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7 Days to Die: Survival Horde Crafting Game

7dtd
[PROMOTION]Post here any self promotion of Lets Plays/etc. Here

Reply here if you are a content creator and want to promote any youtube channels, socials, etc. Random clips are for now still okay to post as their own thread, as long as they aren't longer than a couple minutes. We haven't decided on a exact time length, but think TikTok/Youtube Shorts length clips. All other threads will be deleted and moved, this message will be updated periodically with channels from the comments. --===Content Creators===---

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7dtd
[ANNOUNCEMENT]Concerning Reddit Reposts

For now they are allowed just to fill up the community. The goal would be to get the community rolling and eventually move on to OC/links to direct articles for news, etc.

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7dtd
(A21) you will never spend all your skill points. https://www.reddit.com/r/7daystodie/comments/14stuv8/a21_you_will_never_spend_all_your_skill_points/

Credit@ mikeytman from reddit " IDK if this is a left over from where some perks where removed or what but I went in a creative world. Used the "giveselfxp" command and put 999999999 which got me to level 300 (assuming that's the max level) and I had 303 skill points (every new character get 3 points at level 0 so 303 at max level) and I was able to fully max out every skill on every skill tree and get every perk from every perk tree from every skill, fully maxing out my character and still have 16 points left over! TL;DR At max level 300 you can fully max out your skills and perks with 16 points left over. "

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7dtd
Alpha 21 B323 is now out! store.steampowered.com

Hey Survivors! We have Experimental Build b323 for you. B323 has some new POIs, other additions, changes, and fixes! Here is how you can access the A21 b323 Experimental build: Right click on the game in Steam Click on Properties Click the “Betas” tab The drop down menu will have latest_experimental available <— you want THAT Select that and wait for the game to download Please look here to report bugs. We recommend starting a new savegame with b323 for the best experience. We don't expect to break existing Experimental savegames with this build. The mod slot change will not change existing items, it only applies to newly found items. As always, thanks for participating in Experimental! Here is what changed since b317: A21 b323 Changelog Added Dew collector creates activity heat when filling Workbench and cement mixer makes activity heat when crafting Workstations reset activity heat delay when moving back in time House_modern_27 TIER3 Wilderness_filler_08 Wilderness_filler_11 Wilderness_filler_07 Wilderness_filler_09 Wilderness_filler_10 Diner_07 for roadside Cave_07 wilderness cave House_modern_28 TIER3 Wilderness_filler_04 House_construction_05 Added block triggers being destroyed activates it Trader gate custom locked door audio FPS cap so we don't hit extreme rates Changed Ask user for confirmation before opening URLs in the browser Armor crafting Tier 3 now uses the military fiber icon since Tiers 1 and 2 use cloth and leather Increased vehicle transition time between max speeds Increased bicycle, minibike, motorcycle and 4x4 coasting Adjusted bicycle, minibike, motorcycle and 4x4 max speeds and torque and turbo now increases torque Lowered bicycle, minibike, motorcycle and 4x4 reverse speed and torque Disabled bicycle and minibike reverse turbo Batteries now scale the crafting resources per tier to prevent exploits Updated localization for Machine Gunner perks to correctly call out 7.62mm ammo Adjusted mod slot counts on all tools and weapons to allow a standard linear progression between tech tiers Updated Journal Tips for Traders and Vending Machines due to recent changes Updated localization for Repair Kits Updated loadingTipKnownSchematics to reflect recent changes to recipe unlocks Updated party game stage documentation in gamestages.xml due to recent changes Updated Journal Tips for On Fire due to recent changes Localization.txt updated for missed Twitch commands Adjusted all tool and weapon entity and block damage values to allow a standard linear progression between quality levels and tech tiers Reworked various issues with quest reward probabilities that resulted in poor reward offerings Removed "AllowSpawnNearBackpack" from serverconfig.xml as the option not used Fixed Excessive SS reflections on blue selection zblock Black block destroy particle effects Block trigger issue in downtown_filler_13 POI : utility_substation_02 final loot room sleeper can be seen spawning in and POI :doors in final loot room triggers twice Downtown_filler_13 Beverage Cooler can be accessed from the bathroom behind it Downtown_filler_13 floating sleeper Vulture Heavy lag for the host when a P2P client starts downloading the world Pressing ESC in console closes the currently opened window in addition to the console Hotkeys typed in console commands bleed to game Downtown_filler_13 sleeper can be seen spawning in Excessive Player spawn distance from trader UI freeze when generating highways Default Difficulty settings are different for SP/P2P and Dedicated servers For clients on dedi switches powered by generators may not always function in non power restore quests when they should always have power Workstations can be picked up while smelting or crafting items losing all materials involved when doing so All left knuckle turns white when modded Zombie attack can break after receiving fall damage POIs overlapping in Navezgane Dumping water buckets no longer allowed inside trader POIs or in a non-allied players land claim area. Changing prefab properties in Prefab Editor does not add save indication asterisk Arrows stick in water when atttempting to shoot submerged sleepers Advanced rotation on garage doors while placing causes errors Unable to dump bucket of water if any item is removed from toolbelt Triggered sleeper volumes would not respawn zombies on player return Prison_02 sleeper pop-in inside lobby bathroom within player's view Tier 7 difficulty custom POIs will throw IOOR exceptions when a sleeper volume is triggered Zombies would not eat dead snakes

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7dtd
[Bug]Experimental B317, trader teleporting at close https://www.reddit.com/r/7daystodie/comments/14g8rwc/new_bug_in_experimental/

If you stay in the trader past closing time, the game may teleport you to a location further away than intended.

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7dtd
Workaround DIY fix or downloadble mod to fix A21 B317 bugged quest rewards. https://www.reddit.com/r/7daystodie/comments/14f7njr/workaround_for_bugged_quest_rewards_in_b317/

Re-post from reddit to raise awareness: "edit: u/Bhruic was so kind and turned the fix into a mod After a bunch of testing and experimentation here is a possible fix for the currently (probably) bugged quest rewards in B317. By changing the order of the rewards for quests we can circumvent a (likely) bug, caused by the skillbook bundle. The pastebinned xml just moves the skillbooks down to just above steel for every quest. Replace your quests.xml with the following content: https://pastebin.com/GAjzRL2q Longer explanation on the forums: https://community.7daystodie.com/a21-bugs-main/bug-pool/quest-reward-parsing-from-xml-broken-for-groupquestt1skillmagazinebundle-r182/"

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7dtd
[Discussion]Favorite youtubers?

I've been watching a lot of Guns nerds and steel:https://www.youtube.com/@GunsNerdsandSteel also kage848: https://www.youtube.com/@Kage848 However I recently checked out a few jawoodle videos and found them highly informative: https://www.youtube.com/@JaWoodle Any others worth checking out?

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7dtd
[Update]Alpha 21 B317 Update 6/15/23 www.ginx.tv

Here is what changed since b313: Added Item and block EconomicSellScale to adjust individual sell price Cooking pots and grills to trader inventories Crawler zombie move speeds for walk, run and feral Changed Improvements to sleeper encounters in prison_02. Increased economic value of cooking pots and grills to 200, but set the EconomicSellScale to .1 Lowered the stack size of cooking pots and grills to 3 Increased the price of water filters Crafting magazine bundle is no longer fixed as a guaranteed quest reward Reduced the quantity of crafting magazines in quest reward bundle from 3/3 to 3/2 Reduced the quantity of crafting magazines found in mailboxes, file cabinets, book piles, and crackabook shelves Removed hazmat clothing from blue zombie bags Updated Tier 6 Complete rewards Localization of Cheat Mode to Creative Mode Updated descriptions and journal entries for land claim blocks to reflect being able to place 3 now Workbenches in roadside_truckstop_01 Twitch Extension required to use Twitch Integration. Fixed Reduced AI attack position estimation Reduced attack range and damage of short zombies Reduced attack range of crawler and spider zombies Low resolution flame particles Navezgane changes based on feedback Floating street light in Navezgane. Ranger_station_03 t2 loot in t1 POI. Ability to copy / paste lights within the prefab editor and retain their light properties Wrong values for xp and duke rewards for infestation quests Removed frame damage state for jail doors as they do not have a frame Active drones can duplicate "Respawn Near X" has added checks to avoid spawning in a POI and only on terrain blocks Respawn menu now appears every time the player dies with different options based on if a backpack and/or bedroll is available to spawn at. If neither is available a single "Respawn Now" button will display to respawn at a nearby default spawn point. SI issue when destroying oven in ranger_station_02. Twitch vehicle silly sounds not decaying with distance Ranger_station_06 has accessible valve, but no fire hazard Custom Bit Events were not parsing correctly. First time a drone heals it heals for 0HP

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