destiny Destiny GRIFTER DRIFTER RIGS MATCHES
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  • Konn Konn 4 weeks ago 100%

    I swear on the traveler, if I just bank enough motes, some of his glimmer will trickle down on me. I can feel it

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  • destiny Destiny Fastest way to setup your alt characters?
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  • Konn Konn 1 month ago 100%

    Ah, okay. Thanks for clearing that up!

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  • destiny Destiny Fastest way to setup your alt characters?
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  • Konn Konn 1 month ago 100%

    Thanks for getting back so quickly! :)

    Did I get that right, I don't need the two sidequest for the prismatic fragments and aspects?

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  • destiny
    Destiny Konn 1 month ago 100%
    Fastest way to setup your alt characters?

    Hey guys! Since I recently re-entered the destiny addiction I took my sweet time completing all campaigns on my main and some odd quests/exotic quests/solstice farms/ etc. But since I've always loved switching between my main (warlock) and the alts, I thought about setting them up as quickly as possible - meaning, unlocking subclasses, fragments and other important stuff. So far my plan is: - skip the new light tutorial (playing it once suffices, in my opinion) - choose a different subclass than the starting one from Ikora via the New Light Pack (whatever it's called, giving you access to a subclass and an exotic) - unlocking the third light subclass via a quest Then it moves on to: - completing the first mission of witch queen for weapon crafting/getting red border weapons - completing the campaign of Beyond Light for stasis (ouch, that's gonna stretch) - completing the whole campaign of Lightfall for access to strand (OUCH, that's gonna stretch even more) - completing (almost all of) The Final Shape for access to prismatics + 2 side quests for all the aspects/fragments Did I miss anything crucial in this list? I'm not interested in unlocking trials at the moment - I'm not a big fan of PvP. If you have any tips on how to work through this list somewhat fast, I'm open for recommendations. Thanks! :)

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    destiny Destiny Any tips on farming the solstice gear?
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  • Konn Konn 1 month ago 100%

    Those sound great! Thanks! :D

    I have only dabbled into the altars of sorrow, out of all the options you mentioned, so I would probably stick to that?

    At the moment I'm mostly trying to complete various exotic quests and leftover after-campaign quests from all the dlcs.

    Do you maybe know of some way of earning silver leaves quicker than the 7 leaves/10 minutes of bonfire bash?

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  • destiny
    Destiny Konn 1 month ago 90%
    Any tips on farming the solstice gear?

    Hey guys! I was wondering what the more efficient/fun strats for farming the solstice bounties would be, since I generally find Bonfire Bash okayish (it's my first solstice since 2019, I think), but it does get tiresome after 10 rounds. Since the 5 and 15 alloy bounties can technically be completed everywhere, I was wondering if I could farm up enough leaves to just play strikes/gambit or even blind well/whatever other public stuff with a lot of supers exists? I'm not super knowledgeable since I've only come back to destiny recently, so any tips would be appreciated! :D

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    destiny Destiny Forsaken-Era-Returning player who just bought the legacy collection (2024) on Xbox. What are some insights you can share?
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  • Konn Konn 2 months ago 100%

    Hey!

    Thanks for the (late) reply. I kind of sprinted through all the campaigns and I found them to be (at the best of times) serviceable to really good - with Lightfall definitely being the weakest one, Witch Queen being absolutely phenomenal!

    I did this all on a fresh Warlock and while the dialogues did imply that some other strong Guardian accomplished some major feats, I kind of liked this perspective of just having that be my main from the other account. Gave me some flavor of actually being a 'new light' just being tossed into the world and having to face all these new threats. :)

    Thanks for the build recommendations - tough, as I haven't even touched any other class yet, I think those will take some time. But I get the spirit of your decisions and I'll keep my eyes out for some fun stuff. Haven't found the Witherhoard yet, as I've just about finished the campaigns and am now trying to tie up loose quests and exotic quests while pushing my Power Level.

    And the best part is: I haven't even touched crucible yet and don't see any reasons to :D

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  • destiny Destiny Forsaken-Era-Returning player who just bought the legacy collection (2024) on Xbox. What are some insights you can share?
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  • Konn Konn 2 months ago 100%

    That sounds great. Thanks for your thorough replies! :)

    I guess I'll just try moving through the campaigns and activities and get a grip on the new mechanics and gameplay loops first.

    If you're down, are there any builds/pieces of equipment you would suggest for having some fun? I used to like ability-heavy builds for spamming grenades/refilling your super real quick - is that still on the table?

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  • destiny Destiny Forsaken-Era-Returning player who just bought the legacy collection (2024) on Xbox. What are some insights you can share?
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  • Konn Konn 2 months ago 100%

    Hey!

    Thanks for the quick response. :)

    Like I mentioned in the title, I bought the legacy bundle on a whim, which seems to include every dlc "pack" + Witchqueen and Lightfall and the 30th anniversary thingy. This does not seem to include dungeon keys for two DLCs (Witchqueen and Lightfall, I think?) as they're only in the eververse shop (yikes). Gonna have to look into those, they could be interesting.

    I do plan on playing all the campaigns that are still available, as I did like the story (at least most parts) back when I played. EDIT: At least for the new subclasses, I guess.

    Also: thanks on the heads-up on the episodes. Doesn't really sound all that interesting to me then.

    Is there any other type of free content dropped during the seasons or do I get "left out" for not buying the annual pass?

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  • destiny
    Destiny Konn 2 months ago 100%
    Forsaken-Era-Returning player who just bought the legacy collection (2024) on Xbox. What are some insights you can share?

    Hey guys! For a bit more context: I played A LOT of Destiny a couple years ago, up until the forsaken DLC (and a teeny tiny bit of the annual pass, wasn't really my cup of tea). I dropped the game hard due to bungie sunsetting content - something I entirely despise (and still do to this day). Gotta fuel my gaming addiction tho and after playing some similar games recently, I got the old itch again... I used to be a pretty casual-PvE player, only raid I completed was the Last Wish. I enjoyed the story missions and just grinding on strikes/nightfalls, sometimes I even enjoyed gambit (shocker, I know) and just vibing in patrol and doing public events. Getting gear and exotics, upgrading them, completing bounties, etc. Is this all still feasible at the moment? Will I miss out on epic stuff if I wait on buying the latest dlc (what I know of Prisma does sound pretty cool) or the episodes (like hell I'm gonna shell out 50€ for 3 episodes of content that could disappear in a year)? Also, any general tips, suggestions or other insights, stuff to focus on when starting completely new characters (which is my current plan, I could import my old chars, but not sure yet). If nothing else: what are your favorite builds? Meta and off-meta suggestions welcome, I like experimenting with stuff. :D **TL;DR: see title** Just wanted to get some friendly conversation going :)

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    pixelfed
    Pixelfed Konn 3 months ago 100%
    [bug report] Unable to send private messages

    Hey there! I hope this kind of post is allowed in this community. I recently discovered Pixelfed and really enjoy it so far :) I also registered as a beta tester for the official Android app and quickly got my partner to join. But when I tried to send them a private message, the app instantly closes the moment the keyboard is (supposed to be) opening. It's the same for my partner, so I guess this is not a singular issue. Also, I noticed that the app tends to slow down, the more posts are loaded on the current feed - so there may be some kind of memory leak happening (I am not very proficient in tech, so I may be using the wrong terms, sorry). Other than that I want to take a brief moment to say thanks for this very cool project! I'm excited to see how it's going to evolve in the future! :D

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    ich_iel ich_iel ich🥒iel
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  • Konn Konn 5 months ago 100%
    1. Wie kommst du auf das Saarland?

    2. Dibbelabbes ist hart geil, auch wenn es nur ne Variation von Kartoffel-Gratin ist.

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  • ich_iel ich_iel ich🍺iel
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  • Konn Konn 5 months ago 100%

    Oettinger

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  • summit Summit Summit crashing when starting the app/pressing on a post
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  • Konn Konn 7 months ago 100%

    Works like a charm again!

    Thank you for your hard work on this app, I really appreciate it! :D

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  • summit Summit Summit crashing when starting the app/pressing on a post
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  • Konn Konn 7 months ago 100%

    Damn, sounds rough. I mean, nothing against the basic layout, but I really like the options summit provides for customizing your user experience.

    I hope this doesn't take too much effort for the dev to fix!

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  • summit
    Summit Konn 7 months ago 100%
    Summit crashing when starting the app/pressing on a post

    Hey! Like always: thank you for working on my favorite app for lemmy. The constant updates and general polish of features are really great! Now on to the problem: Since this morning (I guess after an update?) summit refused to start up - when I tried to open the app, it just instantly crashed. I read in another thread that if you delete all data (via the Android options), you could use the app again. So I tried that, signed on my accounts and tuned the setting - just for summit to continue crashing whenever I click on a post. If there is anything I can do to provide some insight into these crashes (not very technically versed), please instruct me on what to do. :) Edit: just tried a bit more. Pictures enlarge like normal when clicked on them. Links also open in the internal browser just fine. It's when I try to open a post into the post/comment view, that summit crashes. Hope this helps narrow it down!

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    ich_iel ich_iel ich🏝️iel
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  • Konn Konn 7 months ago 100%

    Fair.

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  • ich_iel ich_iel ich🏝️iel
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  • Konn Konn 7 months ago 100%

    Nicht eher "Quantität was never an option"?

    Qualitativ finde ich das meiste hier schwer in Ordnung (Bonuspunkte für Blockieren von communities, die mich einfach nicht interessieren)

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  • ich_iel ich_iel Ich🐮🦵iel
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  • Konn Konn 7 months ago 100%

    Aus dem Leben eines Taugenichts sein wie:

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  • pcgaming PC Gaming Fallout fans petition Bethesda to put Mitten Squad in Fallout 5
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  • Konn Konn 9 months ago 100%

    Damn. That really sucks. I enjoyed Pauls videos so much, they're the reason I watch "challenge run" content at all.

    I really hoped he could pull through and stay sober after he announced his last hiatus, but I guess alcohol wins this one.

    Addictions are cruel.

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  • ich_iel ich_iel ich🎅🤶iel
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  • Konn Konn 10 months ago 100%

    Wird der wahre Dünne Weihnachtsmann bitte aufstehen?

    Ich wiederhole: wird der wahre Dünne Weihnachtsmann bitte aufstehen?

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  • ich_iel ich_iel ich🏫iel
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  • Konn Konn 10 months ago 100%

    Darf ich um eine Erklärung bitten? Habe den Namen noch nicht ganz verstanden.

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  • health Health - Resources and discussion for everything health-related Twin research indicates that a vegan diet improves cardiovascular health
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  • Konn Konn 10 months ago 85%

    Well, the comments here on Lemmy look pretty alright so far.

    Helps that twin studies are one of the best forms of experimental studies (in general, I believe), but I would guess also important for nutritional sciences (if that's the correct term?), since it's usually hard to compare the effects of eating habits and diets between different people - different people having functionally different metabolisms.

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  • ich_iel ich_iel ich👶iel
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  • Konn Konn 10 months ago 100%

    Hey, ist das nicht das Pferd von "pferden herum"?

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  • dach DACH - jetzt auf feddit.org [DE/EU] Nach Angriff auf Bergkarabach: Hofreiter fordert EU-Sanktionen gegen Aserbaidschan
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  • Konn Konn 12 months ago 100%

    Absoluter Gigachad für fact checking

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  • pokemon Pokémon Favorite flower Pokémon?
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  • Konn Konn 1 year ago 100%

    Definitely, so what about my boy Tropius?

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  • world World News Lula says Putin will not be arrested at Brazil G20 meeting
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  • Konn Konn 1 year ago 97%

    Would actually be a chad move

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  • summit Summit [Bug] Upvote count resets when collapsing comment
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  • Konn Konn 1 year ago 100%

    Oh, yeah, somehow forgot about that. Could certainly be.

    Like I said, it's not a huge thing, just thought I'd share in case you want to look into it. :)

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  • summit
    Summit Konn 1 year ago 100%
    [Bug] Upvote count resets when collapsing comment

    Hey! This is a rather small bug but I saw it, so I thought I'd report it. :) When you click on a post and "load" it, all loaded comments get displayed with their current amount of up and down votes. If you vote on a comment, this amount gets "updated" to display the new count. However, if you collapse said comment, it goes back to the initial amount it had before voting yourself. I tried to upload 2 images from gallery, but the app didn't let me (is this a bug in itself?), so I hope my explanation is understandable!

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    lemmyshitpost Lemmy Shitpost Touching grass is
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  • Konn Konn 1 year ago 100%

    cat_irl

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  • rpgmemes RPGMemes Chaotic Rogue PCs be like… (Broken thumbnail 😔)
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  • Konn Konn 1 year ago 100%

    I see Dirk Gently's, I upvote. And that scene also fits so well :D

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  • games Games Looking for games with strong female leads for my daughter (even just to watch as I play). Came across this link, but they're a bit age-inappropriate. Any suggestions from the community?
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  • Konn Konn 1 year ago 100%

    Major problem I forgot: I think the dialogues are text based, so you might have to read it out loud or wait until your kid can read at a comfortable speed (if she can't already). :)

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  • games Games Looking for games with strong female leads for my daughter (even just to watch as I play). Came across this link, but they're a bit age-inappropriate. Any suggestions from the community?
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  • Konn Konn 1 year ago 100%

    Hey!

    It's not coop, but I recently played "The Big Con" (with Gamepass) and it's more of a fun ride with an easy control scheme and decent puzzles. While the FeMC isn't the classic "strong female lead", she is a teenager growing up and develops throughout the game and it's story.

    I found it very funny (your daughter might not get every joke, tough), depicts some good topics (trust, family and responsibility) in a very lighthearted way with a cute art style. :)

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  • remnant Remnant Favourite weapon/Mod/Mutator combos?
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  • Konn Konn 1 year ago 100%

    I also struggled finding many mutators (I'm convinced I still miss plenty), but the ones the Pan in Ward 13 sells are some really good ones, if you use them with matching weapons. Can't go wrong on those :D Especially Bandit or Deadly Calm (works surprisingly good with long firing weapons, such as the Blackmaw)

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  • remnant Remnant Favourite weapon/Mod/Mutator combos?
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  • Konn Konn 1 year ago 100%

    I think it's available at the vendor in ward 13, if you haven't got it yet.

    And I know it's an investment, but the lvl 10 upgrade really let's the mutator shine with the increased fire rate. If you have the resources, try it out! :)

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  • remnant Remnant Favourite weapon/Mod/Mutator combos?
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  • Konn Konn 1 year ago 100%

    The Blackmaw is INCREDIBLY good while being easy to use. I recently switched to the 1860 Rifle though to pair with fast firing or low range sidearms I find interesting (esp. the elemental guns).

    Have you tried the Bandit mutator on the Blackmaw? That thing basically fires for minutes if you get lucky enough :D

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  • remnant Remnant Favourite weapon/Mod/Mutator combos?
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  • Konn Konn 1 year ago 0%

    Just recently got enigma and am really looking forward to leveling it up and using it in a shock build I'm currently working on :D

    Any preferred mutators? The ones I like mostly function with crits, and the enigma doesn't seem to be critting anyhow

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  • remnant
    Remnant Konn 1 year ago 100%
    Favourite weapon/Mod/Mutator combos?

    Hey all! Thought I'd get an discussion going about one of the most integral parts of gameplay and builds: the weapons! I know that it's currently really hard to swap weapons whole doing the campaign, as materials and scrap are super hard to come by. But some discussion with interesting ideas on what one could focus on next seems interesting to me :D For the long gun: - Blackmaw AR-47, with Hot Shot mod (auto reload, 15% dmg buff and nice fire dot) as well as the Momentum Mutator (gain crit chance upon crit ting, stacking 10 times). This makes for a good DPS and sustained fire, nice range and relatively precise weapon. For the sidearm: - MP60-R, with Healing Shot mod (extra safety net / healing in coop) and the Deadly calm (more ranged dmg when ADS) or Bandit (chance to regain ammo in magazine on hit). Not super happy with the sidearm, but I haven't found many mutators, so I kinda swap to what I feel like works best. So what are your fav weapons and combos right now? :)

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    remnant Remnant Developers Post on Reddit - interesting insights regarding the Trait system
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  • Konn Konn 1 year ago 100%

    I'm several hours in, but also haven't hit the cap. I have to say, I didn't anticipate that since the first Remnant game used these traits as your form of "permanent progression", but I do get their reasoning. Let's see how it plays at cap, with all the other forms of build costumization maxed out. :D

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  • remnant Remnant what builds are everyone liking so far?
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  • Konn Konn 1 year ago 100%

    Haha, I didn't read the text too in the beginning and was baffled when my doggo revived me on solo play.

    Doge coming in clutch to save my stupid ass

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  • remnant Remnant Anybody got a tip or strategy for getting scrap?
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  • Konn Konn 1 year ago 100%

    I've definitely been helped by people joining before and leaving after a how. Thank you for your service and I'm happy to hear that it helps grinding scrap/materials :D

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  • remnant
    Remnant Konn 1 year ago 90%
    Developers Post on Reddit - interesting insights regarding the Trait system https://www.reddit.com/r/remnantgame/comments/15bidx8/traits_economy_more/?utm_name=mweb3xcss

    Hey guys! I just found out that a dev posted this very detailed write-up on reddit regarding player feedback on the Trait system (and some other, related things). I thought I'd "cross-post" it here so people can see :) _________________________________________________________ **Traits | Economy | More** Hi all! Since there have been quite a few questions and concerns surrounding Trait Points, I thought I'd would be helpful to post all the info in one place. First, a few bullet points, then I can talk about them in detail below: - Trait Point Cap Amount isn't set in stone (could be 60, 75, etc) - Trait Point Cap isn't going away (but can certainly be adjusted, see above) - Some Traits are highly desired / considered "musts", while others are not - There are more Trait related elements coming down the line - Dupe Trait Books should be granting Scrap and EXP (until EXP capped) - Scrap Drops and Respec Costs are being looked into **Trait Point Cap** First, I want to assure you that the Trait Point amount of 60 isn't set in stone. When we originally started playtesting, it was 50. As we got more players into the game, we moved it up to 60. Over the course of the project, as we added even more players into our tests and received even more feedback, the actual values on Traits were adjusted and 60 generally felt pretty good. Some people wanted more, some people didn't mind less, but we found that the more gear players had access to, the more they found ways to make interesting builds where Traits and Gear could complement each other. This is what we had in mind. With the Trait cap in place, it allowed us to add Traits that we never had in R1. Things like, Ammo Reserves, Longshot, Strong Back, Untouchable, Regrowth, etc. Well, to be fair, we could have added those in R1, and for the original game, maybe we should have, but we also knew it was raising the baseline powerlevel, which made balancing every difficulty even harder. This is because we had to consider, for each difficulty, what the powerlevel of the player was at 0 Traits, at Max Traits (up to 1000 in the end), and everything in-between. We could have kept adding more difficulties, but we felt it got messy. So that's something we wanted to keep a closer eye on in R2, especially because we want to have a solid foundation that can expand in different ways without making balancing even more of a precarious undertaking. In R2, we didn't want players to have a permanent baseline 6m increase on every gun, or constant Regeneration, permanent additional iFrames, or constant 50% Ammo forever. Not only does it take away from the concept of builds, it leads to things like 13m base Range Double Barrel Shotgun, ADS Cancelling perma iFrame, reduced Ammo Economy (because more ammo reserves means more pickups - it's percentage based), reduced overall importance of healing or grey health... all without any tradeoffs. In a way, this is what happened with R1. With perma Glutton, our baseline consumable use speed became whatever Glutton was. Your max health became whatever Vigor was. Along with "nothing" (new character Traits at 0), the All Traits / No Trade-Off variation became the baseline the new "potential" baseline which had to be considered. With new Traits like the ones mentioned above, we wanted there to be tradeoffs / choices. Players would gain a few things of their choice and have to forgo other things. We added 2 additional Trinket Slots and Mutators (as well as Fragments) so you could supplement your Traits to help fine-tune your character. You can absolutely get strong in certain areas, but you can't be strong in all areas. The goal was to drive players more towards specific builds where your Archetypes, Trinkets, Mutators (and everything else) all come together to make a cohesive strength in those areas. You may ask why any of it matters, and really, it comes down to overall build diversity. With all of those things as potential permanent buffs - in addition to the balancing issues mentioned above - it reduces the need for all of the other elements we created. We wanted to make a ton more useful Trinkets. However, an issue arises when the majority of what they provided could become permanent Traits, the vast majority of people end up slotting only damage. There was no real desire to use other things, and that creates a huge problem when we wanted to more than nearly quadruple the Trinket count from R1 retail. With the cap, we noticed all throughout testing, and still to this day, people are using many other rings to supplement their build. The additional 2 Ring slots go hand in hand with the Trait cap. For example, you can use Heart of the Wolf for a big increase to Movement Speed and Stamina. You can use Ring of the Robust for Health and Armor. You could add Lithic Signet for Damage Reduction, or pick up Wind Hollow Circlet for raw Reload Speed, etc. This was the goal. Moving forward, we aren't against adjusting the cap value, but the gear was designed around a cap being present. It doesn't have to be capped at 60, but if it's too high or if there is no cap, it diminishes or almost completely invalidates many of the Trinkets we designed to supplement Traits. This would be unfortunate since we added so many new ones to the game. **Desirable / Less Desirable Traits** We know there are Traits that many consider to be "Must Haves", and a few others that aren't nearly as desirable. We have a few things planned to address this. That being said, even without the less desirable traits, you have to pick between (a generally agreed upon) 20 viable options. An example always comes up "Who will ever spec into Ladder speed?", and I get that, but as mentioned, even without the less desirable Traits there are a lot of strong options that you'll have to weigh - which Traits can you forgo because you have Trinkets to supplement the build. As for the weaker options, tuning will help bring their value up (not by nerfing the current Traits), but we know that not all Traits are considered equal. While I can't talk about the specific plans in detail at this moment, our goal with Traits is to make sure your selection matters and that there are pros and cons to what you choose to spend your points on. Traits are not meant to be the "end game" grind in Remnant 2. It's a different game. That being said, we definitely understand the desire to keep playing in a world you love, with mechanics you enjoy using. This is part of the reason there are so many bespoke rewards to obtain and unique Archetypes to play. That's not all we want to do. We have plans to lean into things for the grinders and those that want more things to work towards. We play Remnant 2 a lot. We enjoy playing it and we want to keep playing it, too, so we definitely understand where some players are coming from. The good news is that we've had these plans for a while. We wanted to make sure to do it right, so we set the foundation first. **Trait Books, Resources, Economy, Engrams** Duplicate Trait Books should be granting EXP and Scrap. We are looking into it. The goal of the extra pickups was to help players level up the dozens and dozens of Weapons in R2 as well has help players afford more Concoctions / Consumables which also helps to supplement your Trait Build. Part of the issue right is that some things are pricey, and the player doesn't have many resources early on. This was intended as we wanted to make sure the player is making choices (that scrap/resources mean something), but that doesn't mean the values are perfect. Part of the fun is experimenting, and we want to make sure you have more room to do that, especially early on. We are currently looking into a few potential tweaks to resoures that come out of Chests and Rare Chests as well as the amount gained from duplicate Trinkets to make exploration even more rewarding. With a bit more resources from exploring and picking up duplicate elements, players should have more room to experiment. Additionally, the cost to convert an Engram into an Archetype will most likely be reduced. We don't know the exact value, but we want to make sure you can access those additional Archetypes a bit sooner while keeping some money in your pockets. Oh, and while we are on the subject, we are looking into removing the Trait Point requirement to Dual Archetype. If removed, this would allow players to start Dual Archetyping the moment they had access to another Engram. TBD, but it's definitely being talked about. **Respeccing** We are aware that players are finding Respec a bit too costly and a bit clunky. In regard to the cost, this is an easy change. In regard to the fluidity of respeccing, that's another challenge. We have quite a few ideas on how to make this more seamless, but I don't want to promise anything too specific at this time. I do, however, want players to know that we understand, and we are on the case. **Closing** There are quite a few things we are looking into, but we want to do them right. Making too many big changes all at once can lead to some unintended consequences. That being said, it's important to us that you all know that we hear what you're saying. We want to keep supporting Remnant 2 by adding more biomes, puzzles, gear, and perhaps even new ways to play, but we need to make sure the foundation stays solid so it can support everything that comes after it. Thanks for reading. We appreciate your feedback. More info soon! If you have any additional feedback on Traits, Economy, or Respeccing, please post it in this thread. Thanks!!! _________________________________________________________ Obviously posting here won't do them any good, so I left the link at the top of the post :) Edit: I'm on mobile, but I tried to format the post to closer resemble the original and make it easier to read

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    remnant Remnant Anybody got a tip or strategy for getting scrap?
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  • Konn Konn 1 year ago 100%

    Thanks for the tip!

    I started an adventure in the spooky woods (first world) and, like, immediately found an amulet that gives 50% increased scrap and auto loots materials. Running through the whole world net me about 8000 scrap. So, I guess that's worth it for now :)

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  • remnant
    Remnant Konn 1 year ago 100%
    Anybody got a tip or strategy for getting scrap?

    So, one of the most restricting things I find is the rate of how much scrap you get for playing vs. how much you need to upgrade weapons, mutators, etc. With all that money spent I don't even have enough left to experiment with different weapons or buy consumables. How are you handling it, are you also struggling or have here been some strats for getting a couple bucks real quick? :)

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    remnant Remnant what builds are everyone liking so far?
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  • Konn Konn 1 year ago 100%

    I started playing yesterday, so I'm not really far into the game. But I chose Handler first (which saved my ass so many times), and just found my second archetype - the summoner. If everything goes well (and by that I mean farming blood moon essences) I'll try to do a pet build and see how that fares :)

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  • antiquememesroadshow Antique Memes Roadshow Any interest in the occult?
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  • Konn Konn 1 year ago 100%

    You can both be right

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  • memes Memes good meme
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  • Konn Konn 1 year ago 100%

    Good points, actually. I can't really comment on the nature of free will, as I don't know how common nihilism stands on that matter (I would say that a determined universe seems more "cruel", tough). Whether or not free will exists you could still argue that the actions of people are still the result of the universe

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  • memes Memes good meme
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  • Konn Konn 1 year ago 100%

    Right. I don't have much information on nihilism beyond "life is suffering", and I'm not sure it applies to these Pop-Nihilists. But I'm sure they world argue that no external entity is needed to deem the universe as cruel. If I were to make a guess, I'd say they would likely refer to the laws of nature in place of the universe, deeming "nature" (if you will) as cruel, or at least uncaring. Tough, this would be far from the initial "life is suffering" claim, I'm sure it would entail some form of effect nature has on the human psyche (e.g. causality/determinism and with that certain unappealing emotions like hopelessness or frustration). If anyone knows more or would tend to disagree, please let me know :)

    All in all good meme, but not very coherent critique, in my opinion

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  • digitalart Digital Art Disinsection by Boris Groh
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  • Konn Konn 1 year ago 100%

    Giving me some 'If Kojima made Bloodborne" vibes, ngl

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  • liftoff
    Liftoff! Konn 1 year ago 100%
    [Feature Request] Would it be possible to sort saved posts into groups or folders?

    Title, basically. I was just wondering if it was possible for Liftoff/Lemmy to allow a kind of sorting on your saved posts. I save all kinds of things - mostly memes, but also informative posts, posts containing links, playlists, quotes etc. And I thought it might benefit people doing the same if you could somehow sort them into groups to better organize them. Just a suggestion, I have no skills whatsoever in developing, so if this is not possible/feasible then so be it :)

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