opensource Open Source Digital Museum: The work of Crash-Stop
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  • TPWitchcraft TPWitchcraft 1 month ago 100%

    Some of his works are created by deliberately (and sometimes targeted) breaking of hardware; this technique is called "circuit bending" :)

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  • opensource
    Open Source TPWitchcraft 1 month ago 97%
    Digital Museum: The work of Crash-Stop

    TPW proudly presents the Digital Museum! The Works of Crash-Stop: Playing with Hydra Featuring 5 "Rooms" showing works of Crash-Stop, a Glitch-Artist from Ireland. His works are great: Amalgams of various styles and ideas, postmodern, political, but always somewhat ambivalent. Saying more would be saying to much, check it out yourself! Enter here: https://thunderperfectwitchcraft.org/DigitalMuseum/ The whole thing is fully in the spirit of OpenCulture. Crash-Stop is using free licenses, and the sites HTML is public domain. The Digital Museum is an attempt to make good on one of the original promises of the Internet: To create digital spaces open to everyone, where culture and art can thrive unaffiliated by commercial interests and governmental control.

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    linux_gaming Linux Gaming EPILEPSY WARNING: all the colors of the circle by Thunder Perfect Witchcraft
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  • TPWitchcraft TPWitchcraft 8 months ago 100%

    I tend to disagree heavily. I would think of it as rather gamey (most games I played over the last year were much more narrative-oriented; this is a quintessential game!). Is there a thing you don't like? You'll look good when playing it, and you might even feel cool!

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  • undergroundgaming Underground Gaming Game Dev Webring
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  • TPWitchcraft TPWitchcraft 9 months ago 100%

    Leaving the Webring; the thing suffers from pages who are in the circulation, but don't link back to the ring, effectively breaking it. Might eventually build a Webring, but not sure when.

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  • undergroundgaming Underground Gaming Contrast with Glorious Trainwrecks
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  • TPWitchcraft TPWitchcraft 9 months ago 100%

    Didn't knew Glorious Trainwrecks. They are imho indeed a vastly different thing.

    Underground Game is a open term. If somebody would ask me if they can use it, I'll threw a short glance upon them - and either answer "Yes" or "Fuck you" (usually, not that direct - but clearly telling them what I would expect you to change if they want to be in any relation with me); the latter requires them to do something that I personally despise or reject (group specific forms of misanthropy, strong general misanthropy, exploitation of others). Such a dev might still call it a underground game, but where I can I will hinder it, I will - and I'll never recommend, rate, or recognize such a game. Games might pop up at mastodon or itch, or somewhere else using the term "underground game" (indeed, they did before I started). I might disagree with them being "underground games", but as long as I don't despise them, I won't bother to criticize their usage of the term by them.

    Trainwreck is a existing platform, probably with a rather lax curation and no implemented means of monetization; it seems to be directed to people who enjoy rather raw, DIY-style games.

    If one of the Trainwreck-Games would come up call itself underground game, and they could do so in their full right - because most of the games there seem to be indeed underground games. But for some I might surely say that they aren't "good" in the way I search for. Those might be underground games, but I usually don't recommend such games to others (if they don't have some spontaneous momentum that they captured, that is so good that it makes the whole thing cool - but this requires some mastery or small chances that are really hard to find by their nature if you don't have any hints).

    I skimmed shortly through the games listed there, and most of them are honestly stuff that I would usually filter out when I search for games to play. Because games that are presented in this style aren't usually made to be played, but are mostly nice for the people who made them, and maybe even their friends and relatives. After all, these people are often proclaiming that they hammered them together in a few hours themself - and if you ever tempered with game making, you'll know what short amount of work two or even ten hours are; I guess it is not impossible to make a good game in such a time-frame, but I believe I have yet to see it (at least when it comes to video games: I played quite good easy non-video games that were made spontaneously).

    Imho, good Underground Games should be something that the developers thought was worth to invest work in; they didn't do it to make profit, but because it was exactly what they wanted to make, regardless that it doesn't necessarily sells, and who stay true to this idea, often releasing it in a non-commercial space without much marketing blimbim (there are a few examples of commercial successful underground games; "The Sea will claim everything" is a wonderful example where I'm quite sure about this; iirc the dev was even afraid of losing their job over it. But these don't need much promotion from my side.). They don't always succeed, but they want to the good shit, and want make it right.

    The Manifest, this "Sublemmy", among some other things, are attempts to initiate discussions about game development, and to "coin" underground gaming as a name that allows people who develop, play, and search for such games to find each other. Some are already here; if you recommend a game, it will be found by few, but cool people - that are somewhat likely to play it. Not sure if this can be done by Trainwrecks, but again - would have to take a closer look.

    Hope none of this sounds harsh against Trainwrecks or their developers. I sympathize with them and their call, but I probably don't want to play their games.

    As for jams, I see them as a "brain storm"-kind thing that tries to bruteforce good ideas. I don't like "brainstorming": Collecting many ideas and practically doing no critical reflection about those ideas ignores, in the end, moral and logical problems in favor of efficiency and a good look, and this is basically one of the main problems that the world suffers from - if you ask me. Nevertheless, I know some good games that resulted from jams. So if you disagree, do jams - and if they make you happy, ignore me; they are not the problem itself.

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  • undergroundgaming
    Underground Gaming TPWitchcraft 10 months ago 100%
    Game Dev Webring https://www.rainbowcemetery.com/devring/

    A small webring with 10 sites atm (we are the tenth); it is not dedicated a "underground game" webring (thought about doing so), but since all who are active there are amateurs (as far as I checked) I think its close enough :).

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    undergroundgaming Underground Gaming Where do you dwell?
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  • TPWitchcraft TPWitchcraft 10 months ago 100%

    I'm afraid thats exactly the barrier I would encounter if I would try to enter these :3. Video games are - while still time demanding - a little bit more accessible.

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  • undergroundgaming Underground Gaming Where do you dwell?
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  • TPWitchcraft TPWitchcraft 10 months ago 100%

    The community I follow most closely is the Abstract Games subforum on Board Game Geek. BGG’s defitinition of abstract games is broad, but the people who hang out in those forums are mostly concerned with two-player combinatorial games. The community is small, but some designers are quite prolific.

    Hark, thats cool :). Do you also play them, or is it more some sort of fascination for the topic?

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  • undergroundgaming Underground Gaming The Indie Game Identity is in Danger | Cold Take
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  • TPWitchcraft TPWitchcraft 10 months ago 100%

    Variations and mods should be okay. Sometimes their value might not be obvious to someone outside whatever niche-within-a-niche you’re in, and that should be okay!

    I absolutely agree. To illustrate this: https://drmortalwombat.itch.io/missile-defence this is a wonderful C64-fan remake very close to its model. It is a well done, nice underground game that does exactly what the dev wanted to do. Yet it only works well if the "clone"-version has some quality. Creativity in gameplay might make a game worthwhile even if there are stronger technical problems, but if your "Tetris" clone sucks you are out of luck, nobody will want to play it nowhere.

    While we may admire the lyrical artist who just pours the contents of their heart, not minding whether anyone will appreciate it… community has value too. I just wanted to mention it en passant, cause it’s a conversation that could branch out a lot…

    I want to play the games made by lyrical artists, and I try to make games for people who search art in gaming. And I believe I neither can ( because this production require a professionell production and behavior) nor want (because these games do not interest me) to meet the requirements of the players who form the large of the "current market" as things are atm. If you want to make a living from game dev, this will of course not work out for you.

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  • undergroundgaming Underground Gaming The Indie Game Identity is in Danger | Cold Take
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  • TPWitchcraft TPWitchcraft 10 months ago 100%

    Nice that there is some activity here, welcome guys! I'm also not apt in video game journalism, but from what I gather the people who made this video were fired from an important mag shortly after releasing this video, and from a short reading this might be connected to them being not compatible enough with the (assumed) needs of the market.

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  • linux_gaming Linux Gaming Share your game achievements with Gamerzilla - Fedora Magazine
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  • TPWitchcraft TPWitchcraft 12 months ago 100%

    Implemented it for Acid Flight. https://thunderperfectwitchcraft.itch.io/acid-flight worked like a charm. Can't test the online support, but the offline variant didn't cause no trouble and saved my stuff correctly.

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  • linux_gaming Linux Gaming besides wine, what do you need to run non-steam games?
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  • TPWitchcraft TPWitchcraft 12 months ago 100%

    Didn't use Wine much lately, but when I do i use usually 2 prefixes; one for 32, one for 64 bit. Winetricks is often helpful; so is the appdb on WineHQ.

    Have fun!

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  • linux_gaming Linux Gaming Share your game achievements with Gamerzilla - Fedora Magazine
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  • TPWitchcraft TPWitchcraft 12 months ago 100%

    Hi Dulsi. Well done - might try to implement it in one of our games, just checked your code snippets. See you @ the other board.

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  • linux_gaming Linux Gaming Your favorite native Linux games?
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  • TPWitchcraft TPWitchcraft 12 months ago 100%
    • Hyper Rogue: Roguelike set in a non-euclidian world. It redefines what a fantastic world might look like, and has a very unique atmosphere.
    • FTL: Deep space exploration ahoy. If you enjoy space operas, FTL is the thing to play.
    • Atomic Tanks: Oldschool artillery game. Great fun to play with friends.
    • Warsow: The quintessential FPS. Damn good.
    • Battle for Wesnoth, SuperTuxKart, Hedgewars are probably known. I love these.

    I'm programming our games primarily for Linux OSs. I'm very fond of them.

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  • linux_gaming Linux Gaming Valve Is A Wonderful Upstream Contributor To Linux & The Open-Source Community
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  • TPWitchcraft TPWitchcraft 12 months ago 100%

    Its a Private Company which is not focused to gain Profit because Investors push to.

    MARS is also a private company and has a section for child and slave labor on the Wikipedia.

    https://en.wikipedia.org/wiki/Mars,_Incorporated#Child_labor_and_slave_labor

    ZF is a private company and produces weapons.

    As I already said, Valve has a history of unethical and predatory business tactics. Do you suppose they do these for fun? (and would this improve things in your opinion?)

    Private companies are market participants and have to act in their interest, or go eventually down. Valve wants to make revenue with their investments. The Linux community is at best a vehicle, and at worst a target to them.

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  • linux_gaming Linux Gaming Valve Is A Wonderful Upstream Contributor To Linux & The Open-Source Community
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  • TPWitchcraft TPWitchcraft 12 months ago 100%

    I’ve used proton more often than not with games purchased through GoG. Their contributions to wine and the layer on top is excellent. Sam Latinga is a Valve employee and creator of libSDL, which is also another significant and foundational contribution to FOSS.

    Wine and SDL were around before Valve was involved. It is unclear if and how good they can prevail if Valve decides that they aren't interested anymore. Structures that are lost might be hard to regenerate.

    And as for Linux gaming, it wouldn’t be where it is without Valve.

    Half on the way to a glorified console for most of its users? The Linux gaming scene is now a reduced mirror of the gaming scene for Windows and the consoles; imo it was to be more interesting before. There was a higher and more vocal interest in smaller and more experimental productions. Nowadays it is the same as everywhere else.

    A company can do a lot of good without having to be exclusively good.

    Companies do profit, not good. The Linux Gaming scene was once quite sensitive to privacy, self control, and independence. Lemmy is a dedicated left site. But some of the folks here are cheerleading to a monopolist corp like there is no tomorrow. I'm from Germany - if I hear people worrying about what will happen when the benevolent dictator dies (see above in this thread) I get the creeps.

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  • linux_gaming Linux Gaming Valve Is A Wonderful Upstream Contributor To Linux & The Open-Source Community
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  • TPWitchcraft TPWitchcraft 12 months ago 27%

    Valve is a capitalist company, aiming for profit.

    They were heavily involved into establishing DRM in the video gaming world.

    They were among the first to establish "FreeToPlay", Lootboxes and whaling, a predatory business tactic.

    They accepted right wing extremist games in the past.

    They have a kind of monopolist web store for PC games.

    They are known to use the embrace and suffocate tactic against community projects in the past (DotA, once a community driven project is now a trademark of Valve).

    The linux gaming scene is flourishing, but this comes at the price of dependency. And not all this dependencies can be resolved at the will of the community; many of the users that came over in the last time are probably unable to start a binary without help.

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  • linux_gaming Linux Gaming Valve Is A Wonderful Upstream Contributor To Linux & The Open-Source Community
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  • TPWitchcraft TPWitchcraft 12 months ago 37%

    Valve is a wonderful contributor to Linux. Look what a beautiful wooden horse they have gifted to us!

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  • music Music is come as you are an example of counterpoint?
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  • TPWitchcraft TPWitchcraft 1 year ago 100%

    Take this with a grain of salt - I'm no academic musician: By the time Nevermind was done, there were afaik easier techniques for the composition of popsongs available. Also, using the "contrapoint"-principe would probably have resulted in either quite outworn or very unusual compositions - the counterpoint was used to evade dissonance, but in the 90s dissonances were common in rock music. An example for a modern musician who vocally used the contrapoint technique in a modern way was "Moondog": https://www.youtube.com/watch?v=I7TPYWD8LUY https://www.youtube.com/watch?v=RW8SBwGNcF8

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  • linux_gaming Linux Gaming Yeah, Linux breaks sometimes, we're here for you.
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  • TPWitchcraft TPWitchcraft 1 year ago 100%

    You should change your Distribution. Arch is a rolling release distribution with a strong focus on customization. If you use binaries shipped by another source, problems like those you described are quite likely to happen. Going to a distribution that isn't that cutting edge (but still cutting edge enough to deliver working drivers/libs) would reduce the risk for such things.

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  • linux_gaming Linux Gaming What is your favorite multiplayer FOSS game?
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  • TPWitchcraft TPWitchcraft 1 year ago 100%

    I'm the captain of all who enjoy underground video games:

    http://barbarian.1987.free.fr/indexEN.htm

    Have fun :D

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  • linux_gaming Linux Gaming What is your favorite multiplayer FOSS game?
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  • TPWitchcraft TPWitchcraft 1 year ago 100%

    In no particular order:

    Online/LAN:

    Xonotic: Good for online/LAN-play. UT-Style FPS.

    OpenRA: Damn well good. RTS.

    Warsow: Similar to Xonotic, but much faster. Damn good game. Sadly, defunct.

    Sonic Robo Blast 2 Kart: If you like kart games and think they are all to easy, this is your choice.

    Online/Split Screen/Couch coop:

    SuperTuxKart: Damn fun, especially with a few add on tracks and good company at your place.

    Hedgewars: Similar to Worms: Armageddon.

    Battle for Wesnoth: Really fun once in a while. Neither the online nor the local experience is really "better".

    Offline/Split Screen/Couch Coop:

    Atomic Tanks: Worms on steroids.

    Barbarian: Rocks. The OSS-Version is a tad bit obscure.

    I didn't do VCMI, but Homm3 is one of my big local multiplayer favorites. I wait for the full inclusion of WoG before shooting it up. Also, as a young boi I really loved C-Dogs. The thing is now open source, check it out.

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  • undergroundgaming Underground Gaming Where do you dwell?
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  • TPWitchcraft TPWitchcraft 1 year ago 100%

    Good idea. I'm using (mostly lurking on) Mastodon (.social), following some people, browsing some tags now and then. Recently noticed the web revival movement (in fact via a certain blog post about a game called "Pete is Hungry") and I'm using melonland.net (a old fashioned bb-forum) as a gateway to it; don't be fooled about the obsession with nostalgia among some of the people there - there is some crazy creativity around. I'm using some of the community functions of Itch.io.

    My mailbox is also a bit active, I occasionally chat with some people.

    A bit OT: I don't really dwell there, but do you know allegro.cc? Their board is a bit active, and there are many games in different stages of development. Have yet to find the time to take a few strolls there.

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  • lemmy
    Lemmy TPWitchcraft 1 year ago 100%
    Post count / Notifications on other instances https://lemmy.ml/post/1265686

    The post count for some threads seems to be off, and there seems to be a problem with notifications for other instances. Is the latter is a result of the recent increase of traffic on Lemmy.ml or a problem of the other instance?

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    firefox Firefox Can't Start Firefox after updating my OpenSuse
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  • TPWitchcraft TPWitchcraft 1 year ago 100%

    They fixed it, works again after updating :)

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  • undergroundgaming Underground Gaming Doesn't interoperate well
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  • TPWitchcraft TPWitchcraft 1 year ago 100%

    Yeah, at some threads the counter seems to be off. At least the downtimes are strongly reduced by now; do the problems with the communication from another instance still exist?

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  • undergroundgaming Underground Gaming The Scratchware Manifesto
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  • TPWitchcraft TPWitchcraft 1 year ago 100%

    Yeah, it is frustrating. I remember a thread where small "Indie"-Devs shared the losses they produced, some where deep in the red. Sometimes I found people who lived on the cost of their partners or family to go into game development. Its indeed not a wise thing to do, but there is a whole industry (book authors, marketing people, asset sellers and especially those who run the asset market places) that prey onto people who try to realize the dream of living from game development.

    At least some of the scratchware guys seems to had internet distribution in mind - and while they couldn't foresee the "Indiepocalypse", it would have been possible to foresee that the problem roots deeper. But thats spilled milk. It is - in every case - true that Indie devs rely on the powerful players within the curation segment to gain visibility. It might be noteworthy to point out that the amateurs in this segment suffer from the same problem - amateur streamers, bloggers, reviewers can hardly get any audience, they are also cut out from visibility. It would be great to get some of those who are into this but don't aim to go commercial on board.

    About the last paragraph: You are right, if you want to make money making indie games is a bad idea. When I ways younger, I occasionally made some bucks with street music - my average wage per hour easily outweighs the money I made with my online game and music projects combined (I'm defacto slightly in the red here: Paying for Steam and Server costs is easily more than my revenue - not that I regret it). Going in a direction that would be commercially rewarding (might work, might not work) isn't interesting to me: I want to be a game dev, not a entrepreneur - and I'm quite sure many others feel the same way.

    I hope that we can establish a place or places where people play the games other people made without the commercial mindset - even through the road seems to there is surely rocky.

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  • undergroundgaming Underground Gaming The Scratchware Manifesto
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  • TPWitchcraft TPWitchcraft 1 year ago 100%

    Good find! The Home of the Underdogs is a great resource :).

    Its noteworthy that there are different voices within the Scratchware Manifesto. Some of the claims they make ("We want to play good games, and we want making games to be an art, not an electronic sweatshop. This problem, also not unique to the gaming industry, is as old as Das Kapital and as new as The Matrix.", the critique of damages to people and environment through exploitation, and the maiming influence of market-streamlining are the major ones I did notice) are fully compatible with Underground Gaming.

    The major difference is that they seem(ed) to believe that through some improvements (mainly the avoidance of publishers and big companies, who they call "vampires") the capitalist system could not only be improved but also work in their favor (see their claims about small productions that landed big hits or their citation of "Lord British" and some others), whereas Underground Gaming sees these problems as inherent to the capitalist system - it doesn't aim to create another B or C-market but to establish a parallel working society that tries to discard the basic rules of capitalism (even if only within a limited space for now, but adding to the "large picture" within our possible means by doing so). It doesn't assume that competition creates better art, even if the consolidation of power within the competition would be removed.

    Seeing that the people who signed the Scratchware Manifesto were seemingly professionals working within the industry it is understandable that their aims and direction are less ideologic and more directed toward allowing them to make a practical living from their doing in the long run. This is another big difference to Underground Gaming, that is much more directed to be a hobbyist movement.

    I don't want to pan them, as it is always easier to be the clever one afterwards: But imho their idea proved to not work out. "Indie"-Gaming, "Social"-Media and the Internet in general opened up channels to avoid the publishers and big conglomerates, but the structures that they criticized where mostly just replicated in a weakened form as the rules of the market still apply (you already pointed this out in the OP).

    Hope all of this is comprehensible - when it comes to questions of political theory, I sometimes suffer more from my language barrier.

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  • firefox Firefox Can't Start Firefox after updating my OpenSuse
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  • TPWitchcraft TPWitchcraft 1 year ago 100%

    Will do that. Thank you for your time! :)

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  • firefox Firefox Can't Start Firefox after updating my OpenSuse
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  • TPWitchcraft TPWitchcraft 1 year ago 100%

    Hi. Thank you! Installed what I could; can't resolve the problem that xul, fontconfig, gallium and linux gate are red even after installing the debuginfos I could find :s. But I'm not totally sure if it is successfully delivering the crash data as the "submitted" folder only contains 2 files, even though I repeated the attempt to start several times. The last submitted Bug-URL is https://crash-stats.mozilla.org/search/quick/?query=bp-e8bdb84e-527c-46c8-8138-6dccd0230618

    But if I check the details in current crashes, I get: ec8030f7-c20a-464f-9b0e-13a3a9e97384; this, however is not submitted even though both the crash window and submit.log say so.

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  • firefox
    Firefox TPWitchcraft 1 year ago 100%
    Can't Start Firefox after updating my OpenSuse https://crash-stats.mozilla.org/report/index/7dc05eb7-41d4-44d3-a447-3ff6c0230618

    Crashes instantly after startup :/. Safe-Mode doesn't help. I suspect it could have something to do with MESA; my gfx card is a bit oldish and had some trouble with newer applications. But SuperTuxKart and most games still do run, so this assumption is a bit shallow to go out and start to kick around my gfx-drivers. Do you guys have any idea how to fix it? Using Chromium feels bad ;/. Setting up SeaMonkey right now, it works - at least for now.

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    undergroundgaming Underground Gaming Doesn't interoperate well
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  • TPWitchcraft TPWitchcraft 1 year ago 100%

    Hi. This could be a problem of Lemmy.ml, that seems to be overburdened by the amount of traffic in the wake of the Reddit-Exodus. Not sure how to deal with this.

    As this area contains next to nothing for now, it would be a possibility to move to kbin; but they seem to have similar issues atm. Smaller instances would also work, but would move the whole thing even further out of the scope. Maybe it would be best to wait until the situation improves here? Not quite sure.

    If we move away from Lemmy as software, the nearby alternatives would be a self hosted forum or going to matrix. Both variants have their benefits (more clarity and customization with a forum, more interactivity with matrix - and both variants would be more stable atm) and drawbacks (Workload, more isolation with a forum / Matrix is even less clear than Lemmy, and would make the project even more obscure).

    What are your preferences in the whole question?

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  • undergroundgaming
    Underground Gaming TPWitchcraft 1 year ago 100%
    Early scandinavian "Minigames"

    When reviewing, I refrain from reviewing older games - mainly because I feel that it is better to search and shed light onto more contemporary games; also, I see the risk of falling into a shallow nostalgia if one focuses to much on what has been - so some stuff that I considered writing about never made it onto the blog. I fondly remember the video game Taso. It was a quite unique helicopter/RTS-Game; years later, the now adult developer set up a small page about the game https://tasogame.wordpress.com/ the page does not only provide a DL-Link (playable with Wine/DOS-Box and some tinkering) and a video but also a short description of the Suomipelit scene. If you ask me, this was a result of the (by then) progressive education system of the Scandinavian countries. Education there seemingly often involved the use of "ClickTeam", a software able to create - among other things - small games. A collection of "Click Games" can be found here https://www.create-games.com/museum.asp?tag=museum Many of the early 2000s "minigames" were made using the "Click"-Language, among them the work of the - back then popular, at least partly Sweden based - Fallen Angel Industries. One of the games released from this Group was Siege: https://www.youtube.com/watch?v=EDIGwrwChNQ - A real jewel when it comes to sound, gameplay, and visual design. It is - among other games of the group - available at archive.org: https://archive.org/search?query=fallen+angel+industries , some of them can be played via Wine. A vast archive of "Finngames" is available at https://archive.org/details/suomipelit_collection The scene eventually shifted to the GameMaker; some of its members professionalized, developed more complex games and were a part of the founding base of todays Indie Game Scene.

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    undergroundgaming
    Underground Gaming TPWitchcraft 1 year ago 100%
    Purple Martians

    The developer of Purple Martians, another one that I reviewed a while back had responded on Itch - since he didn't replied to my Post it took me quite long to notice. After noticing I had some mail exchange with him. Development of the game is still highly active; a more up-to-date version than the one on Itch can be DLed at https://github.com/mweiss001/purple_martians Greetings

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    linux_gaming Linux Gaming Any good online shooters?
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  • TPWitchcraft TPWitchcraft 1 year ago 100%

    Full agree on Xonotic! Has also a somewhat active online play.

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  • undergroundgaming Underground Gaming Hodslates Games - Raw masterworks
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  • TPWitchcraft TPWitchcraft 1 year ago 100%

    You are welcome! I can recommend Citadel Unchained, but if I were to chose now I would check out Bane of Oakenshade. Will give it a shot this week :).

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    Underground Gaming TPWitchcraft 1 year ago 100%
    Hodslates Games - Raw masterworks https://hodslate-productions.itch.io/

    A big recommendation I can dish out to everybody who seeks for some raw underground gaming experience are the works of Hodslate. I had 2 of his games on my blog already; he is a australian roofworker iirc and is doing all of his games in his spare time, not using any premade assets or textures. His games are raw, dark, and oppressive. Quite like black metal gone video game. He has quite some output. Didn't manage to play his more recent games till yet. https://hodslate-productions.itch.io/

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    undergroundgaming Underground Gaming Is underground gaming the right term?
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  • TPWitchcraft TPWitchcraft 1 year ago 100%

    Communism and Anarchism, I would also count various groups who engage for the rights of humans in general or for minorities (or for animals), or who try to practice environmental protection to the far left.

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  • undergroundgaming Underground Gaming Is underground gaming the right term?
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  • TPWitchcraft TPWitchcraft 1 year ago 100%

    Hi Peter. The whole idea is inherently left, as the whole thing makes only sense if you doubt that capitalism automatically produces the best result by applying the forces of the market. If you don't, you just could strife to make the ideal, market compatible game and get rich, and it wouldn't be a problem.

    But I do believe that capitalism doesn't work as intended: We have a environmental disaster at hands, are at brink of WW3 and have a outrageous global injustice, leading to mass graves at the outskirts of the "first world". All of this 30 years after the capitalists said that we have reached the ultimate peak of human history. What do you think is the harm that the far left could do?

    If you want to make games outside of this capitalist system and your art doesn't live from the belittling of others, you are welcome. You don't have to make political art yourself, but accept that others give their answers and deal with those questions. As said, the concept is inherently non-capitalist, and right wing stuff is explicitly ousted - so the remaining answers are bound to be left or far left by design.

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  • undergroundgaming Underground Gaming underground games - a manifesto
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  • TPWitchcraft TPWitchcraft 1 year ago 100%

    You are welcome, and thanks for posting here :).

    -I agree to your opinions about MTX / RMT, and especially about block chains.

    -As said, the money thing must be discussed - as far as I'm concerned, taking money for your game is okay.

    -From what you describe and from what I know/have seen about your games you make ideal Underground Games in my book :D. Feel welcome to identify with the concept of Underground Gaming (that will hopefully become a scene) if you want. There is no need to do anything other than what you do and did.

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  • undergroundgaming Underground Gaming underground games - a manifesto
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  • TPWitchcraft TPWitchcraft 1 year ago 100%

    #1 This part is what probably disqualifies me as underground. I am not too interested in open-sourcing my games at this time, and while the games I have released so far have been free, I am planning to sell my next one. Not because I expect to make a lot of money or because I am making it for that purpose, but because it feels like the right choice for the project.

    Hi. OpenSourcing your game(s) is explicitly not asked. Underground Gaming and FLOSS are close related, but not identical. OpenSourcing video games is okay for some, hardly possible for others (who are working with closed-source engines or do modding), and some might have reservations against it for any reason (feeling that the code lacks quality/fear that it could be misused, or whatever). I believe building a community and linking non-commercial developers is by far more important than bringing people to create free/open source software (though I do hope that some people come closer to the scene via underground gaming and consider going FLOSS).

    Also, even if you take money for your games, I wouldn't say that you aren't a underground game through this. It really depends what money you intend to make by doing it in first line. If you plan otherwise, I wish you the best of luck - but from my experience you make more money from putting your hat onto the street than by making and selling an amateur video game. The revenue for most of these is negative, and I don't believe that anybody will blame you if you try to come into the green area. Other thing if you plan to launch some big marketing parade or bundle up with a (indie)publisher.

    If you make your game, knowing that it will hardly have any benefits for you, you shun the logic of the market regardless if you identify as an anarchist or not; I would like to add that Underground Games should be a left, but pluralistic scene. As long as you don't mind sharing the scene with political left people, and go along with the "mutual respect" (no bigotry, see #2) thing, you are not forced to be directly political as human or in your work to be a part of it. If you want, check out my games ( https://thunderperfectwitchcraft.itch.io/ ) - there are (if any) only very discreet political statements in them.

    But the whole thing about monetization is something that I would really like to discuss within this community. What I have written are my ideas, and partly my ideals - but I'm willing to move towards other people in this aspect - in both directions (be it that underground games shouldn't be sold in any case, or that a stronger monetization than described by me would be okay).

    #2 This seems like two different points. Bigotry should be excised, of course. I’m not sure what is meant by “developers and players are both participants.” Is this about the nature of games as interactive art, or referring to playtesting and feedback, or referring particularly to open-source development?

    Without a person who plays it, a game can't a game - as it can't be played. If we make a game we should have in mind that the last step in completing it is done by someone who is willing to boot it up and play it. The sentence is in there to take the wind from the sails of those people who state that their group focused enmity (or bigotry, if you want) is a part of their artistic freedom and thous can't/shouldn't be prevented in an artistic setting.

    #4 This is the point that I find most peculiar. I know that there are a lot of dead prototypes and abandoned projects out there, but every game is a work in progress until it is finished. This seems to imply that games should not be mentioned, shown, or talked about in the underground scene until they are complete, which I think is counter-productive.

    Showing, Mentioning, talking about WIPs is no problem at all. But I would ask to not call them Underground Game until they are in a state you think they are a good, finished game. Maybe use demo or prototype as a substitute term that you can later replace with Underground Game? As things are very easy to go through atm it isn't a problem to post your WIPs, ideas and concepts here - but if the community should manifest and grow, we could (and should) create a separate board to discuss these.

    I manually search through the Itch releases, and finished games aren't played since they are buried in prototypes, or even unrealized concepts. Nearly no hobbyist game developer has the nerve to go through these, and nobody who isn't deeply interested in amateur gaming does this. We shouldn't replicate this issue here.

    #5 I agree that democratizing game development is overall a good thing. Some of the work that has helped that happen has come from corporations putting out products like Unity and RPG Maker, but of course using these proprietary tools makes your work less portable. It’s a tricky situation.

    It is indeed. I believe that a lot of creativity is set free when people have these easy to use tools available, and would love to get them in - but I don't know how to address and reach them atm tbh.

    #8 If this refers to mod support, this is always great to have, but unfortunately it also requires a lot of work and planning.

    It does. But it says the scene is open; if you include mod support this is great, but if you don't it is no problem. You should - however - not mind if somebody creates a (non vile) mod for your game, even though you didn't intended it.

    I hope I could clear some things up. What you think of it? Do you think the manifesto should be changed in some areas? Also, the Practical Questions Post I made also addresses some of the things from your post; it includes some thoughts about the selling of non-commercial games, but I think that the essential things are in this post :).

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  • undergroundgaming Underground Gaming Is underground gaming the right term?
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  • TPWitchcraft TPWitchcraft 1 year ago 100%

    Good, and np. You can't imagine what takes I did encouter in the past few days ;).

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  • TPWitchcraft TPWitchcraft 1 year ago 100%

    Haha, hadn't this one yet :). Is this pure fun, or had you really problems to make something out of the term?

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    Underground Gaming TPWitchcraft 1 year ago 100%
    Is underground gaming the right term?

    Is "Underground Game" in your opinion the right term for a political, non-commercial gaming scene? While some don't mind the term, some seem to be skeptical about it, stating that a self definition of underground is inherent inauthentic (we had, however, the uComix or various literature and press collectives using the term "Underground") or that the association with illegal activity could be a problem; these people, however, seemingly also most often disagreed to the far left political orientation of the Underground Gaming idea, and I'm not sure if those not just aren't bourgeois doubts.

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    Underground Gaming TPWitchcraft 1 year ago 100%
    Is modding under attack?

    One of the more bolt statements I made about underground gaming is that modding is somewhat under attack by the gaming industry. I have received different reactions to this: Some agree, stating that modding is incompatible with the modern, usually centralized server structure of multimedia player games, agreed that my idea that the orientation towards professional competitive gaming lead to a stronger orientation towards standardization, or added that modding is incompatible to micro-transactions for skins or similar visual features. Others told me that the modding scene is still active, but more restricted to specialized titles. Another reply that I received is that there is less a need for total conversion mods as there are more different games available, reducing the need to play "improvised" games. Checking on ModDB, I noticed that there are few games among the popular or recent mods that are from after 2020; most of the popular targets for modding seem to be ancient for video game standards - I see this as evidence towards my point. Would you agree that modding is declining within the modern gaming scene? I would be especially interested in hearing active modders about this, and what they would wish regarding their activity.

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    gaming Gaming Underground Gaming
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  • TPWitchcraft TPWitchcraft 1 year ago 100%

    Opened a community to discuss non-commercial, underground games: https://lemmy.ml/c/undergroundgaming

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  • TPWitchcraft TPWitchcraft 1 year ago 100%

    Opened a community to discuss non-commercial, underground games: https://lemmy.ml/c/undergroundgaming

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    Underground Gaming TPWitchcraft 1 year ago 100%
    Arcane Cache - Underground game reviews

    Hoping that this doesn't look like I created this thing only to advertise my blog, but you can find some examples for non commercial games on my blog, the Arcane Cache: https://thunderperfectwitchcraft.org/arcane_cache/ If you have done a non-commercial/underground game, tell me - I'll check it out as soon as I can and a) give you feedback and b) review it if I think it is good.

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    undergroundgaming Underground Gaming underground games - a manifesto
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  • TPWitchcraft TPWitchcraft 1 year ago 100%

    This is an excerpt of my series about underground gaming. The full text might be found here: https://thunderperfectwitchcraft.org/arcane_cache/2023/06/08/underground-games/

    if you prefer, you might find a pdf here https://thunderperfectwitchcraft.org/arcane_cache/manifest.pdf

    The text is licensed CC-BY-SA 4.0. This is intended to be a equal, emancipated scene, and I see my text rather as a suggestion about what should and could be done. It would be nice to receive feedback about the definition that I attempted; do you agree, and if not - where do you disagree?

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    Underground Gaming TPWitchcraft 1 year ago 100%
    underground games - a manifesto

    0. Underground Gaming perceives games as a form of art. 1. Underground Games are non-commercial. They shun the logic of the markets and question the capitalist system. They attempt to create and use spaces for free creativity. 2. The Underground Gaming scene considers everybody as equal. Developers and players are both participants in the process of turning an abstract piece into a played game. Every form of group-focused enmity (including, but not limited, to ableism, classism, racism, sexism, homo- and transphobia) is ousted from its communities. 3. The Underground Gaming scene lives and dies by the exchange and interaction from its participants. It can only prevail through mutual support, acknowledgment, and feedback. 4. A Underground Game is a game that its creators consider to be complete. A work in progress or a demo is not considered an Underground Game until it is finished. The possibility to extend a completed Underground Game is explicitly supported. 5. Underground Gaming tries to empower people. It supports the sharing of knowledge and tries to reduce barriers. The scene helps people interested in Underground Game development to reduce dependencies from capitalist corporations, but does not reject creative work if dependencies exist. 6. Underground Gaming supports other non-commercial communities and movements. It seeks exchange and collaboration, as long as they share the fundamental values of the scene. 7. The Underground scene isn’t carried or lead by individuals. Whenever possible, a democratic self-organization for communities is established. 8. The Underground scene is open to editing and modification.

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    linux_gaming Linux Gaming Overkill drops Linux support for PAYDAY 2
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  • TPWitchcraft TPWitchcraft 1 year ago 91%

    Opposed to most other people here I would like to say that making your game support dependent from a software that 95% won't be able to install or use without getting a partly closed source DRM "app-store" software is - in my book - a bad idea.

    Won't buy any games that have no native support.

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    Linux Gaming TPWitchcraft 1 year ago 100%
    Underground Gaming https://lemmy.ml/post/1184041

    For around a half year, I try to locate games that don’t fit within the “market” and - if I find them to be good - review them on my Blog. I came to believe that there are many interesting works that struggle from a lack of attention. It is my believe that it would be worth to attempt to unite the different non commercial gaming communities and the various “lone wolfs” into a (at least loosely) connected, defined scene to allow mutual feedback, help, and allow us to detect each other among the zero-effort-projects and commercial players. My idea is to establish the term Underground Game for such non-commercial games; the corresponding scene should be close to the free software/open source movement, and - so my idea - be open towards leftist politics but shut out right wing bigots for various reasons. Here you’ll find a manifesto I created, if you want to dive in further (no ads, no tracking, no placed content - the blog is strictly uncommercial, so i hope this is okay - putting the whole wall of text here wouldn’t be practical): https://thunderperfectwitchcraft.org/arcane_cache/2023/06/08/underground-games/ Right now, I’m druming in various smaller game dev communities and on mastodon. Would you have interest in partaking in such a community? What would be the right medium for a common channel in your opinion? A identical topic was created for /gaming/. A few extra words here: Linux Gaming was changed a lot by Valves involvement. Many seem to be positive about this. But you should consider that a certain dependence comes with Valves heavy activity in the Linux Gaming-Landscape - this could backfire one day.

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    gaming
    Gaming TPWitchcraft 1 year ago 100%
    Underground Gaming

    For around a half year, I try to locate games that don't fit within the "market" and - if I find them to be good - review them on my Blog. I came to believe that there are many interesting works that struggle from a lack of attention. It is my believe that it would be worth to attempt to unite the different non commercial gaming communities and the various "lone wolfs" into a (at least loosely) connected, defined scene to allow mutual feedback, help, and allow us to detect each other among the zero-effort-projects and commercial players. My idea is to establish the term Underground Game for such non-commercial games; the corresponding scene should be close to the free software/open source movement, and - so my idea - be open towards leftist politics but shut out right wing bigots for various reasons. Here you'll find a manifesto I created, if you want to dive in further (no ads, no tracking, no placed content - the blog is strictly uncommercial, so i hope this is okay - putting the whole wall of text here wouldn't be practical): https://thunderperfectwitchcraft.org/arcane_cache/2023/06/08/underground-games/ Right now, I'm druming in various smaller game dev communities and on mastodon. Would you have interest in partaking in such a community? What would be the right medium for a common channel in your opinion? Greetings Valentin

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    Linux Gaming TPWitchcraft 2 years ago 100%
    GPLed our game catalog

    Today we put our first game, "Meditation 5" under a GPL. With this, all our games are "liberated"; the source codes are all available and put under GPL3; for "Acid Flight" and "Meditation 5" this also goes for the assets except of the fonts (that we don't own). **Our games:** **The Vaults of Minos** is a roguelite precision platformer with very fluid controls and an refined level generation. Assets are non-free, but you might download the demo and place the binary you can build from the source there; the resulting game will have all features available. ![](https://lemmy.ml/pictrs/image/e64f73f4-3c93-42ca-bca8-061576b5c45a.png) http://thunderperfectwitchcraft.org/VaultsOfMinos/index.html **Acid Flight** is a version of "Icy Towers" put on steroids. You might experience a texture glitch when starting it, in this case just restart the game (might require a few attempts). ![](https://lemmy.ml/pictrs/image/e61c0d98-7dfb-4598-b7ee-20689d83fa19.jpeg) http://thunderperfectwitchcraft.org/AcidFlight/ **Meditation 5** is an minimal, abstract light gun game designed around taoist philosophy that should be played with a controller. ![](https://lemmy.ml/pictrs/image/e97d1be4-6bcb-4c82-acbb-6c49cf962671.png) http://thunderperfectwitchcraft.org/Med5/index.html Check them out!

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    Linux Gaming TPWitchcraft 2 years ago 100%
    Arcane Cache - Review blog for underground indie games

    The [Arcane Cache](http://thunderperfectwitchcraft.org/arcane_cache/) reviews games that fly beyond the radar of the big gaming sites and blogs. I focus on amateur games and niche productions. Since I play exclusive with Linux, all games I review run native or with wine.

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    Linux Gaming TPWitchcraft 2 years ago 100%
    The Vaults of Minos www.youtube.com

    The Vaults of Minos is a precision plattformer inspired by pulp adventure comics and movies and mid 90s jump'n runs. We invested a lot of time in playtesting and polishing the game to ensure good controls, a challenging but fair gameplay and an overall fluid and fun experience. The core feature of Vaults of Minos is a refined autogenerator that delivers challenging but always solvable levels for every new run. Other features include: -Colourful 2d sprites -Custom Soundtrack -Different bosses/Story mode -Full Controller Support (xinput, xbox, and dualshock) -Adjustable difficulty -Highscores and achievements The game was developed on OpenSuse and should run well on any modern Linux system. Visit https://thunderperfectwitchcraft.itch.io/the-vaults-of-minos to get the game or the demo. A steam release is planned for late july/early august. I'll stick around if you have any questions or feedback regarding the game!

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    Linux Gaming TPWitchcraft 3 years ago 100%
    Remants of the Precursors - Faithful Master of Orion remake got full release. rayfowler.itch.io

    Checked this game out for the last two days and it is quite a blast; one of the best 4x experiences I had since Civ V. The whole thing is FLOSS.

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    Linux Gaming TPWitchcraft 3 years ago 90%
    Acid Flight - Free (as free beer) infinity Jumpwer thunderperfectwitchcraft.itch.io

    Acid Flight is a free (pay what you want, revenues are spent to an afghan women's organisation) infinity Jumper inspired by retro game "Icy Towers". Available for linux and windows. ![](https://lemmy.ml/pictrs/image/QTzzqQKslD.png)

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