3d6 3d6 [5e] Dice Mechanic with Point Buy RNG?
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    Aegeus
    2 months ago 100%

    Independently from common choices for point distribution, I was thinking more of how often certain stats end up with certain numbers out of all possible combinations how points could be spent.

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  • 3d6 3d6 [5e] Dice Mechanic with Point Buy RNG?
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    Aegeus
    2 months ago 66%

    Do you happen to know of a source that depicts the different probabilities for stats in point buy? I couldn't find one, but I'd love to see which of your suggestions comes closest to that. They're all still comfortably simple, I like that. I assume that it would become quite complicated to take the higher costs of point buy's high end stats into account.

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  • 3d6 3d6 [5e] Dice Mechanic with Point Buy RNG?
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    Aegeus
    2 months ago 100%

    It does indeed seem pretty simple and convenient. The graphs look good, more accurate than those by dice.run. Are they from another generator?

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    3d6 Aegeus 2 months ago 88%
    [5e] Dice Mechanic with Point Buy RNG?

    Hello everyone, I thought it would be nice to have a dice mechanic for 5e’s character creation with an output more similar to the point buy system, since the default dice mechanic leads to overall higher stats. This could be a system with the same output range as point buy as well as one that still offers the possibility of rolling very high numbers (16-18) but with a higher probability to roll very low than 4d6 drop lowest. Do you already know of such a dice mechanic? Or could you maybe provide a source for the probabilities of a stat having a certain number in the point buy system, so as to make it comparable to 4d6 drop lowest? The latter would give a starting point to play around with [dice.run](dice.run) in order to create a system as desired. Thank you all very much in advance!

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    Ask Game Masters Aegeus 4 months ago 100%
    Discrimination & Terror: How to (not) use it in a RPG campaign?

    I'm curious about your opinions on this topic. All scenarios I've run so far have had a minimum of discrimination. (Religious/racist prejudice only against those that were actually fanatic/inherently evil. 'Race' as in 'species', not colour of skin or whatevs.) But I've been wondering what can be done with it as a feature of a RPG world or factions within it. In which cases does discrimination based on race, gender, sexual orientation, religion etc. make for 'good' story elements, so 'good' that it's worth to actually implement despite it being a horrible thing by design? Granted that all players agree beforehand. The other thing are (especially historical) terror methods. Again the question: What would justify to use such elaborate cruelty in a fictional setting? This came up when I thought about using aspects of the 'Zersetzung' ('disruption'/'decomposition') in a game as part of the BBEG's tactics. ('Zersetzung' was a catalogue of terror methods applied on people that were deemed oppositional in the German Democratic Republic.) I dropped the idea when I spoke to my players about it and one of them expressed discomfort about potentially having this done to their PC. Both questions could also be differentiated between entirely fictional settings and those that explicitly try to recreate the life in a stage of real-world history. Thanks in advance for your input, please be respectful. Edit: Another distinction that could be made: If used, should discrimination/terror always serve to emphasize someone's evil nature, or could it sometimes be 'rightfully' presented as morally ambiguous as well?

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    rpgmemes RPGMemes How do *you* cast Mighty Fortress?
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    Aegeus
    5 months ago 100%

    Make this a level 15 ability for fighters and then emigrate so that the caster inquisition won‘t crucify you for doing it

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  • rpgmemes RPGMemes God forbid we try to make the game anything but a cakewalk
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    Aegeus
    5 months ago 83%

    Rules option for DnD 5E, specifically for legendary and mythical monsters that tend to be the ones with the most HP:

    'Attacks from legendary or mythical monsters hit automatically if they require an attack roll and the effects of the attack would not give the target a condition. Legendary resistances of monsters can only be used against effects that can be assigned to the spell schools abjuration, illusion, transformation or enchantment. Otherwise, monsters can still use their Legendary Resistance to pass saving throws against any effect that would give the monster one or more conditions. In case of doubt, the DM decides. After a monster has used Legendary Resistance, its movement rate is halved until the end of its next turn. The damage caused by the monster's attacks that require attack rolls is also halved until the end of the monster's next turn after using Legendary Resistance.

    (These rules can ensure that battles are both shorter and more exciting due to the higher damage dealt by both sides. The battles also become more dangerous, making PCs think twice about taking the risk. Creativity is encouraged when considering alternative strategies for conflict resolution. Both ensure that there will be fewer battles overall, which remain the most time-consuming scenes in the game. The increased risk also makes combat itself more creative when searching for ways to damage the enemy or use the environment for a tactical advantage. It also encourages the player characters to improve their supply of healing options, e.g. through the help of NPCs that can cast healing spells.)'

    Scribbled together based on this post and its comments as well as some additional ideas I've had.

    EDIT: Fixed something that got lost in automatic translation.

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  • rpg rpg D&D: High Level Combat + Spells (Help)
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    Aegeus
    7 months ago 100%

    Did one of your spellcasters know the Gate spell? If so, what stopped the PCs from pulling the BBEG out of their lair and beating them up from the comfort of their homes? I'm having trouble coming up with challenges that don't actively oppose the abilities of high-level PCs. Just saying 'no' and refusing to let a spell take normal effect would very likely seem unfair, no matter how logical the in-game explanation might seem.

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  • rpg rpg D&D: High Level Combat + Spells (Help)
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    Aegeus
    7 months ago 50%

    I like your approach to speed up combat, although I inevitably will have to look up stuff and I would understand if my players would view it as unfair if only they have to skip their turn while this wouldn't apply to NPCs.

    We have repeatedly debated the matter of spells for almost a year while never quite reaching a consensus. I understand your opinion on winning D&D, I just think that the game will not be able to develop any depth anymore if the preparation can't be relied on, being replaced by an inflation of poorly thought through plot hooks made up on the spot.

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  • rpg rpg D&D: High Level Combat + Spells (Help)
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    Aegeus
    7 months ago 100%

    We will dive into that style of play as well, yes. But there are perils left in the game world that can't be taken care of by lower-level NPC adventurers. Thanks for your feedback!

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    rpg Aegeus 7 months ago 89%
    D&D: High Level Combat + Spells (Help)

    Hope I'm right here with this, sorry if the question is too specific for this community. Our long-term D&D campaign has reached PC level 17. Now's the time for implementing mechanics that fasten up combat (we all don't like how long it takes), as well as addressing spells that the GM (me) fears to be game-breaking (mostly 9th level spells, full list below). Sooo... I'd be thankful for any helpful suggestions. My current ideas for the combat aspect include shock damage, Instinct and Morale checks from Worlds Without Number, but those probably don't suffice yet. And I'm having trouble conveying to the spellcasters that toning down some spells is necessary in order to maintain a functional game that doesn't tear apart hours of preparation every session. Feel free to point out any potential counter-arguments to my view on that as well. I'm really determined to keep this game running. Thank you all so much in advance! List of spells that require revision or more exact definition (in my opinion): Wish, Meteor Swarm, Invulnerability, Gate, True Polymorph, Leomund's Tiny Hut, Rope Trick

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    Aegeus
    9 months ago 100%

    Similar development with my group. I've come to enjoy RPing a lot more than combat, which actually takes us much more time to calculate with all the higher-level abilities than improvising NPCs on the spot. But I know fighting will still be inevitable in the future, so we're blending in some rules from Worlds Without Number and home-brew to speed it up in the future.

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  • rpgmemes RPGMemes Have fun fighting nightmare elephants made out of cotton candy and teeth
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    Aegeus
    11 months ago 100%

    You actually write out your music, even record it? Sellout! Disgrace to our Lord Stan!

    Wait, wrong subgenre

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  • rpgmemes RPGMemes When your party rallies to your side.
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    Aegeus
    1 year ago 100%

    Commands triggered by Code Red

    • Faelys: go get the prettiest red dress you can find
    • Mystery: spill some red fire ants in the head waiter's bed and take their place for the best service during the date
    • Sand: indefinitely borrow a golden engagement ring with a set ruby for if the date should go especially well
    • Toron: set up an escape horse with red dyed fur at the backdoor for if the date should get the tiniest bit uncomfortable (red fur for safety in town traffic)
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  • rpgmemes RPGMemes When one of your party members starts acting weird.
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    Aegeus
    1 year ago 100%

    Depends. (Dunno if your DM plans to use them in your campaign, so spoilers?)

    ::: spoiler Spoiler If the succubus was polymorphed by someone else using the polymorph spell or did so herself (not one of her default abilities), then yes. However, as far as I‘m aware, dispel magic doesn‘t affect a succubus‘ innate shapechanging trait. :::

    Enough of boring rules-talk; Konsi‘s a smart (wise) goblin. She‘ll know that she just has to hug Maybe-Razira hard enough. If it‘s a shapechanger, they‘ll pop back into their true form under the force of the mighty squeeze.

    Excited for the next part! Really looking forward to seeing your posts everyday. 😊

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  • rpgmemes RPGMemes Keep it simple
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    Aegeus
    1 year ago 100%

    "If I had just one WISH, I'd WISH that all gold and weapons I could WISH for would vanish vanWISH from shops nearby and appear before my feet to fulfill my dreams and WISHES. WISH that would work."

    WISHWISHWISH

    My players are about to hit level 17 sometime soon, send help

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  • rpgmemes RPGMemes It's both weird and a proud moment of my players :)
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    Aegeus
    1 year ago 100%

    Had the idea to do something similar with my group, then rejected the idea because I feared that this would become annoying for them over time. Did the chicken work out long-term at your table without causing annoyance?

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  • askgamemasters Ask Game Masters Non-male BBEG inspiration?
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    Aegeus
    1 year ago 100%

    I think the second book didn't catch me enough to read on? But if I remember correctly, the Winter Queen was already in the first book, will pick it up again

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  • askgamemasters Ask Game Masters Non-male BBEG inspiration?
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    Aegeus
    1 year ago 100%

    My initial thoughts when posting the OP were something like "When the decision against a male antagonist is made, there's a higher probability of the baddie also having a more original motivation." However, others have rightly said that just changing the gender of male BBEGs already gives opportunity for some great ideas inspired by such thought experiments. And my general idea when writing the OP isn't too valid, either. Should have been less fixated on gender and more straightforward that what I'm looking for are unique personalities and original motivations of antagonists unlike the classics money, power, dogma.

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  • askgamemasters Ask Game Masters Non-male BBEG inspiration?
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    Aegeus
    1 year ago 100%

    Quite some! I'll look into those I don't know (some didn't come to mind yesterday), thanks!

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  • askgamemasters Ask Game Masters Non-male BBEG inspiration?
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    Aegeus
    1 year ago 100%

    Sometimes the simplest solution is the best... Actually didn't think of just changing their gender, thanks!

    Also yeah, my head's must have been REALLY empty yesterday, 'cause of course I know the Dathomir witches, Hela and some others mentioned in other comments. Just didn't come to mind when I sat down, don't know why

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    Ask Game Masters Aegeus 1 year ago 89%
    Non-male BBEG inspiration?

    Hello everyone! The BBEG of our ongoing campaign is not carved in stone yet, so I'm looking for some inspiration. As far as I've encountered them, the overwhelming majority of evil masterminds in pop culture and fiction are male. I'd like to have anything different than that, but at the moment, I can't think of many examples to draw inspiration from. I don't have a lot of specifications for what I'm looking for. Apart from not being male, they should just be examples of true spite, not someone who can be bargained with. And they shouldn't be the right hand of another greater villain, but stand on their own feet in terms of scheming and orchestrating bad stuff. (So no Darth Vader, but an Emperor. An Empress, actually, or really anything but a dude.) They can come from any genre, media and setting. Favorable if they can pack a punch or two or more, though not mandatory. D&D has Tiamat and Lolth, Star Trek TNG has the Borg Queen. But other than that, my mind's completely blank right now. I'd really appreciate any suggestions for more baddies to take a look at, characters that help me to get into other evil mindsets than those I'm most familiar with. Thank you very much!

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    rpgmemes RPGMemes It is widely believed that monks have too few resources, here's a house rule I made for my campaign's monk player. (Made in 1 minute)
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    Aegeus
    1 year ago 100%

    Not-thought-through 1 Minute Solution #2: Using the one higher die for Martial Arts from the class table (always d6 instead of d4, d8 instead of d6 etc.)

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  • ttrpgrecs What Should I Play? A universal, smooth-running RPG?
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    Aegeus
    1 year ago 100%

    Thank you very much for your replies! After some more research based on what you've told me, I'll settle with Worlds Without Number and keep Genesys and Mini Six as back-up plans.

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  • ttrpgrecs What Should I Play? A universal, smooth-running RPG?
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    Aegeus
    1 year ago 100%

    I got the free version of WWN today as other reviews I've read gave a very positive impression. But it appears quite focused on one setting, do you think it's adaptable to other scenarios without too much work? (aside from Stars Without Number, of course)

    Apart from that, Freeform Universal also wandered into the top tier of the original list after some more research.

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  • ttrpgrecs What Should I Play? A universal, smooth-running RPG?
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    Aegeus
    1 year ago 100%

    I've looked up further reviews, and this one sounds really interesting, especially the way players set up their characters' abilities. However, there were some mentions about more or less frequent discussion of rulings during play that could take up some time. Does that match your experience? Was there a certain aspect of play that left especially much uncertainty rules-wise?

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  • ttrpgrecs What Should I Play? A universal, smooth-running RPG?
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    Aegeus
    1 year ago 100%

    Do Old School Essentials and Worlds Without Number also work for long-term campaigns if that wish should arise?

    PbtA seems to be too general to be usable without a lot of effort (as others have pointed out); I've read some more about The Black Hack and that probably won't click with me, too. The list's getting shorter, nice!

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  • ttrpgrecs What Should I Play? A universal, smooth-running RPG?
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    Aegeus
    1 year ago 100%

    I don't mind game-specific dice. Without having read the actual rules of it, Ironsworn's vow mechanic seems like a double-edged sword to me. Seems to encourage RP and progress, but also sounds like it makes any side-track activity pointless. Am I getting something wrong? Also, is an Ironsworn game over once the PCs' vows are fulfilled? (It would be cool to have a system that makes longer campaigns possible. I'll add that to the original post.)

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  • ttrpgrecs What Should I Play? A universal, smooth-running RPG?
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    Aegeus
    1 year ago 100%

    Sounds great! By mass battles, do you mean larger monster groups of like 20-100 entities or actually entire armies? I'll stick to fantasy for the most part like you said, but it's good to have a system that's generally adaptable to different settings. Does the Pathfinder version run on Pathfinder rules, too, and if so, can it be used for the Savage Worlds rule system instead?

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    What Should I Play? Aegeus 1 year ago 93%
    A universal, smooth-running RPG?

    Hello everyone! I’ve had some issues with D&D 5E lately and would like to try something else. I’ve thought a bit about what I actually want from a new system and came up with this: The RPG should - be universal a.k.a. adaptable to different settings - be able to include magic of some kind, preferably already offering that option by its default rules - be balanced between different character archetypes/classes (if such exist) - guarantee smooth and fast combat (specifically less complicated than D&D 5E) - guarantee smooth play in general, no constant looking up rules - encourage role-playing (not necessarily via rules, but IMO D&D 5E neglects RP by its rules being overly focused on combat) - still offer as much customization options as possible - be easy to modify if needed and easy to create homebrew content for (e.g. items, monsters) - be suitable for one-shots as well as longer campaigns - have an online tool or a clearly structured index to look up rules/other stuff - already have some homebrew content available on the internet, as well as a platform to discuss rulings Using the criteria above, I put together a list of potential candidates: - Adventurers! - AGE - Apotheosis - Cortex Prime - Cypher - Dungeonslayers - Fate (Core, Accelerated and/or Condensed) - Freeform Universal - Fudge - Genesys - Hero System - HeroQuest - Ironsworn - Low Fantasy Gaming - Mini Six - Old School Essentials - PbtA (and/or more specifically Dungeon World) - Prose Descriptive Qualities - Risus - Savage Worlds - The Black Hack - World of Dungeons - Worlds Without Number - Whitehack However, I only read about each RPG briefly… and as you can see, the list is still very long. Do any of the systems named don’t fit what I’m actually looking for or meet the requirements listed above especially well? My goal is to bring the list down to 2-3 RPGs, ultimately choosing from them. Oh, and if you think there is another RPG that I haven’t named, but fits my needs better than all the others: Recommend away! Many thanks for all your help! EDIT: added suitability for longer campaigns as a desirable quality

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