inside the leaves acts like a normal bamboo, capable of growing and such. To get these leaves renewably, breaking a bamboo with small leaves (the ones that already exist) drops 0-2 "bamboo leaf" (an item). Crafting 4 of these yields one "bamboo leaves" (the block). **Giant Bamboo Jungle** This biome touches more on the fantasy side of Minecraft. It's a forest of massive bamboo shoots a little taller than jungle trees. The stems are made of a new block, bamboo that is a full block wide with a hollow inside. There are some leaves at the top and maybe some small sprouts along the rest of the stem too. You can also find regular bamboo in small clusters as well as pandas. [Very ugly, shoddy mockup, but I hope you get the general idea.](https://preview.redd.it/yab4wzwo20db1.png?width=1920&format=png&auto=webp&s=ecb794bc139575406f1b9a5fcb49c8f8c85411b8) I'm aware that this biome is pretty barebones, but honestly I'm blanking on ideas for it. If you have any I'd love to hear them. [Another post about giant bamboo forests, that served as inspiration for this one](https://www.reddit.com/r/minecraftsuggestions/comments/totq56/giant_bamboo_forest_biome/)

1
2
mcsuggestions
Scrolls for Selecting Enchantments

Many people complain that enchanting is too random, and there should be a way to select enchantments, so that is what the scroll would be for. You'd find the scroll in general loot chests anywhere and would be sold by expert clerics for 3 emeralds. Scrolls could be enchanted with items, each item corresponding to one enchantment, and up to four enchantments at once. Scrolls would be enchanted on scroll tables, where, along the scrolls, you'd need a water bottle, an xp bottle, obsidian, and a diamond, which would be necessary for every enchantment (that is, if you had 4 items on a scroll, you'd need 4 of each). Enchantments on the scroll would also be additive, for example, if you put three iron swords in a scroll table, you'd get at least Sharpness III (that is, you still can get IV and V). Noted that you can't pass the survival limit, for example, putting four gold blocks on an enchantment table will still only get you Fortune III. Scrolls could then be placed in a new slot on the enchantment table, where they would filter the selected enchantments for the tool or armor piece that they are enchanting. As said, each item corresponds to an enchantment, examples are: * Enchantment - Item * Unbreaking - Obsidian * Sharpness - Iron sword * Efficiency - Diamond Pickaxe * Fortune - Gold Block * Silk Touch - Wool * Aqua Affinity - Prismarine (block) * Protection - Diamond * Blast Protection - Tnt Minecart * Fire Protection - Lava Bucket * Projectile Protection - Spectral Arrow in Java/Tipped Arrow in Java or Bedrock * Feather Falling - Feather [Scroll](https://i.postimg.cc/94P5Xjxc/g4ekrn0qwidb1.webp) [Scroll Table UI with some items placed - Scroll sits in the middle](https://i.postimg.cc/94P5Xjxc/g4ekrn0qwidb1.webp) [New Enchanting Table](https://i.postimg.cc/f3QQhbfH/ik34qmuwwidb1.webp)

2
0
mcsuggestions
Minecraft Suggestions TitaniumBrain 1 year ago 100%
Dispensers "use" any item, if possible

Introduction ---------- Throughout the years, I've seen many posts suggesting that "dispensers should use X item on Y mob/block" and some functionality *has* been added already, like using shears on sheep. However, what dispensers can and can't use is somewhat arbitrary: dispensers can shear sheep yet can't take water from a cauldron. To a new player, there's no way to know which items can be used by a dispenser except by trial and error. *New Player: "Oh, dispensers can wax copper blocks? Surely they can also unwax/deoxidise them if I put an axe in them, right?"* *Narrator: "They can't."* In my opinion, dispensers should be able to use any item with a right-click use. The Suggestion ---------- In order to make dispensers more intuitive and turn them into a general "item user" (as opposed to just a slightly more expensive dropper except in some cases), I came up with a simple algorithm for determining what a dispenser should do with an item. While some initial bugs are to be expected, this is more maintainable than the current code, which has the current uses hardcoded and must be expanded each time a new use is added, i.e. something that should be avoided when possible. Below is the **pseudocode** for an hypothetical function that gets called when a dispenser is activated and should use/dispense an item: ``` if item has use: # can be right-clicked if item is projectile: # more accurately, summons a projectile entity shoot projectile entity return if item targets user: # when the item is used on the player who uses it, like armour if has valid target: try using as entity # behaves like the entity used the item return if item targets an entity: # when an item is used by right-clicking an entity, like shears on sheep if has valid target: try using item on target return if item targets block: # when an item is used on a block, like a shovel on dirt try using on block in front return if item is placeable: # places a block or entity try placing in front else: drop item ``` *If you don't understand what anything of this means, I'm happy to clarify, just leave a comment.* The way this works is: pick an item, follow the structure of the code and stop when you reach a `return` or the end. For example, a pumpkin would be equipped on a mob (like a zombie) if one is on front, otherwise places the pumpkin. ### Some things to note ### * One of Mojang's concerns with this is straying from their design principle about not automating everything. However, we already have quite a bit of automation and some new uses for dispensers are already automatable via other means (like villagers). I believe this still adheres to that principle while allowing a reasonable level of automation. * I included placing blocks, since I don't think that would be a problem. Dispensers can already place water and lava, which can flow and create many blocks. This is especially true in Java Edition, where dispensers aren't movable by pistons. * There are many items with many different functions, so there may be some type of item I forgot to account for or something where the resulting behaviour may be undesired. As such, I'd like you to choose an item and follow the pseudocode and tell me if you find any situation that would be undesirable. --- *Tell me what cool things could be done if this was implemented.*

1
0
mcsuggestions
Minecraft Suggestions Qzimyion 1 year ago 100%
Potion of rebounding, a new use for echo shards

The potion of rebounding is a new portion that requires an echo shard to brew; this is unique from the other potion types as to observe it's effects you'll have to wait for the effect duration to end. Basically drinking this potion at a particular point turns that spot into a 'save point' and after the potion effect runs out you get teleported back to the save point location. Drinking milk with this potion effect on you teleports you back to the save point location whenever you desire making it very useful for quick escapes, mimigame shenanigans and would be a great tool while exploring large structures like the woodland mansions, ancient cities, ocean monuments and strongholds to stop you from getting lost in these structures. This can also be found as an uncommon loot type in the ancient cities chest as well. Link to the feedback site (currently pending approval), go vote there: [https://feedback.minecraft.net/hc/en-us/community/posts/17399745081357-Potion-of-rebounding-a-new-use-for-echo-shards-](https://feedback.minecraft.net/hc/en-us/community/posts/17399745081357-Potion-of-rebounding-a-new-use-for-echo-shards-)

2
1
mcsuggestions
The Magmapod - Molten Mollusc

A while back, I made a few mobs and then drew them in the mob vote style. Here's one of them! --- The magmapod is a hostile, magma-bodied mollusc found in the Nether wastes. It may be rather slow, but what it lacks in mobility it makes up for with range, attacking by shooting blobs of magma from the mortar-like protrusion on its shell. Not only is it another source of magma cream; it can also occasionally drop its shell, which can be brewed into a potion of resistance or used to hold 4 buckets of fluid at once!

1
0
mcsuggestions
Minecraft Suggestions BigMastah79 1 year ago 100%
Bigmastah's Sky Islands

### Sky Islands ### [Crappy Rendition of Sky Islands](https://i.postimg.cc/0jc4y9x0/Screenshot-2023-06-28-164255.png) In 1.18, Minecraft's world grew to a staggering height of 320 (384 if you consider top to bottom. Sea level is at Y: 63. That leaves 257 blocks of unused area above oceans. Even above most mountains there is a TON of space that goes unused. This is why I propose Sky Islands. beyond just looking cool and being fun to explore, they could expand Minecraft's overworld even further and give players a new type of terrain to explore. ### Archipelagos ### Sky Islands would generate in large clusters known as Archipelagos at varying heights and shapes. If the islands were everywhere, they'd crowd out the sky and make for some ugly scenery, so in terms of rarity, consider them uncommon. Cloud Blocks will generate in clusters around Archipelagos as well. These blocks can be phased through, and also slow down entities like Cobwebs. They also negate fall damage. using Leather Armor, you can walk on top of Cloud Blocks. ### Islands ### Your typical sky island will be comprised of Skyslate, Dirt, and Grass. Skyslate is a new stone type that is a chalkier color than Stone and has the same time to mine and blast resistance. Sky Islands have a unique ore distribution that is independent of other areas of the overworld. In general, the higher up, better ores will generate. ### Biomes ### **Serene Isles** The serene isles are a very basic archipelago type. They host a variety of "basic" mobs like Chickens and Sheep, and have a mix of Oak and Birch Trees. Pegasi, winged horses, can also spawn here. **Golden Isles** The Golden Isles are also pretty basic, instead of normal grass, they have Golden Grass. There is also a new tree type, Golden Trees (very creative, I know). There are a few exclusive flowers here as well, such as the Marigold and Violet. Gold Ore generates in higher concentrations here as well. **Wellspring Isles** The Wellspring Isles are a collection of numerous floating "basins" that let water flow into other basins via waterfalls. At the very highest point is a very large basin. Here, you can find a unique fish, Rainbow Fish. ### Mobs ### **Pegasus** Pegasi are flying horses. That's kind of it. Instead of a jump, they have numerous "dashes" that can be angled in any direction. Coupled with their built-in slow falling, you can easily reach great heights. In exchange for the power of flight, Pegasi are frailer and slower than their terrestrial counterparts. **Rainbow Fish** Rainbow Fish spawn in water in the Wellspring Isles. Killing them drops Raw Rainbow fish, which can be cooked and eaten for a short Swimming Speed Boost effect. **Loftshark** This is where it gets a bit far out. Loftsharks are clockwork sharks that prowl around the outskirts of Archipelagos. They have completely free flight, but aren't exactly the fastest. To balance this out, whenever Loftsharks are in a Cloud Block (which they are not hindered by), they can perform a large dash, covering lots of ground (or air) quickly. When killed Loftsharks will drop a Clockwork Gear, which can be used in some crafting recipes like the Clockwork Platform. Take three of any wood, two Clockwork Gears, and a Redstone Dust, and you made a platform. This platform can be deployed like a boat, and when hit, it will switch between moving up, down, or staying still. **Clockwork Golem** Clockwork Golems are a jack-of-all trades mob that can have numerous dipositions depending on the circumstances of their creation. Clockwork Golems in Sky Ruins are hostile, while Clockwork Golems in villages are neutral. I do want there to be a way to create Clockwork Golems which would be passive, but I don't have any ideas. Clockwork Golems drop a Clockwork Gear upon death. Clockwork Golems can equip and use any weapon or tool. Swords, Axes, Bows, Crossbows, Tridents, Shields, etc. They will also change and adapt their behavior to use the weapon. Finally, Clockwork Golems can levitate, letting them move a certain distance from the block they started levitating from. ### Structures ### **Sky Ruins** Sky Ruins are about as common as Archipelagos. They are floating, fragmented ruins constructed of Skyslate with a few Loot Chests, Suspicious Gravel deposits, and hostile Clockwork Golems. The loot includes stuff like: * Clockwork Gear * Cloud in a Bottle * Enchanted Books * New Music Disc * New Armor Trim * Other stuff Clouds in a Bottle are a single-use, powerful double jump. Use them wisely to navigate the Sky. Archaeology in this structure will also yield two new Pottery Sherds, Cloud and Gear. **Sky Villages** Sky Villages are villages in the sky. The villagers have a unique skin, and will spawn friendly Clockwork Golems instead of Iron Golems. These Clockwork Golems will be slower to farm, since Villagers can only spawn one a day. ### Conclusion ### I wanted to help test out kbin, so I made this :p. Send in your ideas and feedback! I'm still actively improving this concept. Also come to my forum in the discord for more active discussion :pppp BigMastah OUT!!!!

2
0
mcsuggestions
Craftable Trims - Steel & Shard!

### Introduction ### The most recent Minecraft snapshot has added armor trims, decorations to your armor applied via trim templates that you find in structures. I *love* trims and the concept behind them. Amazing armor personalization, more incentive to explore, and an actual reason for the smithing table to be a unique workstation! [The steel trim. The template is crafted with amethyst, deepslate, and iron.](https://cdn.discordapp.com/attachments/457686142901288961/1123418680345239634/hlr9ixfzkiea1.png) **However, trim templates can be** ***really*** **hard to find.** To get one, you need to go to its specified structure. But the structures that have templates are often hard to find, and the chances of actually getting one are way too small. For example, let's say you want the dune trim, which is found in desert pyramids. The nearest desert can easily be several thousand blocks away, so that's already trekking thousands of blocks and hoping you go in the direction of a desert. And if you find a pyramid, there's about a 50% chance you get *no* templates. So you might have to search through a couple of pyramids to get just any trims. If you want enough templates to trim a full armor set, that's even more searching for deserts and pyramids. This problem of accessibility applies to about every structure that has trim templates. Strongholds, ancient cities, bastions, etc. are all hard to find and/or very lacking in template rates. ### New Trims: Steel & Shard ### [The shard trim. The template is crafted with amethyst, obsidian, and Nether quartz.](https://cdn.discordapp.com/attachments/457686142901288961/1123418701736198337/k79oejkfliea1.png) There are a bunch of ways you can tackle the issues mentioned above—tweaking loot rates, making templates infinitely usable, etc.—but I want to propose something else: **adding a few craftable trims.** The idea is based on banner patterns. You have the ones that are harder to get—snout, globe, and creeper charge—but you also have much more common ones like the flower charge and all of the default banner patterns you can access with just dye. Obviously, trims are meant to be a bit rarer and more trophy-like; **but just like banner patterns, some should be more easily attainable.** I'd accomplish this with a few trims that you can craft with materials that aren't too hard to get your hands on. **These craftable templates are made with 7 amethyst shards, the template material, and some other item.** I've made some concepts for the idea: steel and shard. The former can be crafted really easily, just needing amethyst, deepslate, and iron. Shard is slightly more mid-game, requiring obsidian and some Nether quartz. [The recipes for the steel trim template and shard trim template.](https://cdn.discordapp.com/attachments/457686142901288961/1123418724129570866/kpnfn5rcmiea1.png) I'd have more than these two, but they should illustrate the point: a few armor decoration options that don't require searching for jungle temples and spending tons of diamonds to use. ### Conclusion ### \<insert some neat or clever conclusion here telling people to comment what they liked and disliked about the idea\> Hope you found this idea interesting!

1
0
mcsuggestions
A guide to kbin.social

Welcome to kbin.social! ========== Hello, fellow Kbinauts! It's your least favorite moderator, [@ThatOneKirbyMain2568](https://kbin.social/u/ThatOneKirbyMain2568), at your service. We imagine that many of you have come over here from Reddit in hopes of an alternative. If you're one of these former Redditors (Fledditors?), this guide is for you! If there are any further questions you have or things I should add to this guide, feel free to leave a comment. **Do note that /kbin is actively in development.** Many features are in the works and will be added in the near future. You can follow what's going on over at /m/kbinMeta. *There’s a difference between kbin.social and /kbin, but that’s explained in the fediverse section. Until then, you can treat them as somewhat interchangeable.* Table of Contents ========== * What is kbin.social? * Threads * How do I add in-line images to text threads? * Microblogs * Threads * Searching on kbin.social? * How do I search for magazines? * How do I find my subscriptions? * How do I search only for stuff within a magazine? * Visuals & styling * Sidebar settings * Userstyles and userscripts * What is the fediverse? * What’s the difference between kbin.social and /kbin? * What’s the threadiverse? * Boosts (but actually explained this time) * Threads What is kbin.social? ========== Kbin.social is a platform modeled after Reddit. Just like Reddit, it consists of different communities where you can post, vote on, and comment on threads about a topic. **Magazines are the equivalent of subreddits.** Right now, you’re on /m/mcsuggestions, the kbin.social version of r/minecraftsuggestions. Threads ---------- **Threads are like Reddit posts.** To create one, click the + sign at the top of the page. From there, you have three options: * *“Add new thread”* just makes a normal thread. * *“Add new link”* makes a thread that goes to some link when you click the title. This can be used for, say, making a thread about a news article. * *“Add new photo”* makes a thread with an image. How do I add in-line images to text threads? ---------- This can be done **using markdown:** > > > ![text](image url) > > This requires that you have a link to the image. **To quickly generate an image link, upload the image to [Postimages](https://postimages.org/).** Then, copy the “Direct Link”. For the image to automatically display in the thread, click the gear icon to the right of the page and enable *Auto Media Preview* for threads. Microblogs ---------- While I say /kbin is modeled after Reddit, it has some elements of Twitter mixed in. **Microblogs** are more like Twitter posts. They can be used for small side discussions. To make one, either: * click the microblogs button at the top of the page * click the + button and then *”Add new post”* Upvotes, downvotes, & boosts ---------- Like Reddit, /kbin has upvotes and downvotes. In the UI, upvotes and downvotes are called *favorites* and *reduces*. But realistically, you’ll see many people (myself included) referring to them as upvotes and downvotes. Boosts can be a bit confusing and so will be explained later. **For this magazine at least, you probably don’t need to care about boosts.** **Right now, reputation = boosts - downvotes.** This is a bug, and it should be fixed in the near future. Searching on kbin.social ========== The search button can be found at the top right of the page. There, you can search for posts all over the fediverse. However, this has some limitations. How do I search for magazines? ---------- The search button isn’t great for finding magazines. **Instead, click the Magazines button at the top of the page.** On mobile, this can be found by clicking the menu icon at the top left. Once you’re at the Magazines page, there’s a search bar you can use to find magazines. How do I find my subscribed magazines? ---------- This is not a vanilla feature yet, but **you can download [this userscript](https://greasyfork.org/en/scripts/469121-floating-subs-list)** to get a floating subscriptions panel. All it requires is the [Tampermonkey browser extension](https://chrome.google.com/webstore/detail/tampermonkey/dhdgffkkebhmkfjojejmpbldmpobfkfo/). How do I search only for stuff within a magazine? ---------- This is not a feature yet. Visuals & styling ========== If you don’t like the default look of /kbin, there are plenty of built-in options and user-made enhancements to improve the experience. Sidebar settings ---------- **Clicking the gear icon on the right sidebar opens a bunch of visual options.** Here, you can choose a dark theme, toggle compact mode, toggle infinite scroll, etc. We recommend enabling Auto Media Preview, since it allows images to appear in this magazine’s threads. Userstyles and userscripts ---------- Many users have written userstyles and userscripts to customize the look of the site and even add new functionality. These can be found at [/m/kbinStyles](https://kbin.social/m/kbinStyles). **You’ll want to download the [Stylus](https://chrome.google.com/webstore/detail/stylus/clngdbkpkpeebahjckkjfobafhncgmne) and [Tampermonkey](https://chrome.google.com/webstore/detail/tampermonkey/dhdgffkkebhmkfjojejmpbldmpobfkfo/) browser extensions**—or similar software—to use these. Here are a few that I recommend: **Userscripts** * [Floating Subscriptions Panel](https://kbin.social/m/kbinStyles/t/66759/Floating-Subs-List-a-collapsible-subscriptions-panel-with-search-sorting) * [Improved Collapsible Comments](https://kbin.social/m/kbinStyles/t/50628/Improved-Collapsible-Comments-Script-that-lets-you-collapse-replies-by) **Userstyles** * [Kbin Slim](https://kbin.social/m/kbinStyles/t/54846/Kbin-Slim-A-minimalist-theme-inspired-by-old-reddit-com) * [Kbin-it](https://kbin.social/m/kbinStyles/t/13287/Kbin-it-Changelog) * [idkbin](https://kbin.social/m/kbinStyles/t/63436/idkbin-1-1-0-A-few-small-changes-to-make-kbin-look) (by yours truly) What is the fediverse? ========== Let’s return to the Reddit analogy. Reddit is a *platform*. This platform is run by server *admins*. People can make individual *communities* (subreddits) on this platform, and those communities are run by individual *moderators*. **The fediverse is a collection of different platforms.** Like Reddit, these platforms each have their own admins that run them. Kbin.social is one such platform. The key thing, however, is that **people on one platform of the fediverse can see content from others.** For example, you’re here on kbin.social. However, you’re able to see, upvote, and reply to content from [lemmy.ml](https://lemmy.ml)—a completely different platform—because it’s part of the fediverse. You’re even able to subscribe to lemmy.ml communities and make posts on them, and people from other platforms of the fediverse will be able to see it. To put this in fancy technicalese, kbin.social and lemmy.ml are both *instances* (platforms) of the fediverse. They are *federated*, meaning that you can be on one and interact with the other. What’s the difference between kbin.social and /kbin? ---------- Go to [fedia.io](https://fedia.io), [kbin.cafe](https://kbin.cafe), and [karab.in](https://karab.in). You’ll notice that, despite being different sites, **they look identical to kbin.social.** So what’s the difference? **The difference is that these sites are run on different servers by different admins.** While these all use the same codebase—/kbin—and thus look the same, they’re all different platforms on the fediverse. Kbin.social, for example, is run by the maintainer of the /kbin codebase. Kbin.cafe, however, is run by someone else entirely. You also see this with other codebases. Lemmy, for example, has a ton of different platforms, such as [lemmy.ml](https://lemmy.ml) and [lemmy.world](https://lemmy.world). What’s the threadiverse? ---------- **The “threadiverse” is a term for Reddit-like fediverse platforms.** Lemmy and /kbin platforms, for example, are part of the threadiverse because they’re organized like Reddit. Not every platform on the fediverse is part of the threadiverse. For example, Mastodon platforms are part of the fediverse but modeled after Twitter. Boosts (but actually explained this time) ---------- Since Twitter-like sites such as [mastodon.social](https://mastodon.social) are part of the fediverse, some of their features need to be accommodated. **One such feature is boosting, Mastodon’s version of retweeting.** To deal with this, kbin.social also supports boosting. **When you boost a post, it’s like a retweet.** You can go to somebody’s profile to view the posts that they’ve boosted, so a boost essentially has the function of sharing the post to followers (like a retweet). Additionally, if somebody on, say, mastodon.social boosts your post, the boost counter on your post will go up accordingly.

1
1