visualnovels Visual Novels Fate/stay night Remastered and Fate/Hollow Ataraxia Remastered Announced (Steam and Switch)!
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  • Spectacle8011 Spectacle8011 2 weeks ago 100%

    Very exciting!

    Original Japanese text included, too. I've been meaning to play this game for years at this point, and finally there's an easy way. And it works great on Proton: https://www.protondb.com/app/2396980

    A lot cheaper than Mahoyo, too... wishlisted.

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  • linux Linux Why do you still hate Windows?
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  • Spectacle8011 Spectacle8011 3 months ago 85%

    I don't. I just like Linux.

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  • linux Linux People doing the 30 days linux Challenge are having several problems because of Mint's old packages and technology. Why people still recommend it when there is Fedora and Opensuse with KDE and Gnome?
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  • Spectacle8011 Spectacle8011 3 months ago 100%

    Ubuntu is fine. Pop!_OS if you're set on Flatpaks instead of Snaps.

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  • linux Linux Ubunchu! A manga about Linux that came out in 2009 [PDF link]
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  • Spectacle8011 Spectacle8011 3 months ago 100%

    Eh, X11 Forwarding, VNC, SSH, XRDP, Waypipe whatever, it's all very similar

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  • linux Linux Ubunchu! A manga about Linux that came out in 2009 [PDF link]
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  • Spectacle8011 Spectacle8011 3 months ago 100%

    Wow, this is actually fairly technical unlike うぶんちゅ. SSH and X11 forwarding in the first chapter. By chapter 4 we're already exiting Vim.

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  • linux Linux Ubunchu! A manga about Linux that came out in 2009 [PDF link]
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  • Spectacle8011 Spectacle8011 3 months ago 100%

    Now that's a find! I've been looking for something similar to read after うぶんちゅ!

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  • linux Linux Ubunchu! A manga about Linux that came out in 2009 [PDF link]
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  • Spectacle8011 Spectacle8011 3 months ago 100%

    You can get the manga officially from here in its original form: https://www.aerialline.com/comics/ubunchu/

    It's licensed under CC-BY NC 3.0 and the author includes the original photoshop files if you want to edit them.

    It's pretty funny. I own a physical copy.

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  • linux Linux Inkscape Flatpak is looking for a maintainer!
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  • Spectacle8011 Spectacle8011 3 months ago 100%

    I didn't say they were. Hence the second link.

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  • linux Linux Inkscape Flatpak is looking for a maintainer!
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  • Spectacle8011 Spectacle8011 3 months ago 100%

    That was my first thought upon finding it. It's really hard to find though, even if you know the name of it.

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  • linux Linux Inkscape Flatpak is looking for a maintainer!
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  • Spectacle8011 Spectacle8011 3 months ago 100%

    For checksums: https://github.com/flathub/flathub/issues/1498#issuecomment-649098123

    Flatpak does verify the integrity of files as it is downloading/installing them. For ostree remotes this is done using GPG signatures (which are better than mere checksums). If you want to see the commit ID (which is like a checksum) for something on flathub use e.g. flatpak remote-info -c flathub org.gnome.Builder and for the local copy flatpak info -c org.gnome.Builder. For OCI remotes we at least check SHA256 sums and there might be more integrity verification mechanisms I'm unaware of.

    But for signatures: https://github.com/flatpak/flatpak-builder/issues/435

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  • linux Linux Inkscape Flatpak is looking for a maintainer!
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  • Spectacle8011 Spectacle8011 3 months ago 100%

    There's also Pied, which hasn't gotten around to submitting to Flathub.

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  • linux Linux what are the pros and cons of apt vs flatpak?
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  • Spectacle8011 Spectacle8011 3 months ago 100%

    This has an empty ffmpeg folder but no binary

    That's strange. I downloaded it just now and converted a video. It's not in /app/bin but in /usr/bin instead. I know for a fact it relies on the ffmpeg binary inside the code. You can even access it using flatpak run --command=ffmpeg org.gnome.gitlab.YaLTeR.VideoTrimmer.

    The Arch repos are too small.

    Eh, I've never felt that way. Even on my Arch system, I only have 15 packages from the AUR and 2134 packages installed from the repositories. But it's probably smaller than you're used to if you're coming from Debian or Fedora.

    Many projects use libffmpeg.so dont know if that could be used too.

    That library is designed for development as far as I'm aware. I noped out very quickly when looking at the documentation for using ffmpeg libraries :) I think that's why VideoTrimmer relies on the binary instead of the library too.

    With the COPR I know who to trust, unlike the AUR, even though I now also setup yay.

    I take a different view: I don't trust anybody, but I read the PKGBUILDs and understand them. They're often not complicated. I don't particularly like the AUR much anymore though for this reason.

    Everything nearly separated from my OS using the different distrobox homedirs which work flawlessly.

    I did try this for a while but I couldn't get used to it. And programs can bypass it anyway with /home/$USER if they're feeling vindictive, though I haven't run into any yet. It'd definitely be nice to have more complete isolation one day.

    Also distrobox upgrade --all works awesome its just a wrapper but really valuable.

    100% yes. Be nice to have that in Toolbox one day.

    But unverified Flatpaks may be way better than distro packages. At least it is very transparent on Github (yeah, sucks) unlike strange distro build systems.

    I'm with you there. I can understand PKGBUILDs but everything else is just far too complex for me. Or unfamiliar. The docs for packaging Fedora RPMs is scary as hell.

    What, GNU utils? What makes it special, apart from apt? They have nala so that is dealt with.

    To be honest, it's mostly apt. I really hate apt. I am also not very familiar with how the system is configured. It's very different from Arch, anyway. I can just never feel at home on an Ubuntu system even in a container, but I do run it on servers.

    I've downgraded my "hate" to "it's fiiine".

    Yeah this will be crazy. dnf has a lot more commands for querying etc, that will be useful.

    It also sounded like they would reinvent the wheel a bit? Dont know

    I really have no idea what to expect. But if I never need to use rpm for querying or whatever again I'll be happy.

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  • visualnovels Visual Novels Kanon is now available in English
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  • Spectacle8011 Spectacle8011 3 months ago 100%

    (and Japanese)

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  • linux Linux what are the pros and cons of apt vs flatpak?
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  • Spectacle8011 Spectacle8011 3 months ago 100%

    Never heard of that, I hope accessibility on Wayland improves.

    Here's a recent article: https://blogs.gnome.org/a11y/2024/06/18/update-on-newton-the-wayland-native-accessibility-project/

    So do I.

    Neal Gompa mentioned that Flatpaks dont have the permission holes to allow screen readers? Thats crazy and may be possible to fix with a global override.

    I think GNOME is working on a portal for that. After the Newton stack is in a good state.

    Same here. I think it would be nice to create 2 or so base images on an individual host like Codeberg, but I am completely new to all that container stuff.

    Codeberg is probably a good host for that.

    Currently doing a bit of work, upstreaming some secureblue things (btw the admin blocked be because they… dont like annoying questions?).

    Lol. How strange.

    Matrix is also horrible for Dev work. People dont use threads so they just spam stuff in a single chat and it just bad…

    I don't much like Discord either. Issue tracker is the right place for this sort of discussion in my opinion. Or Sourcehut's mailing lists are fine too.

    Also, these change processes are damn slow, but hey, thats fine I guess?

    I guess that's kind of the point :)

    I want to start doing some videos, no idea why OBS just has h264 hardware? I mean it doesnt matter but why no VP9? AV1 will come in 30.1 you know when that is stable?

    I'm usually converting other people's media, so I don't have much experience with OBS. But as for VP9, the industry was gun-shy about it because MPEG-LA threatened to sue Google over patent infringement for it. Essentially the same sort of deal with Sisvel and AV1, except MPEG-LA never followed through on it. Hardware encoding for VP9 has apparently never taken off, but hardware decoding is all around.

    Do you know what flatpaks (that are not VLC) have ffmpeg as a binary included?

    There's: https://flathub.org/apps/org.gnome.gitlab.YaLTeR.VideoTrimmer

    Browser benchmarking

    Honestly, as long as I don't notice it, it doesn't bother me. I only noticed Flatpak Nautilus' launch time because it was instant.

    Toolbox: Is it considerably faster?

    I think so. It at least seems more reliable. I got a bunch of weird bugs with Distrobox in the beginning but I guess I was pushing it pretty far.

    I need to start learning some real language as my bash scripts start getting a pain.

    I kind of hate Python but it's at least more pleasant than Bash. I've no experience with Go, but it's probably nice to write.

    Well I hope you use an Ubuntu container because I bet these packages are also not “verified” on Arch ;)

    Ah, well, I use Arch for all my other computers so I feel like I'm already trusting Arch's devs for all my packages. What's one more?

    I use 90% verified

    I make an exception for Anki and MakeMKV.

    You could use Debian Testing which is rolling afaik.

    I kind of hate Debian and Ubuntu's userpsace :) It's okay on servers.

    Does Arch have Rstudio stuff?

    It has it in the AUR, but not as an official package. In most cases the AUR is just as good anyway.

    Or maybe dnf5 could solve this?

    DNF5 will definitely shake things up. Because rpm-ostree is going away to be replaced by dnf again.

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  • linux Linux what are the pros and cons of apt vs flatpak?
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  • Spectacle8011 Spectacle8011 3 months ago 100%

    Looks like we frequent the same circles, then.

    I thought a lot about tech resiliance in the last days, I am from germany and the people here are stupid. They literally elect people that will make a neofascist surveillance hell reality.

    But hey, Germany was responsible for the Sovereign Tech Fund, which has made a big difference for GNOME and accessibility with the Newton stack. So it's not all bad. Not that I live there.

    But relying on Github is insane, it is owned by Microsoft and they dont give a damn about freedom. It is pretty scary, 90% of my Android apps are also on Github.

    That's the main reason I don't use uBlue. The idea of booting my entire operating system from a container created on Github's infrastructure is just...it scares me. Even though much of the free software I rely on is hosted on Github. And yes, most of my Android apps are also from Github.

    I want to build my own variant, KDE and minimal only, maybe GNOME if contributors join. But no more, all the freedom is great but it is huge maintenance.

    That's a nice idea. I wonder if Sourcehut does container registries...I know people praise their CI.

    I wonder how Tor, Tails and others handle their code stuff.

    I know Tor uses Gitlab. Seirdy has an article series on "Resilient Git".

    I thought Ciscos trick could fix that? They are a huge company, pay the max amount of money already and can just share the software with their license to anyone.

    Yes, however it only covers their implementation (which is lacking) and it only covers binaries they create.

    Well… rpmfusion could do that? And act like a “3rd party auditor” ?

    I'm thinking about Fedora including the build in their own repositories. It would be really nice if H.264 decoding was just default and you didn't need to do anything.

    doesn’t have support for High 10 Profile video which is fairly common off the web

    Interestesting, never heard that.

    See the following thread for all of the research I did: https://discussion.fedoraproject.org/t/h-264-support-in-fedora-workstation-by-default/114521

    Michael Cantazaro had a really helpful and enlightening response: https://discussion.fedoraproject.org/t/h-264-support-in-fedora-workstation-by-default/114521/5

    I use Celluloid Flatpak which is pretty great

    So do I. But keep in mind there are two Celluloid Flatpaks you can install; one is from Fedora Flatpaks which disables H.264/H.265/VC-1 decoding and the other is from Flathub with all features enabled.

    GNOME Software tends to select Fedora Flatpaks first. So users can end up really confused; see: https://github.com/flathub/io.github.celluloid_player.Celluloid/issues/140

    Nautilus supports that via a Flatpak right? Thats cool.

    File previews are supported via the Sushi extension, which is available as a Flatpak. Obviously, it doesn't work on H.264/H.265/VC-1 media because it's a Fedora Flatpak.

    I really need ffmpeg because it's a crucial part of my workflow because I convert so much media. But that's fine; I just use it in a Toolbox.

    But Nautilus works really well as a Flatpak. It even seems faster than non-Flatpak Nautilus and I have no idea why.

    True, Flatpak is cool. Dolphin is also available as one, I need to test if it works with Flatpak ark and all that, udisks2, mounting stuff, MTP, maybe SMB.

    KDE made a big push to make all of their programs available as Flatpaks. And Snaps. Which I think is great. But you end up in a weird situation where the Krita Flatpak is not officially supported by Krita because no one at Krita works on maintaining the Flatpak. Rather, they support only AppImage officially, probably because it's easier to maintain their insane patchset than with Flatpak. Not having any experience with distribution systems aside from Flatpak, I really don't know what niceties Snap or AppImage provides.

    Interesting, why? I need to try it again.

    Nothing much has changed since last you commented on that Toolbox thread I was reading :)

    I think Toolbox is the right way to solve the problem. It's using a real programming language (Go) instead of bash, it supports a small set of important container images, and those container images are only provided from quay.io, Red Hat's own infrastructure, instead of Docker Hub.

    But it lacks some features intentionally (and some just because they haven't gotten around to it). Like distrobox export. Annoying to manually patch in but not hard. I use Toolbox for Signal and Steam because I don't want to use Unverified Flatpaks.

    Do you know btw how to upgrade a F39 distrobox to F40? Distrobox has some “assemble” function to rebuild it with a config file. But traditional dnf system-upgrade doesnt work.

    I don't think upgrading Distroboxes or Toolboxes is supported. They're meant to be destroyed and re-created. Really inconvenient, but I guess the proper way of maintaining toolboxes/distroboxes is through Containerfiles.

    So I don't use Fedora containers. Or Ubuntu containers. Or Debian containers.

    I use Arch because it's a rolling release and you just keep updating it. No upgrade problems so far...aside from all the errors I ignore (everything seems to work fine). Also, I really like the Arch userland and it has Signal Desktop in the official repositories.

    It really makes me feel at home on Fedora.

    It’s probably the same reason you use KDE and I use GNOME (most of the time).

    Why? Curious.

    I think GNOME provides a more coherent and consistent experience for users. I'm okay with not having features like a system tray, desktop icons, or window buttons I never use. I really love GNOME. It's changed the way I use computers and has made everything aside from KDE feel like a completely inferior experience in comparison.

    But I use KDE for my multi-monitor system because frankly, GNOME is an awful experience if you have more than one monitor with different resolutions. KDE kind of sucks too, but it's not completely broken. KDE is practical by solving problems we have now, like letting XWayland applications scale themselves. Because even if it's a total hack that works inconsistently, it works very well for most of the software I use. I find parts of KDE overwhelming (especially the System Settings) but hey, it works.

    I like both KDE and GNOME and think each has their own strengths. It's nice to see KDE adopt one of GNOME's killer features (partially), the Overview. It'd be nice to see GNOME adopt a KDE feature like CTRL+META+ESC so I can kill windows graphically even on Wayland.

    But god GNOME is annoying when it comes to protocol standardization. At least they're finally implementing DRM Leasing for VR users (not me).

    Huh. I thought I was supposed to be sticking up for GNOME. Alright, I use GNOME everywhere else and it's still my favorite desktop by far. They focus on a great experience with what works great now. There are very few hacks in GNOME land. I just think they need to catch up to KDE with Wayland and other areas like the multi-monitor stuff.

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  • linux Linux Why I Can't Use Linux - My Top 3 Reasons
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  • Spectacle8011 Spectacle8011 3 months ago 100%

    I heard of that one a while back. Not being someone who enjoys music often or has very demanding needs, I just use Amberol. But fooyin might be nice to look into for my KDE desktop.

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  • linux Linux what are the pros and cons of apt vs flatpak?
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  • Spectacle8011 Spectacle8011 3 months ago 100%

    I maintain a list of recommended Flatpak apps.

    I'm very familiar with you, haha. You keep popping up wherever I go these days. You're everywhere. Maybe not quite as omnipresent as Neal Gompa.

    I can think of a few Flatpaks that could fit on that list.

    They dont include that? I thought they would…

    It's the same old story with codecs. Fedora would love to support as many codecs as possible, but H.264 is patent-encumbered so they can't. They had hardware decoding support through Mesa a few years ago but then they...changed it.

    Fedora Atomic wants to include the OpenH264 enablement package for Firefox inside the Fedora Flatpak eventually which will solve most of the problem as that is where people are playing H.264 most often.

    So this is an issue with reproducability? I dont think so? Cisco builds the binaries for Fedora and it gets installed. The packages are not from their repos, but the typical sync issues would not occur on Atomic.

    My understanding is OpenH264 is provided in binary-only format to Fedora because otherwise the royalty-free license cannot apply (i.e. Fedora can't build it from source). Fedora only ships free software. OpenH264 is free software. But it's binary-only. So they need to trust Cisco has built the binary correctly. I assume the reason they don't include it by default is because the only way to trust it's built from the same sources is to reproduce the build. Otherwise, I really don't see the issue.

    OpenH264 is not a part of the base system so you need to layer it on. OpenH264 doesn't have support for High 10 Profile video which is fairly common off the web and is generally inferior to x264, I've found, but at least it's something.

    And the reason I mention "5 years" is because by then, most of the patents on H.264 will have expired. With the exception of the new ones from just a few years ago that no one really uses. Maybe Fedora can enable x264 in their ffmpeg build then and we can stop talking about it. I am so sick of talking about H.264.

    I use Fedora kinoite-main from uBlue which is very close to upstream but fixes many issues for me.

    Call it a personal challenge or whatever but I'm sticking to Fedora Silverblue for the foreseeable future. uBlue is almost certainly a better experience for most people.

    Yeah for sure, I think for Intel and AMD too, hardware h264 for example.

    That's not true if you're using Flathub packages. Flathub ships userspace Mesa drivers which enable hardware decoding for Intel and AMD GPUs even with H.264 and H.265.

    but their base images have a ton of stuff I dont agree with (toolbox, missing random packages, too simplistic installer…)

    uBlue does solve the two big issues with Fedora, which is codecs and proprietary NVIDIA drivers. Any other issues are tiny in comparison. I will say I prefer Toolbox to Distrobox, despite using Distrobox first. I certainly understand that's an unpopular opinion and not one a lot of people share. It's probably the same reason you use KDE and I use GNOME (most of the time).

    I've always hated the Fedora installer. Does uBlue do something different?

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  • linux Linux Why I Can't Use Linux - My Top 3 Reasons
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  • Spectacle8011 Spectacle8011 3 months ago 80%

    Hot take: If you claim to be against all the big tech abuses and value software and computing freedom, but a handful of PC games is enough to stop you from leaving an abusive proprietary OS, you weren’t very serious about it to begin with.

    The guy in the video actually talked about how FL Studio isn't on Linux, and that's how he makes his living. He then goes on to say he has spent thousands of dollars on plugins and samples that only work on Windows. He then talks about how Asperite doesn't work very well on Wayland compared to Windows. The first segment was about how not all mods work on Linux. The last segment was about how Foobar2000 doesn't work on Linux and even through Wine some of the features are broken, and there's no true replacement for it but "if you're not as fussy as me, any of these native Linux software are great".

    He also runs Debian 12 on his laptop part-time and seems quite knowledgeable about how Linux works, and is willing to invest the time.

    He makes a point about he "wants to make things better, not sacrifice things".

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  • linux Linux what are the pros and cons of apt vs flatpak?
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  • Spectacle8011 Spectacle8011 3 months ago 100%

    It matters as the security rating is based on that, apps like KDE Systemsettings or Flatseal show that etc.

    That's a good point.

    Linux has a tiny marketshare people dont care about security that much permissions on Linux are more complex than on the actively restricted Android. External media, devices, filesystems etc

    That's true.


    I think my issue with the Flatpak sandbox is I understand how it works and what its limitations are (and I'm mostly fine with them), but the average user doesn't. I was reluctant to try Flatpak before understanding how it worked, but now that I know how it works, I think it's fantastic! But it's also a work-in-progress. What we have now is good, but I think it could be better. Not entirely sure how it gets better though.


    Thats why I like Fedora Atomic. The core is as small as possible, the apps are just base stuff or upstream stuff like the Desktop. Everything else is a Flatpak.

    I'm still not really sure where I stand on Fedora Atomic. Lack of H.264 decoding by default is a damaging choice. They should just include openH264 in the base image, reproducibility be damned. Give it 5 more years and maybe this will be revisited...

    Nova + Zink + NVK will solve some of the problem with NVIDIA (maybe even very soon), but not hardware decoding currently, which is a big one.

    Gamescope doesn't work great in a Toolbox. It works fine in Flatpak, but Bottles doesn't let me use Gamescope options. I think Lutris does, but I haven't tried it out yet.

    And how am I supposed to install fonts without layering them on?? I've been copying them to ~/.local/share/fonts manually.

    I think the idea is cool. But I think a few more parts of the ecosystem need to be in place first. I'll keep using it for now.

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  • linux Linux The anti-AI sentiment in the free software communities is concerning.
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  • Spectacle8011 Spectacle8011 3 months ago 100%

    It doesn't describe me either, but I had nothing meaningful to contribute to the discussion.

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  • linux Linux Linux users survey!
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  • Spectacle8011 Spectacle8011 3 months ago 100%

    I'm surprised there was any female participation at all.

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  • linux Linux what are the pros and cons of apt vs flatpak?
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  • Spectacle8011 Spectacle8011 3 months ago 100%

    The default is completely sandboxed. Developers need to allowlist exactly what they want. So it is transparent.

    The default before the developer touches it doesn't matter; compare this to Android, iOS, or macOS's permission system. An app needs to ask for permission to use the microphone or access your files. With Flatpak, all a developer needs to do is specify --filesystem=home or --socket=pulseaudio and if the user hasn't specified global options like --nofilesystem=home, then the developer gets access to it. Having a sandbox that is optional for the developer rather goes against the point of a sandbox, don't you think?

    I'm not unsympathetic to Flatpak developers, though. The status quo on Linux for decades has been, "you get access to everything." If Flatpak enforced that sandbox, more than half of the apps on Flathub right now just wouldn't work because they don't support the filesystem portal.

    I think GNOME and KDE need to do the work of manually restricting Flatpak apps' access to sensitive permissions like home by default, maybe in a few years when the idea of the filesystem portal has had time to gestate among developers. Kind of like how Firefox's HTTPS-only mode (which I think should be the default) prevents you from accessing the website unless you give permission.

    That's something we can work on, I think. At least we have a way to get there.

    KDE Plasma now includes a GUI settings page that allows to change these.

    I think GNOME needs to integrate that into their settings, I mean just include damn Flatseal as a settings page…

    I recall saying the exact same thing. They have a built-in area for it in the Apps section. They'll probably get around to it eventually...

    There are packagers maintaining a shitload of apps at once.

    It's pretty crazy. I think this is probably the craziest example: https://old.reddit.com/r/archlinux/comments/f3wrez/much_love_to_felix_yan_an_arch_maintainer_from/

    Felix Yan is awesome to be maintaining thousands of packages for Arch. But man, that's a lot of work. If we could reduce the workload of our package maintainers who rarely receive any gratitude (usually only demands) and let them focus on the really important packages, I think that would also be awesome.

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  • linux Linux what are the pros and cons of apt vs flatpak?
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  • Spectacle8011 Spectacle8011 3 months ago 100%

    What storage expense? appimage are actually the smallest thanks to their compression.

    I'm saying that Flatpaks use more storage for reliability, and that AppImages are less reliable because they rely on system dependencies in some circumstances.

    but usually the issue is that you are missing a lib and not that the app itself is less reliable

    This is why AppImages are less reliable. Flatpaks either work for everybody, or they don't work at all. AppImages might not work if you're on a "weird distro" or forgot to install something on your system.

    And the support channel of yuzu in their discord was full of people having issues with the flatpak that were magically fixed the moment they tried the appimage, due to that issue with mesa being outdated in the flatpak.

    Packaging your software with Flatpak does not mean you won't have issues. But when you do have issues, you know they'll be an issue for everybody. So when you fix it, you also fix it for everybody.

    For example, the RetroArch package was using an old version of the Freedesktop Platform, which comes with an old version of Mesa. When they bumped the version (just changing it from 22.08 to 23.08), the problem was fixed: https://discourse.flathub.org/t/problems-with-mesa-drivers/5574/3

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  • linux Linux The anti-AI sentiment in the free software communities is concerning.
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  • Spectacle8011 Spectacle8011 3 months ago 97%

    Tech Enthusiasts: Everything in my house is wired to the Internet of Things! I control it all from my smartphone! My smart-house is bluetooth enabled and I can give it voice commands via alexa! I love the future!

    Programmers / Engineers: The most recent piece of technology I own is a printer from 2004 and I keep a loaded gun ready to shoot it if it ever makes an unexpected noise.

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  • linux Linux what are the pros and cons of apt vs flatpak?
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  • Spectacle8011 Spectacle8011 3 months ago 100%

    This is kind of a bad comparison. Theoretically, malicious authors could sign their Flatpak packages and Flatpak could verify it with cryptography. It doesn't matter if you're downloading a "crypto-wallet" that's really just a phishing exercise.

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  • linux Linux what are the pros and cons of apt vs flatpak?
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  • Spectacle8011 Spectacle8011 3 months ago 100%

    Will still be using 4.79 GiB?

    It will use more, but not exponentially more if de-duplication works as well as is claimed. The problem with AppImages is that they don't include all of the dependencies, making them less reliable. At the expense of storage space, Flatpak bundles everything for reliability.

    De-duplication works better the more Flatpak applications you have installed. e.g. de-duplication saves TheEvilSkeleton over 50GB of storage space here: https://tesk.page/2023/06/04/response-to-developers-are-lazy-thus-flatpak/#but-flatpaks-are-easier-for-end-users

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  • Spectacle8011 Spectacle8011 3 months ago 100%

    You don't have many Flatpaks installed, but you happened to install applications that depend on three different runtimes (Freedesktop, GNOME, KDE), which is where a lot of the weight is coming from. Install 20 more Flatpaks and see what happens.

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  • Spectacle8011 Spectacle8011 3 months ago 100%

    Well, if you think about it, the Freedesktop Platform is essentially a distribution. And Flatpak used to be called "xdg-app". If you've got all your graphical applications installed via Flatpak, with GNOME, Systemd, glibc, GRUB and all the core dependencies only packaged for the base system (essentially Arch's core repository), that's pretty much a Freedesktop OS.

    Hey, maybe we could use Snaps for the base system and Flatpaks for the userland? Or are these the kinds of ideas that get people stoned?

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  • linux Linux what are the pros and cons of apt vs flatpak?
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  • Spectacle8011 Spectacle8011 3 months ago 100%

    if you have a flatpak with an uncommon library

    In this case, you're responsible for packaging it yourself. This usually means specifying the git URL and build options in the manifest. You can see Krita doing this in their manifest because they don't depend on the KDE Platform, as they need much older dependencies. So they're responsible for over 1000 lines worth of dependencies.

    The Freedesktop Platform is essentially a distribution unto itself, and I don't think there's ever been a case of dependencies in that distribution not being kept up-to-date.

    Distro libs are less likely to have this happen because very few distros have a bus factor of 1—there’s usually someone who can take over.

    Well...debatable. There were over 1200 orphaned packages in Debian last year, many of which had not been maintained in over 3 years.

    1
  • linux Linux what are the pros and cons of apt vs flatpak?
    Jump
  • Spectacle8011 Spectacle8011 3 months ago 100%

    In general I agree, though had something to add regarding these points:

    by defaults the sandbox is pretty good

    This is a rather major problem with Flatpak; the maintainer decides what permissions they need by default, not the user. The user needs to retroactively roll them back or specify global options and manually override them per-app, but that's not user-friendly at all. Though many Flatpaks do have good permissions because Flathub maintainers step in and offer suggestions before approving the Flatpak for publication, there are a number of Flatpaks that punch big holes in the sandbox; so much so that they might as well be unsandboxed.

    But Bottles has a great sandbox, for instance, which is just what you'd want when running lots of proprietary Windows applications you maybe don't trust as much as your Linux-y software.

    It's better than what we have with traditional packages but it can sometimes get in the way and not all beginners can easily figure out how to fix permissions issues with Flatseal. This will probably improve as we get more portals built.

    some apps are less maintained and use EOL runtimes etc

    Not much is different for distribution-maintained packages, either. See TheEvilSkeleton's post about how there are over 1200 unmaintained packages in the Debian repositories, and even over 400 in Arch's much smaller repositories that are outdated (!). At least Flathub applications are usually maintained by upstream, and so are usually as up to date as they can be.

    not suited for some apps like terminal apps or system stuff

    This isn't really true. It's only true when terminal applications need privileged access to something. Flathub ships Mesa userpace drivers and NVIDIA's proprietary userspace drivers just fine. You can package something like yt-dlp in Flatpak just fine with --filesystem=host. Hell, they've even got Neovim on Flathub. Sure, it's a little more cumbersome to type, but you can always create an alias.

    Flatpak is not suitable for all graphical applications, either. Wireshark's full feature-set cannot be supported, for example.


    I would add that:

    • You can easily rollback Flatpaks to a previous version (even from a long time ago) with flatpak update --commit. Much harder with traditional package systems, and you'll probably need to downgrade shared libraries too.
    • You get a consistent build environment with Flatpak manifests. If you want to build a newer version of a stable package you're using straight from master or with a few patches, all you really need to do is clone it from flathub/whatever, change a few lines, and it has a very high chance of building properly. No need to figure out dependencies, toolchains, or sane build options. And it's all controlled from an easy-to-read and modify file.
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  • linux Linux what are the pros and cons of apt vs flatpak?
    Jump
  • Spectacle8011 Spectacle8011 3 months ago 100%

    Most Flatpaks depend on the Freedesktop Platform runtime, or GNOME/KDE runtimes, which are derived from it. This contains several hundred common dependencies and librarires programs need, like gcc and python. When you update the runtime (change it from 22.08 to 23.08 in the manifest), all the dependencies are updated too. Many simple applications don't depend on many more dependencies than are available in the runtime. Some...have more complicated dependency trees.

    But counterpoint: the developer will update the dependencies when they are known to work properly with the application. Upgrading GTK3 to GTK4 in the GIMP flatpak will just break the application. Same thing with Krita and the dozens of patches to libraries it depends on. If you upgrade the application in the name of security before it's compatible, all you end up with is a broken application. Which I guess is more secure, but that's not helpful to anyone.

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  • linux Linux Found a security bug in LMDE6, need some help
    Jump
  • Spectacle8011 Spectacle8011 3 months ago 100%

    When my KDE screenlocker crashes on Wayland, all my monitors tell me to switch to a TTY and run a manual unlock. Which is reassuring!

    12
  • linux_gaming Linux Gaming Dealing with games that just won't run on Linux
    Jump
  • Spectacle8011 Spectacle8011 3 months ago 100%

    If it doesn't work in Wine (the only reason I've encountered so far is DRM), I just run it in a Windows VM. I play mostly visual novels, so it's not that much slower. For Anti-Cheat games, I boot into my Windows 10 installation. I still haven't quite figured out what I'm going to do with that installation come October 2025.

    3
  • linux Linux Linux Mint Will Hide Unverified Flatpaks in Software Manager
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  • Spectacle8011 Spectacle8011 4 months ago 50%

    Eminently logical.

    0
  • linux Linux Discovering the Freedom of Linux: My 25-year Journey Away from Windows
    Jump
  • Spectacle8011 Spectacle8011 4 months ago 100%

    I believe all Flatpaks incorporate the codecs already.

    Flathub even has hardware decoding with the drivers they distribute. However, Flatpak applications need to specifically opt in to ffmpeg-full rather than the normal ffmpeg package, which has support for patent-encumbered codecs.

    Fedora Flatpaks, on the other hand, have no such codec support.

    Fedora is a top-tier project and I completely understand why they weren’t comfortable risking patent law unnecessarily.

    💯

    2
  • linux Linux VLC Player
    Jump
  • Spectacle8011 Spectacle8011 4 months ago 100%

    If I cared one wit about either of them, I'd put money on VLC. If only because Star Citizen won't make it before the heat death of the universe.

    2
  • linux Linux VLC Player
    Jump
  • Spectacle8011 Spectacle8011 4 months ago 100%

    VLC 4.0 will be released with a massive change in the interface...eventually.

    9
  • linux Linux It's time to move to Linux - YouTube
    Jump
  • Spectacle8011 Spectacle8011 4 months ago 66%

    Yes.

    1
  • linux Linux What are the best proprietary/paid apps for linux?
    Jump
  • Spectacle8011 Spectacle8011 4 months ago 100%

    MakeMKV. It's better than anything else.

    3
  • linux Linux Wayland usage has overtaken X11
    Jump
  • Spectacle8011 Spectacle8011 4 months ago 100%

    It might be because one of my monitors is actually a graphics tablet. GNOME's scaling just didn't work in either session such that all three monitors were scaled correctly, but KDE's Wayland session was able to handle it properly. Or at least, the least bad.

    I also use Wayland because X11 had some lag when operating the desktop normally (I guess the pros call it "frame-pacing issues"?), whereas only XWayland programs will flicker for my NVIDIA GPU. And games aren't part of that category. I don't use a lot of XWayland applications anymore, so I actually haven't seen the flickering for a while. The Steam client is the absolute worst, but... I've been doing my gaming on Windows lately 😬

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  • visualnovels
    Visual Novels Spectacle8011 8 months ago 100%
    GOG New Year 2024 Sale (386 VNs on sale until 5th of February) https://www.gog.com/en/promo/2024_new_year_sale?tags=visual-novel

    GOG, the DRM-free game store, is having a new year sale until February 5th. It includes discounts up to 90% off, and encompasses over 4600 games and 386 visual novels. Here are some interesting picks: * [Eliza (50% off)](https://www.gog.com/en/game/eliza) * [Higurashi Hou Series (50% off), **Dual Language**](https://www.gog.com/en/game/higurashi_when_they_cry_hou_ch1_onikakushi); the first game is Free. * **Umineko Series (40% off)** [Question Arcs](https://www.gog.com/en/game/umineko_when_they_cry_question_arcs) | [Answer Arcs](https://www.gog.com/en/game/umineko_when_they_cry_answer_arcs) - this series is slow, but really good, and includes the original Japanese script. * [Baldr Sky (40% off)](https://www.gog.com/en/game/baldr_sky) * [A Tavern For Tea (16% off), **Dual Language**](https://www.gog.com/en/game/a_tavern_for_tea) * [A HERO AND A GARDEN (10% off), **Dual Language**](https://www.gog.com/en/game/a_hero_and_a_garden): This is mostly an idle game, but it has a great story. Be sure to check out other games from [npckc](https://www.gog.com/games?developers=npckc) that aren't on sale right now too! * [eden * (50% off)](https://www.gog.com/en/game/eden) Yuri: * [The Expression Amrilato (50% off), **Dual Language**](https://www.gog.com/en/game/the_expression_amrilato) * [Flowers Series (40% off)](https://www.gog.com/en/game/flowers_bundle) * [The House in Fata Morgana (35% off), **Dual Language**](https://www.gog.com/en/game/the_house_in_fata_morgana) ::: spoiler **NSFW or Rated 18+:** * [Fullmetal Daemon Muramasa (40% off)](https://www.gog.com/en/game/full_metal_daemon_muramasa) * [TroubleDays (60% off), **Dual Language**](https://www.gog.com/en/game/troubledays) * [Yuzusoft Collection (36% off)](https://www.gog.com/en/game/yuzusoft_collection) * [sweet pool (60% off, Yaoi game)](https://www.gog.com/en/game/sweet_pool) ::: --- [And there are plenty more on sale!](https://www.gog.com/en/promo/2024_new_year_sale?tags=visual-novel)

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    visualnovels
    Visual Novels Spectacle8011 8 months ago 100%
    MangaGamers' New Beginnings Sale https://mangagamer.org/newbeginnings/

    MangaGamer is having a sale for many of their games until January 31st, up to 60% off. This sale is also happening on Steam if you prefer to buy your games there. Some notable dual-language titles: * [When They Cry 5 (Ciconia) Phase 1](https://www.mangagamer.com/r18/detail.php?goods_type=1&product_code=1145) is 40% off * [The Expression Amrilato](https://www.mangagamer.com/r18/detail.php?goods_type=1&product_code=1120) (This game is good! Really good! Only 20% off, though) Some big sales (these games are English-only): * [Kindred Spirits on the Rooftop Full Chorus](https://www.mangagamer.com/r18/detail.php?goods_type=1&product_code=1093) is 50% off (Yuri) * [Trinoline](https://www.mangagamer.com/r18/detail.php?goods_type=1&product_code=1113) is 50% off * [DearDrops](https://www.mangagamer.com/r18/detail.php?goods_type=1&product_code=36) is 50% off * [The Shadows of Pygmalion](https://www.mangagamer.com/r18/detail.php?goods_type=1&product_code=1010) is 50% off (Yuri) * [Fashioning Little Miss Lonesome](https://www.mangagamer.com/r18/detail.php?goods_type=1&product_code=1029) is 50% off (Otome game) There are also some Drama CDs for sale.

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    linux
    Linux Spectacle8011 8 months ago 100%
    Financial support for Lutris has decreased by 40% since 2020, not sustainable www.patreon.com

    This is an excerpt from a post on the [Lutris Patreon page a few months ago](https://www.patreon.com/posts/fresh-new-sad-91365345): > # The slow and consistent decrease of financial support > > On a less positive note, I’d like to address the painful direction the Lutris Patreon (and financial support in general) is taking. **The current earnings of the Lutris Patreon is about half of what it was in September 2020.** This was a time before the Steam Deck when Lutris was far less complete than what it is today. > > ... > > I fully understand that the current economic situation makes things harder for most to give to open source projects and can’t thank enough all of you who still make monthly donations! I’m slightly hopeful that the introduction of cloud saves in Lutris will change the direction the Patreon has taken. While self hosting your cloud saves with Nextcloud will be the default option, it will also be possible for $5 Patrons to host your saves on Lutris.net. > > **In any case, working full time on Lutris will soon come to an end since it is not sustainable and I will eventually run out of savings.** You can see a graph of financial support for Lutris on Patreon over time here: https://graphtreon.com/creator/lutris#

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    linux_gaming
    Linux Gaming Spectacle8011 8 months ago 100%
    Financial support for Lutris has decreased by 40% since 2020, not sustainable www.patreon.com

    This is an excerpt from a post on the [Lutris Patreon page a few months ago](https://www.patreon.com/posts/fresh-new-sad-91365345): > # The slow and consistent decrease of financial support > > On a less positive note, I’d like to address the painful direction the Lutris Patreon (and financial support in general) is taking. **The current earnings of the Lutris Patreon is about half of what it was in September 2020.** This was a time before the Steam Deck when Lutris was far less complete than what it is today. > > ... > > I fully understand that the current economic situation makes things harder for most to give to open source projects and can’t thank enough all of you who still make monthly donations! I’m slightly hopeful that the introduction of cloud saves in Lutris will change the direction the Patreon has taken. While self hosting your cloud saves with Nextcloud will be the default option, it will also be possible for $5 Patrons to host your saves on Lutris.net. > > **In any case, working full time on Lutris will soon come to an end since it is not sustainable and I will eventually run out of savings.** You can see a graph of financial support for Lutris on Patreon over time here: https://graphtreon.com/creator/lutris#

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    visualnovels
    Visual Novels Spectacle8011 11 months ago 100%
    Bizarre Steam Releases (Subahibi/Wonderful Everyday)

    *Subarashiki Hibi* (*Wonderful Everyday* in English) was released by Frontwing in 2017 following a successful Kickstarter campaign. It was released on Steam and JAST. With one catch: **the Steam release only includes the first chapter of *seven***. In my experience, it takes about 6 hours to play the first chapter, and the other 6 chapters take another 54 hours to complete. Essentially, 90% of the game is missing. The reason the game was released on Steam in this incomplete state is due to the adult content present in the other chapters. Certain adult content is not allowed on Steam. Not that chapter 1 is free of adult content anyway... So, Frontwing offers the other 90% of the game as a patch you need to manually apply to the Steam game. You need to find out about this patch's existence from [this vague Steam announcement](https://steamcommunity.com/games/658620/announcements/detail/1456207466678637108) (the store page doesn't mention this at all). **If you play through all the routes in chapter 1, there's nothing to suggest you haven't just played the entire game.** You get a pretty end credits scene and you're kicked back to the title screen. Because every chapter has its own ending theme. This announcement links to their Kickstarter Updates page. Because there are 58 updates on the page, you need to click "Load More" 3 times to find [*this page*](https://www.kickstarter.com/projects/frontwing/a-wonderful-welcome-for-visual-novel-wonderful-eve/posts/1976361). It tells you that you then need to go to [*this special page*](https://www.jastusa.com/wonderful-everyday) to download the patch from JAST. If you clicked the link, you'll notice that it *doesn't work anymore*. That's because the link was changed a year or so ago and doesn't redirect. **The patch is now offered on [this page](https://jastusa.com/page/frontwing-steam-patches)**. I did not discover this from any of Frontwing's announcements. I found this out from the [comments section of a community guide on the Steam forums](https://steamcommunity.com/sharedfiles/filedetails/?id=1127955406). The instructions on the JAST page are wrong, too. It tells you to "Extract the patch files from the archive and run ".exe" file to install the patch." What you actually need to do is go to the game's Steam folder and replace all the `.arc` files with the ones from the patch folder. I wouldn't say this is easy to find. [Some people can't find it](https://steamcommunity.com/profiles/76561198278476179/recommended/658620/). It's scary to imagine how many people don't know this patch exists at all... If you want to play Subahibi (it's a great game, seriously, play it), it makes sense to [just buy it from JAST](https://jastusa.com/games/fwng006/wonderful-everyday-~diskontinuierliches-dasein~) instead. They give you the entire game and it just works, no patching required. Though, fair warning that these releases are only in English (no Japanese option), and there's **a lot of disturbing sexual content.** The second chapter in particular has various kinds of disturbing sexual content. So much that I can't enumerate it all... The game is also very dark. But hey, it's a kamige, and I thought it was a good read...mostly in spite of that stuff. This is easily the worst experience I've ever had on Steam. Are there other strange Steam releases like this where you need to scour the web for the rest of the game? I want to know! Or, conversely, has a Steam release actually been *better* than a GOG/JAST/MangaGamer store release?

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    6
    "Initials" by "Florian Körner", licensed under "CC0 1.0". / Remix of the original. - Created with dicebear.comInitialsFlorian Körnerhttps://github.com/dicebear/dicebearOT
    Otome Games Spectacle8011 11 months ago 100%
    VNDB now has a DRM field https://vndb.org/t20399.70

    cross-posted from: https://lemmy.comfysnug.space/post/432866 > This feature proposal from the VNDB beta has made it into the live site! We can now start tagging VNs known to have DRM: > > > Alrighty, still not really polished or finished yet, but it doesn't look like the main data model or guidelines will change much so I've pushed it live now. > > If you want to filter for DRM-free visual novel releases, [you can do that now](https://vndb.org/v?q=&sb=Search!&ch=&f=N18kwDRM_dfree-&s=26w). > > I consider this mission accomplished. \o/ > > The wording "Digital Restrictions Management" was [almost snuck into the guidelines proposal](https://vndb.org/d20.41), and unfortunately I can't claim to have had anything to do with that :) > > The official guidelines are [available here](https://vndb.org/d3#3.3). Interestingly, the final wording is: > > > Some releases have DRM (Digital Rights Management **or, more accurately, Restrictions Management**) > > Now for the fun part: documenting which releases are encumbered with DRM. If you know one of the VNs you've purchased has DRM or is DRM-free, please help by editing the VNDB releases entry to reflect this! > > Hopefully, we'll all be able to make more informed purchasing decisions now.

    2
    0
    "Initials" by "Florian Körner", licensed under "CC0 1.0". / Remix of the original. - Created with dicebear.comInitialsFlorian Körnerhttps://github.com/dicebear/dicebearVI
    Visual Novel Spectacle8011 11 months ago 100%
    VNDB now has a DRM field https://vndb.org/t20399.70

    cross-posted from: https://lemmy.comfysnug.space/post/432866 > This feature proposal from the VNDB beta has made it into the live site! We can now start tagging VNs known to have DRM: > > > Alrighty, still not really polished or finished yet, but it doesn't look like the main data model or guidelines will change much so I've pushed it live now. > > If you want to filter for DRM-free visual novel releases, [you can do that now](https://vndb.org/v?q=&sb=Search!&ch=&f=N18kwDRM_dfree-&s=26w). > > I consider this mission accomplished. \o/ > > The wording "Digital Restrictions Management" was [almost snuck into the guidelines proposal](https://vndb.org/d20.41), and unfortunately I can't claim to have had anything to do with that :) > > The official guidelines are [available here](https://vndb.org/d3#3.3). Interestingly, the final wording is: > > > Some releases have DRM (Digital Rights Management **or, more accurately, Restrictions Management**) > > Now for the fun part: documenting which releases are encumbered with DRM. If you know one of the VNs you've purchased has DRM or is DRM-free, please help by editing the VNDB releases entry to reflect this! > > Hopefully, we'll all be able to make more informed purchasing decisions now.

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    visualnovels
    Visual Novels Spectacle8011 11 months ago 100%
    VNDB now has a DRM field https://vndb.org/t20399.70

    This feature proposal from the VNDB beta has made it into the live site! We can now start tagging VNs known to have DRM: > Alrighty, still not really polished or finished yet, but it doesn't look like the main data model or guidelines will change much so I've pushed it live now. If you want to filter for DRM-free visual novel releases, [you can do that now](https://vndb.org/v?q=&sb=Search!&ch=&f=N18kwDRM_dfree-&s=26w). I consider this mission accomplished. \o/ The wording "Digital Restrictions Management" was [almost snuck into the guidelines proposal](https://vndb.org/d20.41), and unfortunately I can't claim to have had anything to do with that :) The official guidelines are [available here](https://vndb.org/d3#3.3). Interestingly, the final wording is: > Some releases have DRM (Digital Rights Management **or, more accurately, Restrictions Management**) Now for the fun part: documenting which releases are encumbered with DRM. If you know one of the VNs you've purchased has DRM or is DRM-free, please help by editing the VNDB releases entry to reflect this! Hopefully, we'll all be able to make more informed purchasing decisions now.

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    0
    visualnovels
    Visual Novels Spectacle8011 12 months ago 100%
    DRM Field Support Added to VNDB Beta https://vndb.org/t20399.36

    Yorhel added preliminary DRM support to the [VNDB beta site](https://beta.vndb.org/) on September 12th, 2023. > The goal of this beta - aside from some testing - is to pre-seed the list of DRM types. So go ahead and add and edit DRM types and figure out how to best name and document them. While I can easily transfer the list of DRM types to the main site when it goes live, I'll probably not transfer the DRM info added to releases, so don't go overboard with that yet. List of all known DRM types: https://beta.vndb.org/r/drm If you've encountered a type of DRM that isn't listed here, please add it! However, don't bother with documenting which releases are encumbered with DRM just yet, as this data won't make it over to the real site. This feature has been in Beta for three weeks and it seems pretty close to releasing. Outstanding issues: * It's possible to search releases by DRM type, but not yet by DRM property * Guidelines & documentation ([some progress](https://vndb.org/d20.40) has been made, but it's not done yet).

    6
    0
    firefox
    Firefox Spectacle8011 12 months ago 90%
    Firefox will support HEVC decoding on Microsoft Windows https://bugzilla.mozilla.org/show_bug.cgi?id=1853448

    > We will support HEVC playback via Media Foundation transform (MFT). > HEVC playback will be supported via the Media Foundation Transform (MFT) and WMF decoder module will check if there is any avaliable MFT which can be used for HEVC then reports the support information. > HEVC playback can only be support on (1) users have purchased paid HEVC extension on their computer (SW decoding) (2) HEVC hardware decoding is available on users' computer > For now, I'd like to only enable HEVC for the media engine playback, but keep the HEVC default off on the MFT. Because the media engine is an experimental feature, which is off by default, it's fine to enable HEVC for that. > HEVC playback needs hardware decoding, and it currently only support on Windows. HEVC playback check would be run when the task is in the mda-gpu, which has the ability for hardware decoding. On other platforms, HEVC should not be supported.

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    programming
    Programming Spectacle8011 1 year ago 89%
    Google Launches Project IDX, A web-based IDE idx.dev

    > What if your dev experience was **entirely in the cloud**? > These days, launching applications means navigating an endless sea of complexity. We felt this pain at Google, so we started Project IDX, an experimental new initiative aimed at bringing your entire full-stack, multiplatform app development workflow to the cloud. > Project IDX gets you into your dev workflow in no time, backed by the security and scalability of Google Cloud. > Project IDX lets you preview your full-stack, multiplatform apps as your users would see them, with upcoming support for built-in multi-browser web previews, Android emulators, **and iOS simulators.** As a Vim fanatic, I can't say I'll ever feel comfortable working in a browser, but some parts of IDX seem interesting. I wonder what the implications are for proprietary code. I do think it solves an interesting problem where you're working on your desktop and decide to move to your laptop and continue working on the same codebase, but don't want to commit early so you can pull down the changes to your laptop. It reminds me vaguely of [Shells](https://www.shells.com/l/en-US/).

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    visualnovels
    Visual Novels Spectacle8011 1 year ago 95%
    Visual Novel Fest Sale on Steam store.steampowered.com

    There are over 1,000 games tagged "Visual Novel" for sale on Steam until August 14th. Here are some notable dual-language titles: * [Muv-Luv](https://store.steampowered.com/app/802880/MuvLuv?snr=1_241_4_visualnovel_100709) & [Muv-Luv Alternative](https://store.steampowered.com/app/802890/MuvLuv_Alternative?snr=1_241_4_visualnovel_100709) are more than 50% off. Both games are dual-language. * [Steins;Gate](https://store.steampowered.com/app/412830/STEINSGATE/) and [Steins;Gate 0](https://store.steampowered.com/app/825630/STEINSGATE_0/) are 60% off. * [Aokana](https://store.steampowered.com/app/1044620/Aokana__Four_Rhythms_Across_the_Blue/) is 50% off. * [The House in Fata Morgana](https://store.steampowered.com/app/303310/The_House_in_Fata_Morgana/) is 35% off. Localization-only releases (i.e. they don't include the original Japanese script): * [Wonderful Everyday (AKA Subahibi)](https://store.steampowered.com/app/658620/Wonderful_Everyday_Down_the_RabbitHole?snr=1_241_4_visualnovel_100709) is 40% off. Remember to get the patch for the other 90% of the game afterward though, as the publisher provides it separately to the Steam purchase. * [Baldr Sky](https://store.steampowered.com/app/741140/Baldr_Sky?snr=1_241_4_visualnovel_salebrowseall) is 60% off. * [CLANNAD](https://store.steampowered.com/app/324160/CLANNAD?snr=1_241_4_visualnovel_salesmartpopularpurchased) is 70% off. There are plenty of other great games here, too. It's a *huge* sale. I recommend Muv-Luv.

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    japaneselanguage
    Japanese Language Spectacle8011 1 year ago 100%
    [Guide] Playing Visual Novels on GNU/Linux https://wiki.comfysnug.space/doku.php?id=visualnovel:vnsonlinux

    We've been working on a guide to help players on all major GNU/Linux distributions play visual novels for the past few weeks. The main focus is on getting Japanese-only visual novels to work, because they tend to be much quirkier. This guide is designed to be used by both beginners and experts, with minimal need to touch the command line. openSUSE wins the award for "never had to touch the terminal" and "simplest setup instructions", but Fedora is a close second. While there are a few existing visual novel guides for GNU/Linux around, we've tried to fill in the gaps we noticed. We've put a *lot* of research into this guide and ensured it is accurate while remaining simple and approachable. If you're interested, [start here!](https://wiki.comfysnug.space/doku.php?id=visualnovel:vnsonlinux) We have an extensive [Troubleshooting section on our Problems page](https://wiki.comfysnug.space/doku.php?id=visualnovel:problems#gnu_linux) if you're having trouble getting visual novels to work, too. --- I wrote this guide with a lot of help from two other people, including /u/neo@lemmy.comfysnug.space. It’s available on our community wiki, [https://wiki.comfysnug.space](https://wiki.comfysnug.space/doku.php?id=visualnovel:start). As with all pages on our wiki, it’s licensed under Creative Commons Attribution-ShareAlike 4.0, meaning you’re free to share, remix, and build on the content as long as you credit us. We also have some other pages you may find useful: * If you're looking for something to play, check out our [Recommendations page](https://wiki.comfysnug.space/doku.php?id=visualnovel:recommendations). * If you want to know where and how to buy a visual novel you want to play, our comprehensive [Buying page](https://wiki.comfysnug.space/doku.php?id=visualnovel:buying) will help you out. * And if you want to read a visual novel in Japanese, our [Reading in Japanese page](https://wiki.comfysnug.space/doku.php?id=visualnovel:readinjp) offers a lot of advice and points you to some useful software to make the process easier.

    17
    0
    linux
    Linux Spectacle8011 1 year ago 93%
    [Guide] Playing Visual Novels on GNU/Linux https://wiki.comfysnug.space/doku.php?id=visualnovel:vnsonlinux

    cross-posted from: https://lemmy.comfysnug.space/post/138679 > We've been working on a guide to help players on all major GNU/Linux distributions play visual novels for the past few weeks. This guide is designed to be used by both beginners and experts, with minimal need to touch the command line. > > openSUSE wins the award for "never had to touch the terminal" and "simplest setup instructions", but Fedora is a close second. > > While there are a few existing visual novel guides for GNU/Linux around, we've tried to fill in the gaps we noticed. We've put a *lot* of research into this guide and ensured it is accurate while remaining simple and approachable. > > If you're interested, [start here!](https://wiki.comfysnug.space/doku.php?id=visualnovel:vnsonlinux) > > We have an extensive [Troubleshooting section on our Problems page](https://wiki.comfysnug.space/doku.php?id=visualnovel:problems#gnu_linux) if you're having trouble getting visual novels to work, too. > > --- > > I wrote this guide with a lot of help from two other people, including /u/neo@lemmy.comfysnug.space. It’s available on our community wiki, [https://wiki.comfysnug.space](https://wiki.comfysnug.space/doku.php?id=visualnovel:start). As with all pages on our wiki, it’s licensed under Creative Commons Attribution-ShareAlike 4.0, meaning you’re free to share, remix, and build on the content as long as you credit us. > > We also have some other pages you may find useful: > > * If you're looking for something to play, check out our [Recommendations page](https://wiki.comfysnug.space/doku.php?id=visualnovel:recommendations). > * If you want to know where and how to buy a visual novel you want to play, our comprehensive [Buying page](https://wiki.comfysnug.space/doku.php?id=visualnovel:buying) will help you out. > * And if you want to read a visual novel in Japanese, our [Reading in Japanese page](https://wiki.comfysnug.space/doku.php?id=visualnovel:readinjp) offers a lot of advice and points you to some useful software to make the process easier. >

    29
    2
    "Initials" by "Florian Körner", licensed under "CC0 1.0". / Remix of the original. - Created with dicebear.comInitialsFlorian Körnerhttps://github.com/dicebear/dicebearOT
    Otome Games Spectacle8011 1 year ago 100%
    [Guide] Playing Visual Novels on GNU/Linux https://wiki.comfysnug.space/doku.php?id=visualnovel:vnsonlinux

    cross-posted from: https://lemmy.comfysnug.space/post/138679 > We've been working on a guide to help players on all major GNU/Linux distributions play visual novels for the past few weeks. This guide is designed to be used by both beginners and experts, with minimal need to touch the command line. > > openSUSE wins the award for "never had to touch the terminal" and "simplest setup instructions", but Fedora is a close second. > > While there are a few existing visual novel guides for GNU/Linux around, we've tried to fill in the gaps we noticed. We've put a *lot* of research into this guide and ensured it is accurate while remaining simple and approachable. > > If you're interested, [start here!](https://wiki.comfysnug.space/doku.php?id=visualnovel:vnsonlinux) > > We have an extensive [Troubleshooting section on our Problems page](https://wiki.comfysnug.space/doku.php?id=visualnovel:problems#gnu_linux) if you're having trouble getting visual novels to work, too. > > --- > > I wrote this guide with a lot of help from two other people, including /u/neo@lemmy.comfysnug.space. It’s available on our community wiki, [https://wiki.comfysnug.space](https://wiki.comfysnug.space/doku.php?id=visualnovel:start). As with all pages on our wiki, it’s licensed under Creative Commons Attribution-ShareAlike 4.0, meaning you’re free to share, remix, and build on the content as long as you credit us. > > We also have some other pages you may find useful: > > * If you're looking for something to play, check out our [Recommendations page](https://wiki.comfysnug.space/doku.php?id=visualnovel:recommendations). > * If you want to know where and how to buy a visual novel you want to play, our comprehensive [Buying page](https://wiki.comfysnug.space/doku.php?id=visualnovel:buying) will help you out. > * And if you want to read a visual novel in Japanese, our [Reading in Japanese page](https://wiki.comfysnug.space/doku.php?id=visualnovel:readinjp) offers a lot of advice and points you to some useful software to make the process easier. >

    2
    0
    linux_gaming
    Linux Gaming Spectacle8011 1 year ago 100%
    [Guide] Playing Visual Novels on GNU/Linux https://wiki.comfysnug.space/doku.php?id=visualnovel:vnsonlinux

    cross-posted from: https://lemmy.comfysnug.space/post/138679 > We've been working on a guide to help players on all major GNU/Linux distributions play visual novels for the past few weeks. This guide is designed to be used by both beginners and experts, with minimal need to touch the command line. > > openSUSE wins the award for "never had to touch the terminal" and "simplest setup instructions", but Fedora is a close second. > > While there are a few existing visual novel guides for GNU/Linux around, we've tried to fill in the gaps we noticed. We've put a *lot* of research into this guide and ensured it is accurate while remaining simple and approachable. > > If you're interested, [start here!](https://wiki.comfysnug.space/doku.php?id=visualnovel:vnsonlinux) > > We have an extensive [Troubleshooting section on our Problems page](https://wiki.comfysnug.space/doku.php?id=visualnovel:problems#gnu_linux) if you're having trouble getting visual novels to work, too. > > --- > > I wrote this guide with a lot of help from two other people, including /u/neo@lemmy.comfysnug.space. It’s available on our community wiki, [https://wiki.comfysnug.space](https://wiki.comfysnug.space/doku.php?id=visualnovel:start). As with all pages on our wiki, it’s licensed under Creative Commons Attribution-ShareAlike 4.0, meaning you’re free to share, remix, and build on the content as long as you credit us. > > We also have some other pages you may find useful: > > * If you're looking for something to play, check out our [Recommendations page](https://wiki.comfysnug.space/doku.php?id=visualnovel:recommendations). > * If you want to know where and how to buy a visual novel you want to play, our comprehensive [Buying page](https://wiki.comfysnug.space/doku.php?id=visualnovel:buying) will help you out. > * And if you want to read a visual novel in Japanese, our [Reading in Japanese page](https://wiki.comfysnug.space/doku.php?id=visualnovel:readinjp) offers a lot of advice and points you to some useful software to make the process easier. >

    10
    11
    linux_gaming
    Linux Gaming Spectacle8011 1 year ago 100%
    [Guide] Playing Visual Novels on GNU/Linux https://wiki.comfysnug.space/doku.php?id=visualnovel:vnsonlinux

    cross-posted from: https://lemmy.comfysnug.space/post/138679 > We've been working on a guide to help players on all major GNU/Linux distributions play visual novels for the past few weeks. This guide is designed to be used by both beginners and experts, with minimal need to touch the command line. > > openSUSE wins the award for "never had to touch the terminal" and "simplest setup instructions", but Fedora is a close second. > > While there are a few existing visual novel guides for GNU/Linux around, we've tried to fill in the gaps we noticed. We've put a *lot* of research into this guide and ensured it is accurate while remaining simple and approachable. > > If you're interested, [start here!](https://wiki.comfysnug.space/doku.php?id=visualnovel:vnsonlinux) > > We have an extensive [Troubleshooting section on our Problems page](https://wiki.comfysnug.space/doku.php?id=visualnovel:problems#gnu_linux) if you're having trouble getting visual novels to work, too. > > --- > > I wrote this guide with a lot of help from two other people, including /u/neo@lemmy.comfysnug.space. It’s available on our community wiki, [https://wiki.comfysnug.space](https://wiki.comfysnug.space/doku.php?id=visualnovel:start). As with all pages on our wiki, it’s licensed under Creative Commons Attribution-ShareAlike 4.0, meaning you’re free to share, remix, and build on the content as long as you credit us. > > We also have some other pages you may find useful: > > * If you're looking for something to play, check out our [Recommendations page](https://wiki.comfysnug.space/doku.php?id=visualnovel:recommendations). > * If you want to know where and how to buy a visual novel you want to play, our comprehensive [Buying page](https://wiki.comfysnug.space/doku.php?id=visualnovel:buying) will help you out. > * And if you want to read a visual novel in Japanese, our [Reading in Japanese page](https://wiki.comfysnug.space/doku.php?id=visualnovel:readinjp) offers a lot of advice and points you to some useful software to make the process easier. >

    14
    0
    "Initials" by "Florian Körner", licensed under "CC0 1.0". / Remix of the original. - Created with dicebear.comInitialsFlorian Körnerhttps://github.com/dicebear/dicebearVI
    Visual Novel Spectacle8011 1 year ago 100%
    [Guide] Playing Visual Novels on GNU/Linux https://wiki.comfysnug.space/doku.php?id=visualnovel:vnsonlinux

    cross-posted from: https://lemmy.comfysnug.space/post/138679 > We've been working on a guide to help players on all major GNU/Linux distributions play visual novels for the past few weeks. This guide is designed to be used by both beginners and experts, with minimal need to touch the command line. > > openSUSE wins the award for "never had to touch the terminal" and "simplest setup instructions", but Fedora is a close second. > > While there are a few existing visual novel guides for GNU/Linux around, we've tried to fill in the gaps we noticed. We've put a *lot* of research into this guide and ensured it is accurate while remaining simple and approachable. > > If you're interested, [start here!](https://wiki.comfysnug.space/doku.php?id=visualnovel:vnsonlinux) > > We have an extensive [Troubleshooting section on our Problems page](https://wiki.comfysnug.space/doku.php?id=visualnovel:problems#gnu_linux) if you're having trouble getting visual novels to work, too. > > --- > > I wrote this guide with a lot of help from two other people, including /u/neo@lemmy.comfysnug.space. It’s available on our community wiki, [https://wiki.comfysnug.space](https://wiki.comfysnug.space/doku.php?id=visualnovel:start). As with all pages on our wiki, it’s licensed under Creative Commons Attribution-ShareAlike 4.0, meaning you’re free to share, remix, and build on the content as long as you credit us. > > We also have some other pages you may find useful: > > * If you're looking for something to play, check out our [Recommendations page](https://wiki.comfysnug.space/doku.php?id=visualnovel:recommendations). > * If you want to know where and how to buy a visual novel you want to play, our comprehensive [Buying page](https://wiki.comfysnug.space/doku.php?id=visualnovel:buying) will help you out. > * And if you want to read a visual novel in Japanese, our [Reading in Japanese page](https://wiki.comfysnug.space/doku.php?id=visualnovel:readinjp) offers a lot of advice and points you to some useful software to make the process easier. >

    2
    0
    "Initials" by "Florian Körner", licensed under "CC0 1.0". / Remix of the original. - Created with dicebear.comInitialsFlorian Körnerhttps://github.com/dicebear/dicebearVI
    Visual Novels Spectacle8011 1 year ago 100%
    [Guide] Playing Visual Novels on GNU/Linux https://wiki.comfysnug.space/doku.php?id=visualnovel:vnsonlinux

    cross-posted from: https://lemmy.comfysnug.space/post/138679 > We've been working on a guide to help players on all major GNU/Linux distributions play visual novels for the past few weeks. This guide is designed to be used by both beginners and experts, with minimal need to touch the command line. > > openSUSE wins the award for "never had to touch the terminal" and "simplest setup instructions", but Fedora is a close second. > > While there are a few existing visual novel guides for GNU/Linux around, we've tried to fill in the gaps we noticed. We've put a *lot* of research into this guide and ensured it is accurate while remaining simple and approachable. > > If you're interested, [start here!](https://wiki.comfysnug.space/doku.php?id=visualnovel:vnsonlinux) > > We have an extensive [Troubleshooting section on our Problems page](https://wiki.comfysnug.space/doku.php?id=visualnovel:problems#gnu_linux) if you're having trouble getting visual novels to work, too. > > --- > > I wrote this guide with a lot of help from two other people, including /u/neo@lemmy.comfysnug.space. It’s available on our community wiki, [https://wiki.comfysnug.space](https://wiki.comfysnug.space/doku.php?id=visualnovel:start). As with all pages on our wiki, it’s licensed under Creative Commons Attribution-ShareAlike 4.0, meaning you’re free to share, remix, and build on the content as long as you credit us. > > We also have some other pages you may find useful: > > * If you're looking for something to play, check out our [Recommendations page](https://wiki.comfysnug.space/doku.php?id=visualnovel:recommendations). > * If you want to know where and how to buy a visual novel you want to play, our comprehensive [Buying page](https://wiki.comfysnug.space/doku.php?id=visualnovel:buying) will help you out. > * And if you want to read a visual novel in Japanese, our [Reading in Japanese page](https://wiki.comfysnug.space/doku.php?id=visualnovel:readinjp) offers a lot of advice and points you to some useful software to make the process easier. >

    1
    0
    visualnovels
    Visual Novels Spectacle8011 1 year ago 100%
    [Guide] Playing Visual Novels on GNU/Linux https://wiki.comfysnug.space/doku.php?id=visualnovel:vnsonlinux

    We've been working on a guide to help players on all major GNU/Linux distributions play visual novels for the past few weeks. This guide is designed to be used by both beginners and experts, with minimal need to touch the command line. openSUSE wins the award for "never had to touch the terminal" and "simplest setup instructions", but Fedora is a close second. While there are a few existing visual novel guides for GNU/Linux around, we've tried to fill in the gaps we noticed. We've put a *lot* of research into this guide and ensured it is accurate while remaining simple and approachable. If you're interested, [start here!](https://wiki.comfysnug.space/doku.php?id=visualnovel:vnsonlinux) We have an extensive [Troubleshooting section on our Problems page](https://wiki.comfysnug.space/doku.php?id=visualnovel:problems#gnu_linux) if you're having trouble getting visual novels to work, too. --- I wrote this guide with a lot of help from two other people, including /u/neo@lemmy.comfysnug.space. It’s available on our community wiki, [https://wiki.comfysnug.space](https://wiki.comfysnug.space/doku.php?id=visualnovel:start). As with all pages on our wiki, it’s licensed under Creative Commons Attribution-ShareAlike 4.0, meaning you’re free to share, remix, and build on the content as long as you credit us. We also have some other pages you may find useful: * If you're looking for something to play, check out our [Recommendations page](https://wiki.comfysnug.space/doku.php?id=visualnovel:recommendations). * If you want to know where and how to buy a visual novel you want to play, our comprehensive [Buying page](https://wiki.comfysnug.space/doku.php?id=visualnovel:buying) will help you out. * And if you want to read a visual novel in Japanese, our [Reading in Japanese page](https://wiki.comfysnug.space/doku.php?id=visualnovel:readinjp) offers a lot of advice and points you to some useful software to make the process easier.

    10
    2
    japaneselanguage
    Japanese Language Spectacle8011 1 year ago 100%
    There's a 4-page manga about the Wikipedia mascot, Wikipe-tan

    [Wikipe-tan](https://en.wikipedia.org/wiki/Wikipedia:Wikipe-tan) has been the (cutest) unofficial mascot for Wikipedia since 2006. This manga was posted to PIxiv and Wikipedia in 2010 by Kasuga, where he said this: > 二年ぐらい昔に、後輩の合同誌で描いたウィキペたん漫画。 (「ウィキペたん」が何か知らない人は、ウィキペディアで検索だ) こんなもん再利用する人はいないと思いますが、 「クリエイティブ・コモンズ 表示-継承 3.0」のライセンスで配布してます。 http://creativecommons.org/licenses/by-sa/3.0/deed.ja > しかし、この子ってこういうキャラだったんだね。 The pages on Wikipedia: 1. https://commons.wikimedia.org/wiki/File:Wikipe-tan_manga_page1.jpg 2. https://commons.wikimedia.org/wiki/File:Wikipe-tan_manga_page2.jpg 3. https://commons.wikimedia.org/wiki/File:Wikipe-tan_manga_page3.jpg 4. https://commons.wikimedia.org/wiki/File:Wikipe-tan_manga_page4.jpg

    22
    1
    "Initials" by "Florian Körner", licensed under "CC0 1.0". / Remix of the original. - Created with dicebear.comInitialsFlorian Körnerhttps://github.com/dicebear/dicebearVI
    Visual Novel Spectacle8011 1 year ago 100%
    Seiya-Saiga lists whether a physical VN runs "diskless", or without DRM https://seiya-saiga.com/game/kouryaku.html

    cross-posted from: https://lemmy.comfysnug.space/post/88408 > Today I learned that Saiya-Saiga has a ディスクレス field for all the visual novels listed on the site. The field essentially labels whether the release is encumbered by DRM or not; whether it performs a check to ensure the disk is in the drive on first startup. > > If the developer has provided a DRM-removal patch, [as in the case of August with Aiyoku no Eustia](https://seiya-saiga.com/game/august/eustia.html), that is also listed with a link to download it. > > This should be very useful for players looking for DRM-Free releases.

    1
    0
    "Initials" by "Florian Körner", licensed under "CC0 1.0". / Remix of the original. - Created with dicebear.comInitialsFlorian Körnerhttps://github.com/dicebear/dicebearVI
    Visual Novels Spectacle8011 1 year ago 100%
    Seiya-Saiga lists whether a physical VN runs "diskless", or without DRM https://seiya-saiga.com/game/kouryaku.html

    cross-posted from: https://lemmy.comfysnug.space/post/88408 > Today I learned that Saiya-Saiga has a ディスクレス field for all the visual novels listed on the site. The field essentially labels whether the release is encumbered by DRM or not; whether it performs a check to ensure the disk is in the drive on first startup. > > If the developer has provided a DRM-removal patch, [as in the case of August with Aiyoku no Eustia](https://seiya-saiga.com/game/august/eustia.html), that is also listed with a link to download it. > > This should be very useful for players looking for DRM-Free releases.

    1
    0
    visualnovels
    Visual Novels Spectacle8011 1 year ago 100%
    Seiya-Saiga lists whether a physical VN runs "diskless", or without DRM https://seiya-saiga.com/game/kouryaku.html

    Today I learned that Saiya-Saiga has a ディスクレス field for all the visual novels listed on the site. The field essentially labels whether the release is encumbered by DRM or not; whether it performs a check to ensure the disk is in the drive on first startup. If the developer has provided a DRM-removal patch, [as in the case of August with Aiyoku no Eustia](https://seiya-saiga.com/game/august/eustia.html), that is also listed with a link to download it. This should be very useful for players looking for DRM-Free releases.

    4
    0
    linux
    Linux Spectacle8011 1 year ago 100%
    Open source means surrendering your monopoly over commercial exploitation https://drewdevault.com/2021/01/20/FOSS-is-to-surrender-your-monopoly.html

    > Participation in open source requires you to surrender your monopoly over commercial exploitation. This is a profound point about free and open source software which seems to be causing a lot of companies to struggle with their understanding of the philosophy of FOSS > This is an essential, non-negotiable requirement of free and open-source software, and a reality you must face if you want to reap the benefits of the FOSS ecosystem. Anyone can monetize your code. That includes you, and me, all of your contributors, your competitors, Amazon and Google, and everyone else. > It’s quite common for people other than you to make money from your free and open source software works. Some will incorporate them into their own products to sell, some will develop an expertise with it and sell their skills as a consultant, some will re-package it in an easy-to-use fashion and charge people for the service. Others might come up with even more creative ways to monetize the software, like writing books about it. It will create wealth for everyone, not just the original authors. And if you want it to create wealth for you, you are responsible for figuring out how. Building a business requires more work than just writing the software. This seemed like a relevant post to link, given recent events.

    6
    0
    japaneselanguage
    Japanese Language Spectacle8011 1 year ago 100%
    [Guide] Reading Visual Novels in Japanese https://wiki.comfysnug.space/doku.php?id=visualnovel:readinjp

    cross-posted from: https://lemmy.comfysnug.space/post/79947 > Anime has slowly grown into a global phenomenon, but visual novels are far more niche. Many visual novels remain untouched by localization companies, and sometimes the localizations we do get are…[lackluster.](https://fuwanovel.net/2013/07/why-i-wont-be-buying-if-my-heart-had-wings/) > > Often, the best way to experience a visual novel is in the original language—Japanese. Whether you’re already interested in learning Japanese, or want to learn Japanese purely to play visual novels in their original language, both motivations are perfectly valid. Visual novels are a great way to learn Japanese, because you get exposure to both the written and spoken language. > > --- > > I've written a guide on how you can learn Japanese by playing visual novels with the help of a friend who made some suggestions to improve it, and it's available on our wiki, [wiki.comfysnug.space](https://wiki.comfysnug.space/doku.php?id=visualnovel:readinjp). As with all pages on our wiki, it's licensed under [CC-BY-SA 4.0,](https://creativecommons.org/licenses/by-sa/4.0/deed.en) meaning you're free to share, remix, and build on the content. > > If you're interested in learning Japanese or have already begun, I hope you find this guide useful. It isn't meant to be a dedicated guide on learning Japanese, but there are some tools you might not know about that will make your life easier. > > If you have any additions or corrections to offer for this guide, or are interested in working on our other pages, [you can sign up for the wiki here.](https://wiki.comfysnug.space/doku.php?id=start) You'll need to contact Neo on Matrix for a password as emails aren't setup yet (details on page).

    9
    2
    "Initials" by "Florian Körner", licensed under "CC0 1.0". / Remix of the original. - Created with dicebear.comInitialsFlorian Körnerhttps://github.com/dicebear/dicebearVI
    Visual Novels Spectacle8011 1 year ago 100%
    [Guide] Reading Visual Novels in Japanese https://wiki.comfysnug.space/doku.php?id=visualnovel:readinjp

    cross-posted from: https://lemmy.comfysnug.space/post/79947 > Anime has slowly grown into a global phenomenon, but visual novels are far more niche. Many visual novels remain untouched by localization companies, and sometimes the localizations we do get are…[lackluster.](https://fuwanovel.net/2013/07/why-i-wont-be-buying-if-my-heart-had-wings/) > > Often, the best way to experience a visual novel is in the original language—Japanese. Whether you’re already interested in learning Japanese, or want to learn Japanese purely to play visual novels in their original language, both motivations are perfectly valid. Visual novels are a great way to learn Japanese, because you get exposure to both the written and spoken language. > > --- > > I've written a guide on how you can learn Japanese by playing visual novels with the help of a friend who made some suggestions to improve it, and it's available on our wiki, [wiki.comfysnug.space](https://wiki.comfysnug.space/doku.php?id=visualnovel:readinjp). As with all pages on our wiki, it's licensed under [CC-BY-SA 4.0,](https://creativecommons.org/licenses/by-sa/4.0/deed.en) meaning you're free to share and re-post the content. > > If you're interested in learning Japanese or have already begun, I hope you find this guide useful. It isn't meant to be a dedicated guide on learning Japanese, but there are some tools you might not know about that will make your life easier. > > If you have any additions or corrections to offer for this guide, or are interested in working on our other pages, [you can sign up for the wiki here.](https://wiki.comfysnug.space/doku.php?id=start)

    1
    0
    visualnovels
    Visual Novels Spectacle8011 1 year ago 100%
    [Guide] Reading Visual Novels in Japanese https://wiki.comfysnug.space/doku.php?id=visualnovel:readinjp

    Anime has slowly grown into a global phenomenon, but visual novels are far more niche. Many visual novels remain untouched by localization companies, and sometimes the localizations we do get are…[lackluster.](https://fuwanovel.net/2013/07/why-i-wont-be-buying-if-my-heart-had-wings/) Often, the best way to experience a visual novel is in the original language—Japanese. Whether you’re already interested in learning Japanese, or want to learn Japanese purely to play visual novels in their original language, both motivations are perfectly valid. Visual novels are a great way to learn Japanese, because you get exposure to both the written and spoken language. --- I've written a guide on how you can learn Japanese by playing visual novels with the help of a friend who made some suggestions to improve it, and it's available on our wiki, [wiki.comfysnug.space](https://wiki.comfysnug.space/doku.php?id=visualnovel:readinjp). As with all pages on our wiki, it's licensed under [CC-BY-SA 4.0,](https://creativecommons.org/licenses/by-sa/4.0/deed.en) meaning you're free to share and re-post the content. If you're interested in learning Japanese or have already begun, I hope you find this guide useful. It isn't meant to be a dedicated guide on learning Japanese, but there are some tools you might not know about that will make your life easier. If you have any additions or corrections to offer for this guide, or are interested in working on our other pages, [you can sign up for the wiki here.](https://wiki.comfysnug.space/doku.php?id=start)

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    "Initials" by "Florian Körner", licensed under "CC0 1.0". / Remix of the original. - Created with dicebear.comInitialsFlorian Körnerhttps://github.com/dicebear/dicebearVI
    Visual Novels Spectacle8011 1 year ago 100%
    Summer Sale on JAST (up to 80% off) https://jastusa.com/games?catalogCode=sale

    cross-posted from: https://lemmy.comfysnug.space/post/77652 > Over 200 games are discounted until July 9th on the JAST storefront. > > * All releases are DRM-Free > * Reminder that you can filter by Japanese support; 29 games with Japanese support are currently discounted > > Includes a *lot* of nukige, but also some plot-focused ones like: > > * [Hanachirasu](https://jastusa.com/games/np003/hanachirasu) > * [Aokana](https://jastusa.com/games/nnya005/aokana-four-rhythms-across-the-blue) > * [Flowers series](https://jastusa.com/games/jast010/flowers-le-volume-sur-printemps) > * [Muramasa](https://jastusa.com/games/jast037/full-metal-daemon-muramasa)

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    visualnovels
    Visual Novels Spectacle8011 1 year ago 100%
    Summer Sale on JAST (up to 80% off) https://jastusa.com/games?catalogCode=sale

    Over 200 games are discounted until July 9th on the JAST storefront. * All releases are DRM-Free * Reminder that you can filter by Japanese support; 29 games with Japanese support are currently discounted Includes a *lot* of nukige, but also some plot-focused ones like: * [Hanachirasu](https://jastusa.com/games/np003/hanachirasu) * [Aokana](https://jastusa.com/games/nnya005/aokana-four-rhythms-across-the-blue) * [Flowers series](https://jastusa.com/games/jast010/flowers-le-volume-sur-printemps) * [Muramasa](https://jastusa.com/games/jast037/full-metal-daemon-muramasa)

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    Visual Novels Spectacle8011 1 year ago 100%
    [Suggestion] Adding a DRM Field to VNDB https://vndb.org/t20399

    I'd like to see a DRM field in VNDB for every release, because I think it would be very useful in many player's purchasing decisions, so I've opened a thread asking for this feature. If I knew a VN wasn't encumbered by DRM, that would be a green light for me to make the purchase. If any of you have thoughts on this subject or how it might be implemented, feel free to respond on VNDB. Yorhel has told me: > If there's a good proposal and some discussion on the forums, I have no problems implementing such a feature.

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