commandline
commandline christos 5 months ago 96%
tui-battleship, the classic naval battle game (Bash).

[https://gitlab.com/christosangel/tui-battleship](https://gitlab.com/christosangel/tui-battleship) This is a tui implementation of the popular **classic naval battle game**, written in Bash. The objective of the game is to **destroy the computer's fleet**, before the computer achieves the same against you. You take turns with the computer, hitting squares in each other's grids. You have to guess the position of the enemy ships on the computer's 10x10 grid, in order to win. ![win](https://gitlab.com/christosangel/tui-battleship/-/raw/main/screenshots/win.png) You lose if the computer achieves sinking your ships first. ![lose](https://gitlab.com/christosangel/tui-battleship/-/raw/main/screenshots/lose.png)

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commandline
commandline christos 6 months ago 97%
tui-mines: Sweep mines from a minefield, in the terminal (Bash)

[https://gitlab.com/christosangel/tui-mines](https://gitlab.com/christosangel/tui-mines) **tui mines** is evidently a text-based user interface implimentation of the classic mine sweeping puzzle game. The user has to clear a board, square by square, flagging the squares suspected to hide mines on the way. If the user opens a mine square, things go **KABOOM!** and the game is lost. ![kaboom!](https://gitlab.com/christosangel/tui-mines/-/raw/main/screenshots/kaboom.png) The user uses hints from the numbered squares. This numbers how many bombs are touching that square in every direction ( 8 in total). Through **logic**, and a bit of **luck**, the player ends up clearing all the squares, while flagging all the mines.

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commandline
commandline christos 11 months ago 100%
LADDER: A CLI word puzzle

[https://gitlab.com/christosangel/ladder](https://gitlab.com/christosangel/ladder) **Ladder** is a word puzzle, played in a terminal window. Your starting point is an **initial four-letter word**. Your goal is to **transform this word, one letter at a time**, through other valid words, and end up with the **target word.** The tricky part is that on each entry, you can change **ONLY ONE LETTER**.

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commandline commandline tui-sudoku (Bash script)
Jump
  • christos christos 12 months ago 100%

    You should 😀

    The page I sent you (you should read that too, btw😀) has you covered I think, describes download instructions for many distros.

    fzf and lolcat are quite easy to install I think.

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  • commandline commandline tui-sudoku (Bash script)
    Jump
  • christos christos 12 months ago 100%

    I see no numbers in the 9x9 matrix, have you installed the qqwing dependency?

    https://qqwing.com/download.html

    On Debian based distros:

    sudo apt install qqwing fzf lolcat

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  • commandline
    commandline christos 12 months ago 97%
    tui-sudoku (Bash script)

    tui-sudoku is a **configurable terminal interface sudoku game**, with quite a few features. [https://gitlab.com/christosangel/tui-sudoku](https://gitlab.com/christosangel/tui-sudoku) Starting the game, and through the **main menu**, the player can : - Start a new game - Load previously saved game - Configure some parameters (colors, preferred editor, puzzle symmetry,preffered png) - exit the program #### PLAYING THE GAME After choosing the `n New Game` option, the player can select the level of difficulty. The user will be presented with the known **9x9 sudoku matrix**. Using the shortcuts in the shown cheatsheet table, the player can |Shorcuts |Action | |-----|-----| | hjkl 🠄 🠅🠇🠆 | Move Cursor | | [1-9] | Insert Number | |0,␣,␈ |Clear Cell | | E | Earmark cells| |H|Toggle Highlight Numbers| |S|Save Game| |z,Z| Undo / Redo | |M|Return to Main Menu| |Q|Show Solution & Quit| - Typing `H` while the cursor is on a number, e.g. 2, will **highlight** all the 2s in the matrix. Typing `H` again will **undo the highlighting**: -Typing `E` and entering up to 3 digits, will **earmark the cell**: - Entering an **illegal number** (a number that *already exists in the row, the line or the 3x3 block*) will mark the number with a different color, and give a warning message: While the `M`option **returns to the `Main Menu`**, and the `S` option **saves the game**, the `Q` option **prints the solution and exits**: - The user can also **Undo** or **Redo** their entries with the `z` or `Z` option respectively. Back in the `Main Menu`, the player can also - **Load a previously saved game** with the `l` option - **Configure** preferred _colors_, preferred _text editor_ and _puzzle symmetry_ with the `c` option - or Browse the **Top Ten Scores** (`s` option) The **configuration** is kept in the `$HOME/.config/tui-sudoku/tui-sudoku.config` file. If there is no file kept there, **default values will be loaded**. - You can select the colors you like and the respective codes as they demonstrated here: [https://talyian.github.io/ansicolors/](https://talyian.github.io/ansicolors/) **Default colors** | Color | Code | Script Variable | |-----|-----|-----| |Grid Color|\x1b[38;5;60m"| C1| |Given Numbers Color |\e[1;33m"|C2| |Found Numbers Color |\e[1;36m"|C3| |Wrong Numbers Color |\e[1;31m"|C4| |Highlight Color |\e[1;32m"|C5| |TextColor1 |\e[35m"|C6| |TextColor1 |\e[36m"|C7| - `SYMMETRY` variable configures the symmetry of the given cells in the 9x9 matrix. Valid options are: _none, rotate90, rotate180, mirror, flip, or random_ - `PREFFERED_PNG` variable defines the png that shows in the notifications. These images are located in the `$HOME/.cache/tui-sudoku/png/` directory. Any feedback is appreciated! Any feedback is appreciated! --- **Added feature in 0.2.0:** earmarked cells change color when illegal (the number already exists in row, column or 3x3 square) --- **Added feature in 0.3.0:** Toggle info (key cheatsheet).

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