c_lang
C Programming Language Scribbler9000 9 months ago 100%
My SDL Program isn't working

So I'm making this program in SDL to just render a single window and it's not working IDK why. It compiles well no errors or anything and then when I try to run it nothing happens at all. No text appears nor a window. I tried to run my own code but it didn't work so I went to try and run the code off the website and that didn't work either. CODE: /*This source code copyrighted by Lazy Foo' Productions 2004-2024 and may not be redistributed without written permission.*/ //Using SDL and standard IO #include <SDL.h> #include <stdio.h> #include <stdbool.h> //Screen dimension constants const int SCREEN_WIDTH = 640; const int SCREEN_HEIGHT = 480; int main( int argc, char* args[] ) { //The window we'll be rendering to SDL_Window* window = NULL; //The surface contained by the window SDL_Surface* screenSurface = NULL; //Initialize SDL if( SDL_Init( SDL_INIT_VIDEO ) < 0 ) { printf( "SDL could not initialize! SDL_Error: %s\n", SDL_GetError() ); } else { //Create window window = SDL_CreateWindow( "SDL Tutorial", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, SCREEN_WIDTH, SCREEN_HEIGHT, SDL_WINDOW_SHOWN ); if( window == NULL ) { printf( "Window could not be created! SDL_Error: %s\n", SDL_GetError() ); } else { //Get window surface screenSurface = SDL_GetWindowSurface( window ); //Fill the surface white SDL_FillRect( screenSurface, NULL, SDL_MapRGB( screenSurface->format, 0xFF, 0xFF, 0xFF ) ); //Update the surface SDL_UpdateWindowSurface( window ); //Hack to get window to stay up SDL_Event e; bool quit = false; while( quit == false ){ while( SDL_PollEvent( &e ) ){ if( e.type == SDL_QUIT ) quit = true; } } } } //Destroy window SDL_DestroyWindow( window ); //Quit SDL subsystems SDL_Quit(); return 0; }

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